• Kojima: Death Stranding is a little behind schedule
    44 replies, posted
I think they announced this game too early. Back in 2016 it was more-or-less in the proof of concept stage at that point and very little (if any) work had been done on the game itself.
MGSV was revealed almost exactly 3 years before it released. DS was revealed E3 2016, and development didn't even fully start until 2017. So either way it has not even been the same amount of time as the dev cycle between his last game's announce > release
So was Romero's until he made Daikatana.
Hillary Clinton simulator.
Everything after the hospital scene was honestly a struggle for me. I have so many gripes with MGS5.
I have sometimes found MGS to have really clashing tones too. I loved the first two (couldn't play the others due to not having PS), but MGS5 had a lot of serious things dampened by a female sniper in a bikini. Clashing tones can work excellently sometimes, like in that film "The Lobster", but I found it felt off in 5 sometimes.
I kind of agree, they it did go for a slightly more serious tone than any of the previous ones, particularly when compared to MGS 1 - 3. Although I think it could have worked if it had been fleshed out a bit more. Instead most of the game was just "go here, extract man" over and over again.
Honestly I dunno if you can blame some of the problems with TPP on Konami. Like cut story content aside the overall writing quality really wasn't very good with Skullface being a complete joke and forgettable (even for MGS standards), the open world direction (too ambitious for a team that has never done an open world before) and the lack of proper boss fights. Like iunno boss fights seem pretty feasible with proper planning and all, I mean they had been in every game prior. Also I will always be mad he made Big Boss into a not as great of a super soldier, practically writing it so XOF followed him picking up any pieces of shit he left behind literally. Kojima hasn't made an overall good game in 15 years now and I do not understand why people still praise him so much
with you up until this, TPP has huge problems and i blame Kojima for most of them, but it's still a wonderfully well-designed game and i got over 200 hours out of it
I think it's gonna be a good game. My main concern is content, but since MGS5 got so much to do and so much content, I am sure he is going to fit comedic thing and nice little equipment in there with a lot of thing to explore and enjoy with a nice amount of character customisation. I am actually quite interested by the concept of being some kind of delivery man, transporters, or whatever in some kind of apocalyptic universe with weird anomaly happening. Léa seydoux is a weird characters, I wonders what her characters is and the backstory of the character she play.
Seeing the whole suspense behind Death Stranding and uncertainty in it almost makes you understand why Valve never said anything about episode 3 when making i-oh wait.
I have no doubts in my mind that Death Stranding will be a very unique game. And by that standard alone I am excited for it. As long as it's not boring I will be happy with it. Also, I personally enjoy Kojima's fucking weird writing style, so that's a plus too.
Personally, ever since MGS4 his projects have had solid gameplay but poor design structure to me. Like he can't stop getting up his own butt about the storylines and yet despite having amazing controls and shit that could freeform into real cool stuff, they just don't get the focus and attention they deserve. MGSV flipped the story to gameplay ratio around, but at that point the story was a disposable side novelty that doesn't even have a full, proper resolution, and the excellent gameplay doesn't even remotely get the level design that could make the best use of it. I don't think Kojima's games are bad at all, it's just a very selective case of mindset and how you approach them. And I for one rarely hit the mood for the grind of Peace Walker or MGSV, nor am I in the mood for bringing out my PS3 for MGS4 to rock through two cool acts followed by the hell that is Act 3 and the disappointment of Act 5 in everything but the final boss fight.
Not to mention that Konami also forced Kojima's team to port MGSV to last gen consoles despite their laughably outdated hardware.
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