Dwarf Fortress launches on Steam with a brand new look
108 replies, posted
Elitism. Actually the game was only ASCII for a long time and a lot of people think it suits the game more, though many of those will use an alternate tileset which makes the ASCII square instead of rectangular.
Pretty much. I use a tileset because the default genuinely hurts my eyes.
I will only play this when it has raytracing graphics rtx it just looks like a mess of pictures
I'm slamming the buy button so hard the moment this becomes available.
I think that over the past decade DF has easily taken a thousand hours of my life, and the coming it will do so for many more. If there would be any game worth buying, its this one.
Also exciting to see the UI might receive a minor overhaul as well!
So Boatmurdered: Non-ASCII Edition when?
Boatmurdered rendered in Unreal 4.
https://youtu.be/0FW23bamIZI?t=141
This kind of elitism regarding older games are extremely toxic.
You can't accept that it's 2019 and people just cant be bothered reading headache inducing ASCII text anymore.
"muh charm" yeah I get it, enjoy. But why are you getting angry when they broaden the appeal for the game?
Yeah I'm one of the players who started and enjoyed the ASCII too for many years, but there's nothing wrong with graphical tilesets. It's more attractive especially for newcomers (and the tileset they went for officially looks really good looking too), and it's completely optional and the original ASCII will always be there.
Forget about Halo coming to steam, this is the real deal
Have an ascii tile set for dwarf fortress that makes the dwarfs look like master chiefs with beards.
Fuck yeah. Hopefully this will introduce one of the greatest sim game to more people. The tileset will make it way more accessible.
I'm over the moon, but we seriously need multi core support, I really hope Toady can figure out a way to implement it because it's going to be a serious game breaker for many potential customers in the future.
Not happening. This is from Toady on the discord:
I don't have plans for a sweeping multithreading rewrite. I have some microthreading stuff that people have sent me that might be promising for certain cases.
Performance improvements on the same schedule as ever - I've been squeezing out what I can periodically, but huge changes like multi-threading etc. are not in the cards
Exactly how much of a pain in the ass is it to rewrite a single core program for multi core?
I always wanted to get into DF, but never knew much about it, I played that free verision, but from stories I have read of DF, the F2P one doesn't hold a fart to it.
Hey man, it's good to have a game that's less intense on the PC between playing Dwarf Fortress.
I feel like the pretty borders around the UI is a small change but one that really helps make the game look approachable. Right now in the "classic" version it looks like something from the dark ages even though I don't personally mind, I can see something like that scaring off most people. The UI itself is still a pile of shit but its something.
This looks neat! How is it compared to rimworld?
So is this going to be an early access release
OMG a convoluted game I can finally comprehend and enjoy.
DF has been in development for like 17? years now, he'd basically need to rewrite the entire game for multicore.
The code of DF is complete and utter spaghetti at this point, even Toady doesn't remember what a lot of it does. A rewrite of everything is the only option and that's never happening.
I think a major problem with Dwarf Fortress development is that the game has been developing for so long, and has so many different stuff going on that the developers don't know or understand more than half the code anymore. Code-wise it is a complete spaghetti mess, and multiple devlogs have expressed that tweaking even minor features can completely wreck several other seemingly unrelated things.
Their reluctance to implement multi-threading is because it would require undoing over 17 years of careful spaghetti bending and changing the core of the game will likely require the entire game to have to be rebuilt from the ground up. I'm sure that they would love to implement multi-threading if there was a way, but as it is now it is such a monumental challenge that I can perfectly understand that they will not go there. If you look at their roadmap it took them all this time to get to 40% of their entire vision for the game, there is no feasible way to redo everything and have a hope of ever finishing the project within their careers now.
It just seems like one of the biggest issues with projects that take literal decades, you cannot predict the future and what it entails, it's a damn shame.
i hope buying the game counts and zach gets better
Also what the entire game has always been free to play, and it always will be? There is no paid version?
Dwarf fortress makes Rimworld feel like kindergarten, Rimworld can be mean at times but DF will unapologetically brutalize you and fuck your stuff up. Even the user interface is designed to be challenging and it is the first of the game's system you'll have to fight as a new player. Rimworld is a game about managing a handful of colonist on a hostile planet, Dwarf Fortress has you managing hundreds of alcoholic, short-tempered, bloodthirsty psychopaths in a world where even dislodged teeth can come alive and will try to murder you. Combat in Rimworld is relatively tame, combat in dwarf fortress has mothers using their dead babies or dismembered limbs as improvised weapons if need be. On all fronts it is easily ten times more complex than Rimworld, but at the cost of ease of access. It is certainly worth a shot for anyone that likes Rimworld, which was partly inspired by DF. But it takes a lot of willpower to get through the first phases and learning to handle the game.
Could some kind of a massive open source collaboration help between like 300 dudes?
there isnt a paid version until this is out. you were playing the right version of the game
the paid version will be identical to the free version, except the paid version has a tileset and new music
You get used to it. I don't even see the ASCII anymore, all I see is dwarf, *floodgate*, plump helmet spawn...
DF isn't as linear as Rimworld and it's more sandboxy. I'm sure someone could explain it better. For example in RimWorld You gotta progress, because of the predetermined Events ( generally pirate raids ). In DF you can take your time, You can do whatever fuck you want, but you can still be attacked at ANY time by an actual entity, that exists in the game ( for example werebeasts, necromancers etc. ). DF doesn't expect you to progress, but it throws more dwarves at You to help you achieve whatever you're trying to achieve ( or the whole migrant wave consists mostly of children, that are incapable of working. fuck you game ).
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