• Oh by the way, Vampire The Masquerade: Bloodlines 2 is happening. March 2020.
    96 replies, posted
I won't lie and say the game had a lot of flaws (Like essentially making the endgame Bosses come out of nowhere to stomp your suave ass) but I can honestly say for the majority of the time i Played it i was sucked into the world through the story and atmosphere and had so much fun the flaws didn't even bother me (Until that fucking eldritch abomination stalled me for 2 fucking hours near the end, like seriously I just got lucky that lil' bitch glitched out in the end)
Absolutely. The games world is utterly enthralling, but a lot of people completely forget about the Ocean House, the Sewers, the final bosses and a bunch of other stuff. It's a testament to the games strengths that people overlook such huge problems.
It's not impossible to have a well-written protagonist while still having said protagonist have a customizable background. Fallout 1, 2, New Vegas, Dragon Age Origins, Baldur's Gate, Arcanum, Pillars of Eternity, Divinity: Original Sin 1 & 2, just a handful of games on the top of my head that had fairly modular character creation systems for the protagonist while still having them feel like a real character within the game world no matter how you approach it. It all depends on the writers and designers on how to meld the game world's characters and the player and do it well.
I've not played all of those games, but the ones that I have played (Fallouts, DA:O, BG and Divinity OS 2) are very different in how they all handle the aspects of your backstory. Fallout 1 and 2 don't give you much of a backstory beyond "you are the chosen one, go get this thing". New Vegas gives you a broadstrokes backstory and doesn't refer to it outside of it being your ingame name, BG and Divinity OS brought it up a lot and I'd class it as the best version of it possible. It's not always relevant, but in a moment where you think "Hang on, my backstory might be pertinent here", boom, it can be. In my mind, Vampire is very different from those games however. Sure they're Roleplaying games, but Vampire is much more personal and intimate (or it should be). Rather than bank on "I hope the don't fuck up character creation", I'd feel more confident putting money on "realised protagonist who we define".
I prefers make and customize your own, voiceless characters. Simple as that, the immersion is perfect and not being constrained by an existing backstory that someone else chose for me is good enough.
Actually, one of the writers went to straight to the venue immediately. Said writer was on also on GameJournoPros when she was a journalist, so you can bet there will be situations in the game taken from that. The rub is whether or not those takes are contextually nuanced and open ended like the first game, or binary and meant purely for morality displays or completely leading story hooks.
If the game is well written (which the first one was) then offering multiple backstories can genuinely, immensely benefit the game. The first Bloodlines had completely separate lines if you played Malkavian and they really added a whole extra dimension to the writing.
I honestly don't know what that is, what's the deal with it?
It was a group of a bunch of writers for gaming news publications that were found to be coordinating stories to shape narratives in gaming. Not illegal, but the entire thing was basically designed to be manipulative and was full of people doing sketchy dealings.
Explains what they mean in the PCGamer preview by saying that you don't choose your Family starting out, but ease into the concept instead. Sounds good for a character growth in a game like this, going from a piece of shit nobody with no talents to your name to a specialized, potentially-literal monster by endgame.
Oh, right, that gamergate thing, I've heard about it way back. Oh well, I'll remain cautiously optimistic. We'll see how it turns out once the game actually comes out.
Because the protag is both at once, a thin-blooded caitiff, which makes sense since I've known ST's to use them as the blank-slate PC type for lighter VTM play.
please stop politicizing my video games
I've not heard the two used at the same time, my bad. Still cautiously optimistic.
Yeah, especially in role playing games I think I would rather the story be about politics rather than trying to have a political message. Regardless, during their presentation they made it seem like they're at least attempting to be nuanced when it comes to that stuff, so hopefully it will be ok. As long as it doesnt go as far as say, explicitly deflecting the blame of the murder of homosexuals in Chechnya from muslims onto vampires, it's probably fine.
It's a thing. Most of the time you're a thinblood from a specific clan, IE a weak-ass Nosferatu or a weak-ass Brujah, but thinblood Caitiff are so weak that they have no clan period. I've seen ST's use the combination for newer players so they can form themselves into a clan member later on when they fully understand the setting and gameplay via diablerie, just like this. Though that's not strictly canon, it works.
I really hope they don't write entire characters based on delivering a message, i've got no issues with having ideals set for the game about being progressive or whatever. But brute-forcing topics into dialogue without there being a basis for the character to talk about it really puts me off, i hope that's not the case here.
I feel like I've heard that the guys who make the tabletop Vampire: The Masquerade are "sjws"? or maybe it was the opposite. I can't remember
No one of the writers was a total dick.
VtM 2, Shenmue 3, MCC on PC, DNF, Beyond Good and Evil 2, Battlefront (for better or worse), there must be more that I'm forgetting. I feel like we're running out of "pie in the sky" sequels that are finally getting made.
Worse than that, actually. They claimed the ongoing Chechen anti-gay purges are a result of a muslim vampire cult designed to farm blood from gay people as an easy source of feeding. It was so controversial it caused a minor international incident and got everyone on the team fired leaving WW a shell of itself that exists to hire out rights and nowt else.
political games are all you play
nah man I play video games
my post isn't about video games and neither is yours
The hell are you doing? Your posts across more than one thread are nuts.
You're the on that's talking about irrelevant shit that has nothing to do with the game
Considering the games that managed to get released one Half-Life: Episode Three/Half-Life 3 started being delayed indefinitely, it's not out of the realm of possibility.
From what I know (and I definitely know more than the average person) a new SiN property is, at the very least, on the "not impossible" list.
That means we might just get a new SiN game before Half-Life 3
We live in a timeline where we might get SiN Episode 2 before Half-Life Episode 3.
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