Except with no regional pricing you actually wind up paying more than the "cheaper price" advertises. When the Metro fallout was happening, people cited that the total savings they'd get for the advertised price is 40 fucking cents. Some regions simply wind up having a more-expensive price to ante up to.
Tell me how that benefits consumers. I'll wait.
I don't really get this chart. It paints the picture that steam has this amazing feature list that completely smashes the competition, but a lot of the features on it are shit like trading cards, badges, achievements, etc, stuff that really doesn't matter and that nobody really cares about (unless I'm completely ignorant) and they're given equal importance to things like cloud storage and offline play.
Do you really think any dev is going to make their games cheaper because they can give Epic a lower cut than Valve?
The only EGS game which was cheaper on EGS due to lower cut is Metro. And only in the US.
"Chi-com spying"
"Mothly server outages"
"Paid for exclusives"
Those things are clearly there just to shit on egs
If I wanted to shit on steam I could mention its constant outages, it's almost non-existent customer support, and tying things such as the friends limit to profile level, which is tied to trading cards of all things. Then mention EGS's features such as a content marketplace for Unreal Engine, Free game every so often, and cheaper prices on select games.
Some things such as "trading cards" and "inventories" aren't really platform sellers and feel like they're there just to pad things out, but they're still features nonetheless.
And, as I said, doesn't mean EGS is lacking in a ton of useful features.
Those aren't, but you know what is?
Account Sharing
Big Picture/TV Mode
Broadcasting
Chi-Com spying (There is still no fucking evidence of this)
Forums
Marketplace
Mod Distribution/Workshop
Streaming to Other Devices
Trading Cards
Universal Controller Support
I too can list things that Steam does that little to no other stores do. Of course by doing that the Steam column will be entirely green while the rest will be mostly red. What a shocker.
There are reasons to hate on ES (Hell I refuse to install ES myself) but a lot of you are really taking the wrong approach here with your confirmation biases.
Thanks to Epics' hot deal, you don't even have to support the developers! They're being such scum fucks that they're just promising to pay off the difference from the first years expected sales should a game undersell! The lower cut means sweet fuck all for us as consumers though, nobody is selling their games cheaper via the Epic store because why would they? That extra profit from the lowered cut? Probably going into the publishers pockets rather than the developers.
People have a massive issue with Epic poaching games from their primary competitor in a way that stifles competition in the market. Rather than giving their service a USP that makes us want to use it, they're instead throwing shitloads of money at any potentially popular titles to get them to pull out of publishing on their biggest competitor. That's not competitive, that's textbook anticompetitive. The fact that the EGS is a fucking shambles that is missing absolutely basic functionality for any e-commerce platform just adds on to that.
(the 30% revenue cut for Steam isn't all that bonkers, it's been pretty industry standard for the longest time, across most platforms and even on the consoles iirc)
So gloss over the points completely because, "This is a really opinionated, angry post." Well done approaching the argument correctly, clearly you don't have any intentions of accepting anyone actually changing your mind.
It's this shit that's made Steam the dominant force in the market. It genuinely offers features and functionality nobody else would even think of doing because it's a risk. Universal controller support was a farce before Steam implemented support for non XInput controllers. I don't need to have like 4 different drivers shitting up my input devices just to have a PS4 controller work. Big Picture and in-home streaming haven't even been touched by other platforms yet.
Steam has a shitload of issues, sure. But it's the only platform out there currently trying to genuinely enhance the customer experience by providing them with features they didn't even ask for, but didn't know they needed until we got them. Everyone was sceptical of Big Picture at first, but it's really useful it turns out. And this holds true for quite a few features on Steam.
By the way, they already broke that promise of not doing it again with Anno 1800 either way.
So there is that.
The Outer Worlds was sooner, it was announced as an EGS exclusive the same day they said they wouldn't be taking games anymore.
Yes
I think you should look up the textbook definition of "anticompetitive".
No, I read the post. Maybe you missed the bulk of my reply where I expanded on some of those points. Someone not agreeing with you =/= having an open mind
It sill baffles me that EGS still doesn't support the Canadian dollar yet.
How are they so incompetent at providing a service when they're sitting on billions of dollars?
By the time the game actually comes out in September, the store will still not even have basic features like the shopping cart and achievements.
Pretty sure the wording in regards to not doing it again was talking about taking games that were or were promised for Steam.
The Outer Worlds was not announced for Steam.
Anno 1800 is on Steam, they will actually let you keep it on steam if you still pre-order it up to the 16th but past the 16th they will only sell on uPlay and EGS.
So Anno 1800 would fall under the "stealing directly from steam" examples.
I think if someone who has already scheduled a release on Steam pulls their game for Epic, Valve should cut them off. Remove all their games from the Steam store for two years - see then how good exclusivity is for business.
Uhm, about that..
https://i.imgur.com/3V1DpRj.png
And..
The Outer Worlds on Steam
I stand corrected then, although the announcement of that was before they said they won't do it again.
Not that it really matters, its shit either way, new game or if it already were on Steam.
I'm not denying any of that? I'm explaining how the table is biased towards Steam.
Oh no, I was agreeing with you. Steam has it's position because it's offered enough decent shit to earn its way up there. Being first to market doesn't mean much, they could have been out-competed any time. But their features kept customers on board.
that only really applies to the US, the games are more expensive for the rest of the world.
they'll never have artifact.
Except, they aren't sooooo.....
Uhhh yes, yes it does.
Then I guess its the fortnite money doing it for Epic
It's not a good business decision but frankly it's a completely predictable natural consequence of these companies' behavior.
I don't get why people can't understand the problem has nothing to do with the 12%. if developers were moving on their own because they liked the cut better then I wouldn't have a problem.
But it's got nothing to do with that, it's the fact Epic is literally just throwing millions of dollars at companies and using the 12% as a shield. Epic are undercutting their own fucking tactic even because discord offers 10% but I don't exactly see developers flocking to them.
My bad, I meant to say "isn't" instead of "is"
I've seen this before, there's a few misunderstandings that I commonly see when people think that the Epic hate is overblown:
A. The 12/88 revenue cut is not the reason why the exclusivity happens. Epic pays them a hefty sum and sales guarantee to ensure that they are excluded from other stores. EGS is not open to mass developers yet, their entire inventory currently is signed exclusives.
B. The games are not cheaper. They lied. The developers lied. The extra money? They pocket them. Not only that, they push additional processing fees to the consumer, making games possibly more expensive. Every other store absorbs the fees.
C. Epic has again and again mentioned that their strategy is to bring the games, and less about the store. I have been following their store since their announcement and they have NEVER once tried to innovate or impress consumers with features, hell they don't EVEN mention the players, it is always about "their partners" (devs and publishers). Their constant disregard for service and respect is causing a surge in advocating for piracy. This hurts the industry.
Epic has had public support when announced, but they are going the worst way possible. Even if they match other storefronts in numbers, what improvements do they bring to the end user? Other communities are attacking the subject the ineffectively, blind loyalty to Steam and Chinese spyware isn't and shouldn't be the reason why this crusade exists.
This is the real fly in the ointment. And it's the primary reason why I don't think Valve will overtly hit back.
Every time we see one of these stories about the EGS break, we see the same response. People lose their lunch, damn Epic and Tim Sweeney, swear off the EGS and pledge to either pirate the game, or wait it out and buy it on Steam later.
Valve doesn't have to do anything because they've already established their position as the leader of the pack. They've got the most pull in the market to the point that Epic literally has to pay these publishers/developers massive up-front bonuses in order to get exclusivity with them. Getting drawn into a fight over exclusivity with Epic only serves to draw more attention to Epic and the EGS and does absolutely nothing for Valve and Steam. They can afford to play rope-a-dope now in the shot term because they're confident they can go toe-to-toe in the long term.
They just apologized weeks earlier because of Metro Exodus and that they would not repeat the same, now they just go out all in.
That said, I'm not sure if Tim Sweeney said this in person and not affiliated with the official Epic statement. Should both entities be considered seperate? I think though that both names go hand in hand.
Can these posts be banned now? There is one in every single thread.
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