• Tim Sweeney: Epic will continue to sign exclusives already on Steam
    99 replies, posted
I just wish Tim would shut his mouth tbh, Epic will continue doing shitty things. Having Tim run his mouth constantly is just making it worse.
Uh, Epic Games does have 2FA. They've actually implemented it better as well because you don't have to use Valve's proprietary Steam app, but instead supports any app which uses the open OTP standards.
Valve doesn't have to do anything. They have something only Origin, Uplay, and Battlenet do, but steam does it better. And that's friends list with integration in the games. Easy as shit to join friends. And on top of that, you can stream your game for friends to watch, you have an overlay for chat and the entire steam client itself, SteamVR, huge fucking store with frequent discounts, wishlists, early access support which is usually shit but there's good cases, like Factorio, to fund development, workshop for modding. Steam isn't perfect but it offers so much more that by itself it curbs piracy because they offer a pretty sweet service for legitimate owners of games, on top of the games itself, at no extra cost
Steam's proprietary mobile authenticator is due to the fact that trade/market confirmations need to use something other than TOTP. Also it's not as proprietary as you think. I made an open source library (Github) that completely reverse engineers the steam mobile authentication protocol. This library has been used in another open source program, the Steam Desktop Authenticator (Github) (which I also wrote a fair amount of) Neither of these github repos have been taken down by valve despite their popularity.
Also, if you don't care about trading and just want to use Steam Guard for it's 2FA on login, you can use something like andOTP - which supports Steam's alphanumerical output for TOTP.
I actually use that authenticator for my account, but I was under the impression that the protocol wasn't completely reverse engineered. It would be nice if Valve offically released the protocol to clear up any potential licensing issues though.
https://twitter.com/TimSweeneyEpic/status/1113963223517138949?s=09 https://twitter.com/TimSweeneyEpic/status/1113963999287291905 https://twitter.com/TimSweeneyEpic/status/1113966459405860869 https://twitter.com/TimSweeneyEpic/status/1113968021402525696 https://twitter.com/TimSweeneyEpic/status/1113970715173294081
This is what Valve deserves for being a piece of shit company that gave up on all of its core values and shitting all over PC gaming. For example, Early Access is the worst fucking thing that has happened to the platform since DLC. I hope tons of games move over to Epic so Valve can get off their ass or go bankrupt.
You do realize that it's not just Steam that's going to get screwed over by Epic bribing other game companies, right?
Whatever you say Sweeney.
Is Tim trying to send the world back to the 1600's? It sure feels like it with all these pirates he's creating.
Hey look its Jim Sterling! But really now, Early Access is more of a trap for costumers than anything else. IMO, it would be better to avoid these at all costs 100% of the time. But then devs don't get money to fund their game? Too bad. This might sound harsh, I feel like its harsh, but you honestly should be more than prepared to make a viable product before you come asking for money, and then halfway through it you just say fuck it and leave it half done and release it. I'm beggining to think people are dumb and just dump their money on anything they see without even so much doing a bit of research into what they're doing it on. Jim for example complains about trash in the Steam store, when in reality, 98% of the users will only see that trash if they look for it, just like him. Editing the tags in the store also helps this, and in the end, this has helped devs more than it has harmed them.
I'm actually a bit curious on this whole thought idea, that since Steam isn't the shining golden beacon of game store perfection, that means we should all throw in with a company that seems determined to remove all choice from the consumer. I personally think exclusives is the "worst fucking thing" that has ever happened to any platform, but in most cases before now it's at least been partly justifiable in that the said products are at least exclusive-ized by the people who made them - or the platform where they were made, not by a random check from a random company who in no way affected production in any way before said check.
I would genuinely consider buying from the epic store without being strong-armed if they just dropped their prices... even a little. C'mon just, pass a little of that %12 cut onto the consumer, just a little, how about we start small, sell a £50 game for £45 just %10 just a little bit, all we need is just a little bit of give from you and we'll happily side with you. We're not asking for the world, just that you consider wiping your feet before trying to walk on us.
The EGL can cure cancer and people would still pirate because "it's not on Steam" Either way, this is kinda proving why Denuvo exist So...good luck with trying to private these game with that
exclusivity is bad, but it's okay when Steam dose it
Epic should build up their game library through earnest relationships with publishers and developers. If they'd done this by making games previously exclusive to Steam available on EGL as well nobody would be complaining. It's because they paid them to drop Steam and move to EGL that this is a problem.
The pirate argument was inflamed because of Snapshot Games' community manager, the team making Phoenix Point, was handing the backlash in their Discord and said this: https://files.facepunch.com/forum/upload/129/be1d3196-0485-4854-bb1a-b529073b2073/h85ndar19vl21[1].png We don't know if Epic is using the same deal for every company they are willing to work with, but with Phoenix Point in particular the deal is set at "We guarantee this many copies, so here's the cash for that many plus however many copies sold in the future". With the one-two punch of them saying "We already made back the money invested" plus the one-two-three punch that the game was crowdfunded plus copies were planned for both Steam and the DRM-free GOG, I would imagine people would be pissed off to not bother supporting the developer, refund the game and pirate when the game comes out. But this is just for one dev, a small one at that, one can only wonder what deals were cut for the likes of Koch Media and Ubisoft.
"exclusivity is bad, but it's okay when Steam dose it" Please show me any game that Valve have forced to be Steam Exclusive, other than their own games, I'd say I'll wait all day for you to reply but why waste my time when you won't be able to find one.
Are we just making shit up now with steam to hate it? This has to be the absolute dumbest argument out of the EGS shilling, because it has absolutely 0 backing. >steam is full of trash >But steam has a system to curate your interest by what you already have and what you go looking for >well it shouldn't be there to begin with You're entire argument is that shit products in your eyes should be removed from steam, when the whole manifesto of steam is having an open platform that allows anyone to upload their creations. Where do you draw the line of whats shit and what isnt? Steam counters the garbage by allowing actually good titles float to the top with good ratings. The curation issue hasn't BEEN an issue since the very start of greenlight.
I don't like how steam isn't arbitrarily preventing products from succeeding based entirely on the subjective opinions of a few valve employees
No game on Steam aside from Valve First Party titles is locked into the Steam Store via contract. If they were, that would be in the news by now, and people would tar and feather valve. But it's not, because they don't. You. Are. Dishonest.
Steam isn't an advertising platform. If you want to advertise your game and you have a budget of "at least I've got my health" you can post screenshots and videos to social media, which will do WAY more for your game than steam will. Seriously short 10 second clips on twitter are a great way of advertising your game, as are trailers and gameplay videos posted to sites for larger content.
https://www.youtube.com/watch?v=azGKRF5r-EM Someone make an addon for chrome that makes any tim sweeny-epic-suck-off tweet play this audio
Seriously, there is some person on Twitter making a game about a moth and its absolutely adorable and literally the only place I've ever seen anything on it is Twitter, people RT'ing the dev. https://twitter.com/Weaver_Dev/status/1095330282201214978 There may be articles or something elsewhere on it, but I've never seen them. The only way I've heard about this project is word of mouth, and I suspect most of their 12 thousand followers are the same. And this is just for prototype stuff. Like these days the internet gives a ton of options for free advertisement.
First off, why are you using a storefront for advertising? Second, if your interests match the game's genre and if it has positive views, 9/10 times it will be recommended for you on the front page. I literally never get shovelware on my store pages unless I go looking for it.
Developers are not owed free advertising simply for existing.
This will happen to the Epic Store as well if they became the market dominant force. Idk why people don't get that. Valve isn't great, but they're better than Epic, and Epic won't have any interest in fixing the problems Steam has now. They aren't trying to cater to a customer base. They're catering to the Dev base.
This, pretty much the majority of flaws the Steam currently has is shared by every other platform on the market at the moment. On the other hand, the problem that "games are gonna get buried on Steam as there are way too many stuffs on there" isn't really a problem as there are many possible ways to deal with it on Steam, whether you're a developer or a customer. Steam have been running for 15+ years, it is bound of have a big catalog and it will happen to any other store if it continue to grow. Meanwhile EGS has all the flaws the Steam have and had, with non of the pros provided by Steam or literally any other storefronts for customers.
I know this has been said time and time again but I dont get this sudden hate-boner for steam everyone has right now. It literally changed how we game. All your games in one store, download anywhere, free updates, community pages, workshop, even a market for trading whatever. Valve has literally given us more than we could ask for with steam, it does everything one could ask from it and that's still somehow bad. I really don't get it. What do you people want?
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