• "Melee is literally cancer" - Crab thrown at Hungrybox following tournament win
    86 replies, posted
Sure, what is wrong is when due to that, people are assaulting players with fucking crabs and harassing players for simply playing(Even people at the fucking commentator level has been booing hbox)
the general consensus is that it's kind of between 4 and melee, much like 4 was between brawl and melee.
This is why people don't take e-sports seriously, this is embarrassing. Why are people like this.
What does that have to do with people playing Melee? People boo players for playing what they see as cancerous in any game.
Nah, this is pretty identical to MUH THREE, when MUH THREE literally held to community back, and lost capcom money in the long term, regardless of their mismanagement or any other related conccerns. Melee still exists in its own context and entirety, but the community doesn't have to hold it above or below anything else based on nostalgia or in a void without context. Case in point, Justin Wong is p much unable to move on to modern stuff, his earning and presence continue to diminish. V's ugliness and MUH THREE are separate issues, and while skill ceiling is a definite part of that, it doesn't define everything about it or the franchise itself. Tekken 7 is super accessible despite having an absurdly demanding skill ceiling at top play, by contrast SC6 is a super situational flowchart spaghetti bowl of situational dependencies reminiscent of the 'good ol days' and it's struggling like fuck to keep an audience in good numbers and standing. Melee and Three are niche as balls and while five's tilt towards the other end of the pool is pretty reckless and poorly executed, there's still a renaissance occurring and nintendo would be idiots not to participate in an enthusiastic a degree as they can.
It's only higher because Comp Melee is built on glitches and bugs, they're trying to pass off breaking the game into infinity as an actual game i used to be part of melee camp, i put hours and hours into the game, learning all the tech and dealing with the toxic community, i wasnt any like big name player but i used to play a lot of it and as someone who's disabled and cant even use her left hand properly, i probably spent more time trying to learn the basics than anyone would normally, my fingers refused to cooperate, these stupidly precise techniques were hell on my hands, but let me tell you: the barrier for entry into even playing melee as a hobby is so high everyone may as well not bother, the viable character roster is so low that it's become stale and boring, people use cheap techniques like puff stalling because all that matters to these people is that they win, not that they present an enjoyable experience or even have fun. a lot of the best melee players are toxic scum, melee has been dead for years now, and i think that the community has made melee the worst game in the series
Remember when a top player dropped out of a tournament for Melee because his controller wasn't broken enough? Then the melee community went out and tried to explain as if this was a normal thing for pro players to need glitched controllers to abuse an exploit to play at a competitive level? Every other FGC community's response was "You guys are embarrassing", even those that are basically relegated to hosting tournies in EVO hotel bathrooms.
The SF community is pretty volatile right now because of it. I miss USFIV
Yeah but at least they're not throwing crabs or having literally everyone boo one of the top players, including the commentators.
people say this like they just started booing because they didnt like the player he was using a cheap technique that involved running away and letting the clock run out, which he can do because his character is so light and floaty its impossible to catch up with her do you realize how boring that is to watch? imagine someone in boxing going in and punching once for the points, then running around the ring for the rest of the match, the crowd would definitely boo if you want melee to be a spectator sport, then do something that warrants spectating
don't pretend that this never happened in normal sports. https://www.pri.org/stories/2014-05-13/ugly-racist-trend-tossing-bananas-black-soccer-players-continues
Community based entirely on exploits, rare controllers that are objectively better, and cheese, gets mad when player uses their characters strong points. Excuse me if I'm not being sympathetic.
I think the point is more the fact that with Melee pretty much getting the boot from several major venues and with a dying audience; the fact that a top player ran the clock in the most annoyingly boring way doesn't put a good face on the pro-league at all. Then again this is Melee; and Melee is shit.
Oh, here we go...
I have seen what this insanity does to people who are so invested in Melee. A guy I knew spent hours on end just practicing that one stupid-ass fox technique. (Can't remember which one.) Like, you could spend those hours playing a whole bunch of matches with a whole bunch of characters in another game - but if you're that invested in Melee and want to be the best of the best, you more or less have to be a better Fox glitcher than anyone else. Oh and, you need a broken controller. Which should tell you all you need to know about why Sakurai is never fucking bringing those techs back.
You need to show in his post where he acts like this. He doesn't even bring up zoning, he brings up a strategy to make a Best of 5 set last 24 minutes at best and 40 minutes at worst, all the while watching someone have no interest in interacting with their opponent beyond getting a lead in damage, which is terrible for everyone involved.
https://twitter.com/ArcSystemWorksU/status/1120386000772055042 🦀 crabs are gone 🦀
"he was using a cheap technique that involved running away and letting the clock run out, which he can do because his character is so light and floaty its impossible to catch up with her " That's literally zoning, but just doing so until the time ran out.
I apologize for my ignorence on the topic, I've had it drilled into me that zoning was the use of projectiles and other long-range disjointed moves to control your opponent's position, something that Jiggs does do but not what Chango was doing. I see your own movement and positioning is just as important.
Gamers are cunts, that's why.
Is competitive melee played with the timer on? If so, why?
That's an incredibly lazy answer. The reason is people get incredibly invested in competitive competition and their sense of decency breaks down when they're in an echo chamber. The melee community has been incredibly hostile for years, arguably as far back as Brawl, and it has only gotten worse with time.
To prevent matches from lasting forever
Excuse the ignorance but I thought melee was known for being really fast?
i find it crazy just how anti-melee facepunch is for how big its competitive scene is, the melee communities representation here is just negligible also I honestly find it remarkable that such a large majority of people on here can hold the same ill founded idea that taking advantage of small exploits (none of which are game breaking) to increase the skill ceiling somehow makes melee a bad game. playing the game in a way that the developers had not intended does not make it a bad game
Yeah but in the case of a stalemate they need a guaranteed way for the match to end in case both players are using strategies that makes it disadvantageous for the other to approach
And that makes puff a god since you can just get a lead and fuck off for 8 minutes, I'm guessing
But can they prepare for weaponized turkey
I honestly don't see where this statement is wrong. Just because Melee wasn't intended to be competitive doesn't inherently mean that if it was a good game for attracting people to competitive play that it's successors are also going to. Brawl and SSB4 fanboys absolutely hated the competitive play of the two games and were unafraid to constantly spew it out in chats and forums even when they were anti-Melee. Ultimate has been the closest to sating those people and, like with any other game in existence, still has it's fair share of criticisms. It's totally fine for some games in a series to satisfy some people more than others. Like Melee? Fine. Like Ultimate? Fine. Is it stupid that Melee's scene and new-game-of-the-generation's scene are at each other's throats all-of-the-time? Absolutely, it's fucking baffling, but you also shouldn't have a problem with them thinking that the newer games are unsatisfactory for their style of play. I don't look at Street Fighter V and go "I liked Street Fighter III and Alpha, therefore I can move onto this", I just play the older games and accept that Street Fighter V isn't for me. Know some other scenes that have fairly noticeable numbers of people that chose to not move on? Ultimate Marvel vs Capcom 3's to Marvel vs. Capcom Infinite. The game failed because of it because it literally appealed to almost none of the crowd it was meant for. King of Fighters '97 is probably the largest fighting game competitively-played at the moment due to it's large influence in Latin American and non-Japanese east Asia, especially China. '97. The game also has one of the largest viewership bases largest viewership bases in the world among fighters. It was so attractive that a Chinese billionaire liked it so much as a gamer that they bought SNK just to keep them alive, this attraction to '97 is despite '98 and '02 having all-star lineups and more balance. Know why? Their scenes liked how aggressive and fast-paced '97 was compared to other fighting games. Sound familiar? I think Ultimate is absolutely fun and one of the most wonderful collaborations made in a long time. It also surpassed Capcom vs SNK 2 for me as the best fighting game crossover lineup thanks to it having a large amount of villains compared to earlier games. I adore the stages they included. I love the remixes it has. Know what though? I only enjoy the game on a casual level. I could not invest time seriously into the competitive scene because I do not find it fun to play competitively compared to Project M. Does that make Ultimate bad? No! It means it doesn't appeal to me when it comes to tournament play. This is despite getting a lot of what I wanted from Ultimate, I still just don't think it is fun to play competitively because I don't like games that constantly reset neutral, which Ultimate does. This was true under Brawl and SSB4, too. People that don't like gameplay where the premise is that it resets to neutral on interaction are not going to suddenly find this playstyle appealing if you add a shitload of content to the game. It's why people don't like Jigglypuff in Melee. She's very much about denying combos and forcing you into a neutral state, though she is also more combo-heavy than post-Melee games. Want to tell the players that bitch about her to get good? Yeah, sure, go ahead, by all means they should accept her presence or move on and accept that Melee is flawed if they want to keep better characters like Fox legal. Does saying git gud actually accomplish anything if they're a viewer, though? No. If they like the game and don't like to watch a character, then it's not invalid to say that said character can hurt interest by changing the game away from what made them interested in it in the first place. There needs to be an understanding by people unfamiliar with scenes that sometimes, people prefer the base gameplay to content. More often than not, this is going to be the competitive scene because competitive players tend to be some of the most invested in understanding a game's nuances. Melee's scene having an issue with childish people and not wanting to play the more recent game are not mutually inclusive, both issues can be separated into different parts and the divide ultimately exists because you can't nor shouldn't expect to try to please everyone with every release. Also, in case any of this is misconstrued, I don't actually play Melee anymore because I don't enjoy it's lack of competitive balance, but that also doesn't mean that Ultimate somehow filled the niche of why I liked competitive Melee in the past. People can like what they do as long as they're not being toxic about it. Emphasis on not being toxic.
If both players refuse to actually fight, or spend the entire match zoning each other, the match will literally never end without a timer. Melee comp players are unwashed babies and need to move on. It's going to become impossible to host the game soon as Gamecubes die off, discs wear down and their "special" controllers break.
Sorry, you need to Log In to post a reply to this thread.