Tim Sweeney- If Valve commits to permanent 88/12 cut, we will stop exclusivity
281 replies, posted
You're wrong. The margins aren't as wide as you think.
Steam can't be what it is with a 12% cut.
A huge amount of their payment options that aren't PayPal and credit cards have higher than 12% net fees, so valve simply couldn't offer them.
A great attitude for a healthy industry
Steam having a reduced cut for big sellers doesn't make sense, it should be the opposite. Small developers need the money more
That is absolutely retarded. "The better your game sells, the more we take!" What?
Who the fuck wants that? How is that the solution?
Steam is not a a charity, it's not about who needs the money more, it's about what makes the most economic sense.
It makes total sense, it's like taxing the rich
And punishing developers for succeeding on the platform is a great way to scare them off your platform.
It makes no economic sense.
I bet its also healthy to fuck the consumer in the ass repeatedly with microtransactions and exclusives too.
Snapshot Games and Three Fields Entertainment are small developers, and even then Snapshot Games approached Epic and got their entire budget back in one lump sum, which, I will be quick to remind everyone, was crowdfunded and on the back of the idea that the game would be on both Steam and DRM free GOG. However, if Ubisoft's various development subsidaries, Koch Media (since THQ informed everyone on Twitter it was their decision to put Metro Exodus on EGS), and 2K Games are small struggling developers, we need to reconsider the stakes of large and small before we start talking about game exclusivity.
Valve is not the government.
This would not work in their favor whatsoever.
Selling PRODUCTS ON A STOREFRONT FOR PROFIT and TAXATION arent the same god damn thing.
This is true, but I can't fault them for trying. I will fault them however if they have unreasonable expectations and take out their shortcomings on anyone but themselves.
This post gave me a fucking migraine, holy shit.
You have absolutely no idea what you're talking about, taxation isn't in the slighest comparable to cuts from profit for providing services.
Its not a healthy industry is my point; AAA games rip me off. I have Indies basically screaming for my consumer rights to be taken away.
This is some weird galaxy brain shit here.
Meanwhile; scum like Randy Pitchford who have actively harmed indie studios, stolen money from another company, stolen money from his own fucking company is allowed to be successful.
And you think the 30% Valve takes goes.... Where exactly?
I could see Valve lower their cut if they only provide basic store page, community hub, achievements.
Wanna use the rest of Steamworks? 30/70 it is.
Maybe it's a lot more complicated than that, just throwing ideas out there.
I mean, a singleplayer game doesn't need matchmaking or DoS protection; not every game uses workshop and market/inventories.
But then even community hub gives you Broadcasts. I'd image it to be quite costly?
Anyway, epic can fuck off.
Their wallet? I know steam isn't a 2.5x better platform, why do they get a 2.5x cut?
Purely as a consumer I don't see how 18% of publisher middleman is a good thing (wait no they somehow aren't a publisher despite primarily distributing games for other companies for the last decade)
Perhaps because it actually is :thinking:
This post is even worse than McDonalds boy's posts. Do you think Steam has no operational costs? Do you think Steam offers no features? Do you know what a publisher does and what a store does?
People apparently know more about the financial details of running a store/service as big as steam than valve does.
Do you have a single solitary scrap of evidence of this?
Steam is a distributor. They are not a publisher because they don't fund the games, nor do they do their marketing for them.
Distributors run shops. Shops cost money to operate.
Okay and you're still adamant about lowering it to 20 or 12% when you dont actually know how much of the 30% cut valve takes factors into maintenance and taxes?
They've been doing hardware shit for the past few years my man. Not a game sure but they're not all twiddling their thumbs. I mean a lot of them probably are but the hardware guys have actually been working on things that get released.
Again, economics of scale. A very basic economics concept.
Steam easily is 2.5x better than EGS, or Discord, or Itch.io, or any store except for literally one. GoG. And even then, GoG is very feature bare and lacking, so yes, valve and steam have that position for a reason.
Purely on a feature standpoint, Steam is at the very least a 2.5x better storefront than Epic
Also, Their wallet myes...
This is not a "false" statement. My salary goes to my wallet too. After Taxes. And Transportation cost to earn that money. The food that allow me to stay alive, which in turn allow me to gain money. After those expenses, guess what? This leave me with little money i can invest somewhere.
oops guess i forgot some part when saying that my salary goes into my wallet, my bad
Replace those basic life expenses with the cost of running a Store like Steam.
Get it? Without that 30% not counting taxes, the truth is that the profit that Steam Gain is used for R&D to improve the service, and stuff like gaming on linux etc
But do you have any evidence that doing this as a "rule" and not on a special scenario basis is going to work? That there is a profit margin here for Valve to maintain their business(or should they go out of business being a charity?) for the services they offer?
I'll be awaiting the day epic just goes back up to a 20-30% cut once they are done with these exclusive deals/buyouts, cause it's evidently coming once they conclude that they've done enough to cement themselves as a storefront.
That's entirely the game plan.
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