• Tim Sweeney- If Valve commits to permanent 88/12 cut, we will stop exclusivity
    281 replies, posted
Yeah after over FIFTY MILLION DOLLARS IN SALES FOR A GAME have already occurred. Do you like not comprehend that number or whats going on here.
So what do you say when epic just goes back to a 20/30 cut once they are done with exclusive deals?
economy of scale
Tim Sweeney: "HEY GUYS welcome to the Epic Games convention. We've got a lot of exciting news today but first I'd like to talk about our exciting new pro-consumer business model." <an employee with a bag over his head walks out wearing a shirt from a popular franchise. Sweeney pushes the employee to their knees, then pulls out a handgun and loads it> Tim Sweeney: "Tell Gabe to lower their revenue share or the game dies. Haha, very cool." <Sweeney starts flossing>
That's not how that works.
That doesnt make any god damn sense.
When you completely misunderstand the word "scale"
Like I kinda want to laugh but it's that, "crying laugh" when something disappoints you so spectacularly that you are both amazed and frustrated.
Its amazing how you outlight link the google results for the term which shows the definition of it pretty clearly and what it means by "scale" and he still somehow gets it wrong.
Like that's just outright willful ignorance. It's just dishonest.
Like fair enough, but Coldmute posted an actual definition of it and you kind of ignored that. This discussion wouldn't have seemed so dishonest if you had just admitted you don't understand a key concept underlying this process, instead you acted like you understood and gave arguments that don't cohere logically because of said lack of knowledge.
Why didn't you read the link you were given before commenting on it?
Actually I could see the Epic store being discarded as "Just another storefront that's inferior to steam" by developers (the people they are trying to court) if they ever go back to a 30% cut. Yeah don't confuse me defending Epic as an attack on Valve either. I actually want Valve to be the ones getting ahead here, smashing out this flame like they did with Direct2Drive and Realarcade and the like by being even better digital services then those guys. I also don't think it'd be too hard for them either - They'd have to stop with that shitty valve time meme and more importantly act more publicly instead of simply shrugging and saying that they're totally working on stuff but focusing on improving the steam platform first. You know, take Epic making themselves as a potentially serious contender as a call to action instead of discarding them as a flash in the pan. I'm afraid there's a very real chance that Steam and Epic Storefront will at the very least be neck and neck if they discard them as the latter.
So does Volvo run an assembly line producing physical copies which they then hand to customers, or are all of their sales digital, is this where their "economy of scale" comes from? When a game has a bug, is the onus on Volvo to fix it for every game under $10M or is the onus on the studio, is this where the economy of scale comes in? When Steam has a bug Valve might fix it, but it's not like they're going to have a car crash through their wall and take out a huge amount of their stock like happens at physical stores. When a game hits $10M in revenue does its on disk size shrink, thus lowering Volvo's bandwidth costs? Or is it that when a game hits $10M in revenue the studio is in a better negotiating position and is less willing to take Valve's shit and they know it?
No, it means that when they've sold enough units, the cost for hosting it and maintaining associated services has been mitigate enough they can take a smaller share. You do understand that all of the functions and services Steam offers don't just exist without cost, right?
What are you even trying to say.
Wow I all but forgot about Direct2Drive. Nostalgic as fuck
From this post and his previous one, the only thing discernable is that he thinks there are no costs to running a digital storefront.
Maybe this issue is that I fundamentally don't want anything but the games, and so I don't think about the friends list and workshop hosting and things like that. I had xfire before steam was around and I'd have discord if it wasn't around today. But at the same time, what you're saying implies that if valve were to have 10 games making $9M in revenue, it would somehow be more expensive than if they had 5 games making $18M in revenue.
Uhh, yeah actually. Those 10 games each have unique storage and bandwidth requirements, they have to have their access to Steamworks and other utilities. Like yeah, it actually is more expensive.
You have absolutely no idea at all what you're talking about do you.
Presumably they have been mitigated well enough by that point by the previous sales.
Realarcade was the other digital storefront that I vaugly recall from that era, eventually deciding to fold because yeah, there's no way their early-2000s era service holding games that are only a few hundred megabytes in size can compete with Steam. Most of the stuff from there is either on Steam, or floating around piracy sites.
Uhh, yeah actually. Those 10 games each have unique storage and bandwidth requirements, Those 10 games could all be smaller than the 5 that make twice as much as them, are you saying games which cost 10M are likely to have massively smaller disk sizes? they have to have their access to Steamworks and other utilities. Like yeah, it actually is more expensive. So steamworks access costs enough to make valve need %10 less at 10M?
No, just that after enough have been sold the previous ones have covered the cost enough that future sales need to do less to cover it. Like, you also seem to not understand how an economy of scale works.
How many things do you think go into maintaining a digital store front? None? You're acting and making arguments to that effect. It's bullshit lol
Like I said earlier, part of why I don't see eye to eye is that I really just want a way to purchase and install a game, so a large amount of these costs I see as extravagant waste. I guess if you really love friends lists and workshop mods and shopping carts you could just be valuing features differently than I am.
So what? The rest of us who do like those features should just not have them period because we could use broken janky shit like Xfire or Discord which is just a Tencent social media platform? Like great, you have different standards, but the 30% of that cut isn't exploitative for no fucking reason, and no one here has laid out strong arguments as to why the features provided by Steam, the bandwidth and ability to download your games at all cost no money to maintain and keep functioning.
An economy of scale is when the per unit cost offsets a high startup cost. Isn't this what the recoupable $100 they charge every dev is already for?
No, that's simply a barrier to entry to prevent morons from putting anything and everything they can imagine on Steam.
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