Index VR headset will officially cost $999 for full kit, on sale tomorrow
135 replies, posted
I considered getting one, then read this little tidbit: "Please note: Index does not support HDMI, and will not work with DisplayPort to HDMI adapters."
cri
Yeah that's how technology works
any GPU that doesn't have a DP output anyways wouldn't even do well in VR, let alone have the CPU for it.
let alone have the CPU for it? wot
I agree DP is better, but in my case I only have HDMI out as it's a laptop where HDMI is still much more prevalent. oh well.
If you have an older GPU for gaming, its extremely unlikely you'll be using a more recent CPU. Not that VR needs CPU that fatally, but its a massive bottleneck for it.
Press F to mourn
My laptop from 2012 had DP out. Most laptops worth their salt also have DP out.
If you are gaming on a laptop, you aren't doing it right. Take it from a guy who has gone through 3 gaming laptops for school.
If your laptop has usb-C looks liek they also got an adapter:
VirtualLink™ USB
i think they really need a package thats the headset + 1 basestation priced about 500 $/£/€ as a starter package to get people on board
That's for VirtualLink, though. It uses a USB-C connector, but it's not USB-C. It's designed explicitly with VR in mind, delivering power and transferring data.
hey valve i love what you're doing and i wanna get my hands on your new vr kit but there's just one problem
you won't let me actually buy the thing
https://files.facepunch.com/forum/upload/110524/129b6ef8-dd4b-407c-b7e1-228790e3f082/image.png
how hard is it for them to just ship something to australia
i really hope they aren't going to do what they did with the Steam Controller, where they didn't release it over here until a year after it released in the US, with it being distributed through EB Games, costing more than it did to just import it from Amazon US.
i don't wanna have to wait a year just to get a headset because Valve apparently doesn't know how to distribute stuff internationally, and even then when they do sell it here i bet it'll be $2500 or something - and that's if something better doesn't come along and make it obsolete by then
You're not gonna drive this with a laptop, unless you have a super high end one.
I don't see the problem with the price.
It's like half the price of Vive Pro 2.0 -package here, at 1079€.
..why not? Laptops have desktop GPUs in them, so with a proper cooling solution they're not really different performance wise.
A laptop with a RTX 2070 is like $2000. That doesn't seem out of reach for someone who is gonna spend $1k on a VR headset.
Laptops do not have desktop GPUs in them actually. The mobile variants of the GTX cards for an example are way less powerful compared to the dedicated cards. It's the same thing with CPUs, they do not match the same performance either.
It's the same GPUs, the difference is the TDP limit set by the manufacturer.
I'd say that it's highly unlikely that in this specific instance the user has a laptop that's VR capable despite only having an HDMI output. Just a hunch.
Make no mistake, this is still something most will consider a Gen1 headset.
We need a lot more tech to make a leap to Gen2.
Pretty much every where I've looked I've been seeing it referred to as Gen2 or next-gen.
You could just look this up, you know.
Friend of mine does all his VR gaming on a laptop, and it sure doesn't have a DP connector.
Yeah mate let me just look up and reference every model of laptop that only has an HDMI out to compare to what's considered good enough for VR? What version of HDMI protocol are we talking as well? Because that's also a limiting factor. Or I could do the sensible thing and just assume that it probably won't work as well as you'd hope if you were willing to drop $1000 on the peripheral set.
This is mainly a bump in resolution, refresh rate and audio - things that were already closely matched or exceeded by earlier
And then there's the downgrade in contrast from switching away from OLED.
Where's the 4K panels, eye tracking, foveated rendering, 10/12-bit displays, or focal surface displays?
I expect at least some of those features in Gen2.
If they included all those features , the price would have gone higher. Lets not forget the fact that they included stereo cameras and a slot to plug in extensions though. This is a gen 2 product
I actually have been developing for vr/ar as a part of my senior thesis for the past year now, when I get to my desktop I'll explain in more detail what I believe is happening here.
It is "matured 1st gen". The top of the line 1st gen headset we are going to get most likely. Games that work on the Rift will work on the Index, and vice versa. They share the same "gen".
2nd gen is only characterized by some completely new feature that will require new game design. Foveated rendering, varifocal displays, eye tracking, etc.
I don't know if this has been asked already, but can the controllers be used with an Oculus? Or is there some tracking that's specific to the Index...trackers?
It's going to require lighthouses like the vive uses because that's how they do the tracking.
If you have the Oculus touch controllers you're basically getting a equivalent.
They ship in 2 months though, I'll probably wait until mid June before ordering, there's no point in throwing money away to get nothing for now, especially since I intent to completely replace my Vive setup.
You're going to need Lighthouses for the controllers. And there isn't an official way to use Rift with the Vive or Index controllers, there's some hacky ways put together by the community to accomplish it
but it's nowhere near native support level.
I had to reset my password and by the time I had done so the damn thing is already out of stock
God damn it
Surface book 2 has a discrete 1060.
The Index controllers are not like the Oculus Touch controllers at all, you can't have individual finger movement on the Touch, it's more like mitten hand levels of control.
Sorry, you need to Log In to post a reply to this thread.