After raising 300 million dollars, Star Citizen is running out of funds.
97 replies, posted
Kinda hard not to when your stance is aggressive.
My point sti stands even though I was a fucking jerk to y'all. You spent money in the game. Every day the game's release date seems more distant. That's a fact and you can't deny it.
It was interesting to see other people talk about it being feature creep, which sort of confirms my argument that working on extras is taking a large part of the work force that should be working on getting the core features done.
I am saying this because I noticed SC about 1.5-2 years in development, you had to pay $45 to get a small ship and you had to pay for every other feature. I remember that it had a $10-$15 pass that allowed you to "test" another part of the game. And back then it was still advertised as "open world space-sim", iirc they didn't have plans to make it a shooter. And when they announced it, they split the game into several parts that you could acquire separately and you had to pay to "test" each part even though you had already spent $45 getting access to the base game.
I even thought of buying it after a friend told me it was worth it, but I was skeptical to do so and looking at it now I'm happy that I made the correct choice.
Every day that passes new features are planned for SC and even if they are as stupid as that drink minigame, it seems to me that they are actually priorities in the development. I mean, come on, I just wanted a space sim. Why did you have to delay its release because you got more money to work on extra things? That's why they are called extra, you don't need them ready by release. They can come in later.
As I said, it looks to me that they try to come up with ideas every day to justify the money grab this game is.
You remember badly because these were $5 passes and were alpha test access passes for Arena Commander, back when the game had a simpler scope and budget and the game wasn't going to be in development so long that alpha testing was seen as necessary for everybody to have. Backers who backed up to a certain point in early development got free access to the alpha modules as a minor benefit for getting in early. The final game with all features, including fps and shit, was included in your game package price - there was no permanent paywall against fps or anything like that.
When the game hit 1 million backers, they reconsidered what they were doing with the alpha testing pass and they permanently retired it, opening access to all game modes and features to all players and crediting the account of anyone who bought one of the passes with $5 worth of game credits.
Also, "iirc they didn't have plans to make it a shooter" has already been disproven in this thread before you made this post:
You keep on being corrected in this thread, WontLurk, and you keep on being told you don't know what you're talking about. You're entitled to your opinion but that doesn't make it an informed one.
Maybe it's because they have a better understanding of the project than people whose exposure to the project is quarterly news articles that range from decent to, in this case, tabloid garbage. If a NASA engineer says a rocket is safe and a soccer mom from southern California says it'll blow up and kill us all, which one is more reliable? Are you really going to write NASA and ask why is it that all their engineers seem to be ignoring the imminent explosion crisis?
I also really can't take you seriously when your first words in this thread were
and now you're saying that those of us who pay more attention to the project than average should be worried because a Forbes blogger set off your confirmation bias? Oh honey baby.
Considering you've demonstrated you have no idea what's going on with SC, uhhhh doubt. And the rest of your badly-informed rant in that line actually touches on a real thing, priorities. This is why you don't see the drinks mixing minigame on the roadmap for the next year, but improvements to flying, fighting, movement, important game systems like PVP and service kiosks, and other things are. If their priorities are all wrong shouldn't they be trying to do dumb shit like the entertainment kiosk maintenance minigame (that's another thing from the same document as the drinks machine) instead of getting the core of the game nailed down? ...have you seen the roadmap before?
As myself and Elix have already pointed out, you're absolutely, entirely wrong about that. It was not some feature where they went "We can add an FPS part to our space ship game now", it was always there from the very start - that much can be seen by Chris Robert's Reddit posts discussing boarding and FPS combat as the Kickstarter was going on, as well as there never been a stretch goal to get it added later. The early stretch goal that does relate to Boarding gameplay was to expand it with more options, not add it to the game.
The FPS part of the game is just a integral to the overall experiance as the ships are, it's part of what allowed you to be more than just a ship in the first place. Thinking that it's some secondary thing they added to the game later on really shows a huge misunderstanding of what the game even is and what it's trying to do.
https://i.imgur.com/aDMHD03.png
I wonder what ship boarding would need to work? 🤔hmmmmmmmmmmmmm
That wasn't a goal to add ship boarding, just to expand what they were going to have (more options, weapons etc) - from the letter for that stretch goal:
We’ll also expand the boarding mechanic, outlined below.
Thats what I was saying. Its almost if they had it planned out to have FPS from the start.
Too much blackjack and hookers and not enough hyperspace looters.