• YIIK (Pronounced Y2K), Indie RPG, steps into another controversy
    99 replies, posted
I have no idea why my post that complained about convoluted explanations needs a convoluted explanation You've just committed the same sin that YIIK's dev is committing You're effectively agreeing with me but because of my shortness in wording you're creating an argument in semantics and wording as said in my edit, good art stands on its own without needing explanation. Bad art needs everything explained to you like you are a baby.
Your edit wasn't there when I responded. So I guess in a double whammy of irony proving your edit's point, your post needed everything explained as well.
What I should have done is the indie-dev-starter-pack method, and explain your post, but five times more complicated than how you worded it, and then have you explain that post even more complicatedly
That kind of sperg word wall can't be had for anything less than a $100 million crowdfunded budget. obviously /s But @Gmod4ever absolutely made a very insightful if verbose point about the failings of the amateur artist to separate themselves from their work and it goes beyond merely taking constructive criticism as personal attack. The "mature" (for a lack of a better simple term) artist knows their art must stand alone because they cannot explain their art to everyone who witnesses and experiences it -- the art must do the talking because the artist may be in a different country/on the other side of the Internet from a viewer. Any questions the viewer has must be answerable from within the work or else it's missing. The seasoned artist is willing to make brutal cuts and throw out entire chapters of hard work to start those parts over because the final work will be better, and they carefully review the work (time permitting) to make sure it stands on its own. The novice creator does not understand or accept the need to kill their babies and will quickly develop the reflexive urge to explain the holes in their art to every audience it receives when questions inevitably arise. It's not even necessarily defensiveness against criticism, but an attempt to fill in the gaps so the audience has the full piece as it was intended to be -- potentially not even understanding how or why this is unsustainable at any scale beyond personal hobby. The Internet has been a booby trap for this second type of person because they set themselves up to get chumped even harder -- the net gives them a much wider audience, and they are not ready for it even if they delude themselves into thinking they are.
https://www.youtube.com/watch?v=9aBy61M-P-A This video popped up on my youtube home page and I thought I'd link it, although the comments made about the game here are about as cringe as the game itself. Pretty much things covered elsewhere: The game is wordy for the sake of being wordy and tells instead of shows Not mentioned is how much of a dick the MC is, and while I love a good story of redemption, we already have RDR2....
I do feel like there's a way to do textual homage, but it's a bit of a fine line and Yiik seems to, in the court of public opinion at least, fall on the other side of said line, lol. But it's been pointed out that Undertale interestingly enough did a very similar thing. Undertale Science — whoa Chara….didn’t know you read Japanese... It's sort of easier to pass off "examine" text as a reference though, as opposed to character- to- character dialogue.
Can't help but read the elevator line in Patrick Bateman's voice. Holy crap did this make anyone else feel really uneasy 🤢.
Yeah actually. I had a fever recently and my dreams were a lot like this. Kinda why it came to my mind. The design is just confused and jumbled.
"This soundtrack is from hell please help this poor soul" Those bloodcurling AUGH-screams whenever an attack fails is even worse tbh
Yiik sounds like a slur. "THOSE DAMN YIKS!"
that's not when attacks fail, that's part of the actual music https://www.youtube.com/watch?v=lyHIlNy2n1w
All in favor of calling douchy indie-developers Yiks from now on?
I'm going to say the Y word
MR DEVELOPER GET DOWN!
Apparently things only get more awkward in the main ending of the game where you fail to save the world, go through a dungeon knocking off the concept of Persona 4 Shadows in terms of flawed versions of the cast, and out of fucking nowhere the protagonist from Two Brothers appears, talks about how his quest (aka game) failed because of "some people" but that he was happy with what he accomplished in order to pep talk Alex, and then Alex leaves the player (as in, you) to finish off the big bad Proto-Alex version of himself because you're just another version of him that can get the job done, and he gets left in his own destroyed reality while you save the day and go back to your own with no actual resolution for almost the entire plot leading up to the Proto-Alex shit destroying everything. what the fuck
This guy gives me strong Andrew Dobson vibes (aka Tom Preston). Can't take criticism and thinks his stuff is so much better than it is (and discovered to be ripping off other people's work).
Don't forget the cum sock attacks https://twitter.com/NeetRetreat/status/1091055825106407424?s=20
...It has in-universe whining about nobody playing his shitty previous game? Are you fucking serious?
The protagonist wears a t-shirt of said game and then shills it despite the fact that the game is in 1999 and Two Brothers came out in 2013. This shouldn't be surprising, even if a character does make a jab at the name being terrible.
actually, more than anything else, this reminds me of what the zybourne clock would've been had it been actually made for those of you who don't know what it is, think of all the times you've seen a thread where an ideas guy proposes their revolutionary idea for a video game and he'll only need the help of absolutely fucking everyone else as his only skill is just coming up with ideas. that's what the zybourne clock pretty much was, it was a steampunk RPG that was to be made by some members of something awful but the absurd concept of the game and pretentious storyline got mocked so much that more time actually went into parodying the game than working on it. like every project of its kind, it was eventually abandoned (after they kicked out the one guy who had any game development experience) but not without leaving behind a pile of a memes made to ridicule the project and uh "concept art" https://files.facepunch.com/forum/upload/458817/7f995cdc-0d70-4046-aa16-97d8e4cbd4e5/image.png see the proto-YIIK for yourself
Every time I see the combat in this game I'm disgusted. It looks fuckin terrible.
In fairness I'd take convoluted steampunk RPG over 90s hipster RPG. And Johnny Five-Aces has higher charisma than YIIK's protagonist. Though at least it lives through in memory and parodies. https://www.youtube.com/watch?v=S7hElo-fSj0 https://files.facepunch.com/forum/upload/58209/428d22ee-8235-47c2-8985-400e623e9c0d/image.png
He also appears in Fallout New Vegas lmao https://fallout.fandom.com/wiki/Johnny https://vignette.wikia.nocookie.net/fallout/images/b/b3/Johnny_FNV.jpg/revision/latest?cb=20140617212135
https://files.facepunch.com/forum/upload/1891/eb7cc2cf-0f28-4eb3-893b-58d577800a72/image.png
Oh my god this music is horrific, I get that its trying to sound discordant and weird but its so grating and clumsy sounding.
JE Sawyer is a goon and posts there pretty regularly FYI.
I hate this track. And I especially hate how it's stuck in my head.
This joke could be funny if the game had any self-awareness.
No, the worse part about the abuse of Elisa Lam's tragic death is that it was never sold -- she may have been murdered or suffered an episode of her previously-diagnosed bipolar disorder and died accidentally. Whatever the cause this unconscionable prick is abusing the death of a mentally ill 21-year-old to peddle his game as ~deep~ and spooky. What a cunt.
Holy shit, after 6 years I get the joke.
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