• Saber Interactive tried to do a Half-Life 2 Remake
    49 replies, posted
The real problem with Valve is that they have no direction and don't have any actual managment when it comes to their IPs, they're sitting on gold without any clear consensus on what to do with it, so they end up doing nothing. Imo Valve needs more clear leadership in order to use their talent and great IPs to their fullest potential.
Valve is literally "another company" now. At this point any other company will be able to give Half-Life more justice than the Valve themselves.
Keep in mind that Halo Online is based on the Halo 3 engine’s MCC port to x86-64, all of these changes may have been 343.
Not odd at all. It was green lit as a mod, but the quality was superb which was a reason to allowed them to go forward with it. BMS was first loved by the community and then, due to the reception, moved forward to VALVe love.
My point was that considering the success of Black Mesa you would think they would be receptive to a professional company remaking their game, especially one that has done superb work on other remakes.
Oh fuck off Valve, what are you actually going to do besides sit on your asses?
Fakefactory is simply trash, Black Mesa on the other hand is not overrated and is very well done.
I don't think the shared tags system had ever been used in the way Saber wanted for in HO. It seems like they wanted to import tags with whatever in-house tool they made for it specifically. Bungie only ever used it to avoid large map file sizes for map packs. It's an early version of the MCC version. Saber just took the liberty to do whatever they wanted with it.
If I'd let anybody do the remake it'd probably be Respawn, seeing as how they gave us the best half-life game that's not half-life this decade.
They're also the only ones with some Half-Life DNA in them. All their games are forked off of Source.
Jedi Outcast is Id Tech 3.
oops, meant Jedi Fallen Order.
Why is Saber Interactive being framed simply as the "World War Z studio" in that article headline? Why not attribute them to what they're really best known for? https://files.facepunch.com/forum/upload/109778/ed830fb9-bf65-460f-a185-1ae6674affb4/sabershaq.png
Would be fantastic to see C17 through Saber's lens, shame it'll never happen. On the issue of the key half life people not being around anymore, why does that really matter? Half life has always been about pushing what games can be, not the intricacies of a pretty cookie cutter dystopic sci-fi story. As long as there are dedicated and talented people working on the next half life I'm certain it'll live up to the mantle. Let's not forget about HLVR which very well may introduce us to the next era for valve
I'd like to see Valve allow some other developers to work on Half Life games. Gearbox did a great job on Opposing Force and Blue Shift, as well as Decay. There are tons of stories that could be told in the Half Life universe that have nothing to do with Gordon Freeman and it's not like Valve hasn't given thought to it since they had that cancelled game that incorporated Team Fortress characters into the Half Life canon, the cancelled Episode 4 with Arkane, and the cancelled episode with Warren Spector's studio. There are plenty of side characters to go back to, and honestly at this point the Half Life canon has been beaten so mercilessly through Valve's own retconning throughout the series that it's not like third parties could screw up a franchise whose owner seems to have no interest in actually moving it forward. And Valve will have the same safety net they had with Gearbox, that the games are canon until contradicted.
I can almost guarantee they wouldn't let another studio touch Half-Life 2 entirely because of Episode 3. Remastering a game that was never "finished" would stir up so much shit. Black Mesa didn't really have this problem because Half Life 1 was a finished, self contained story in itself.
Knowing valve, a HL2 remake would end up like Half-Life: Source did.
So, you're basing your opinion of a dev on a very unpolished engine build of something that they didn't even make, on an unfinished beta beta. Instead of basing your opinion on proper representations of actual work?
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