• Vulture Makes a List of their Hardest Bosses in Video Games
    85 replies, posted
[QUOTE=Citrus705;52721862]Objectively [i]what is[/i] the hardest boss that we can all agree on then :thinking:[/QUOTE] Sans on Genocide run?
my personal favorite is their #4 choice, it's not even a boss fight [sp]it's a fucking Guitar Hero song[/sp]
I just finished the last mission of Mechwarrior 4, I think in its entirety it counts as a bossfight and one of the hardest ones I've done at that. At least on veteran difficulty it's the first time you meet a Daishi, of which you have to fight at least two, 3 Madcat MKIIs, 2 Thors, 4 Nova Cats and a dropship, pretty much all without repairs and very close together (At one point it's easy to end up taking on both the Thors, a Daisi and a MK2 simultaneously). If you chose to save your sister, your lance won't be able to match up and you have to be extremely careful and/or lucky to survive yourself, never mind your lancemates. Then, you have to fight another Daishi one-on-one after being able to get repairs.
[QUOTE=Fillmore;52722060]my personal favorite is their #4 choice, it's not even a boss fight [sp]it's a fucking Guitar Hero song[/sp][/QUOTE] [sp]And said song wasnt even introduced as one. It was a post-credits hurrah.[/sp] Also, I find it funny that the only Shin Megami Tensei game on there is Persona 3, and it's for the reaper, Yet this is the same series that has [sp]Demi-fiend, the protag of SMT3[/sp] as a bonus boss in Digital Devil Saga who is infamously fucking brutal. Tbh, the three boss fights that I know are harder than the shit on this list besides the one I just mentioned are [sp]N/WG/IX[/sp] from Armored Core: Vedict Day, Living Liquid's savage version from FF14, which was infamously fucking hard and broke the raiding scene pretty badly at the time, and Absoloute Virtue from FF11, who was genuinely impossible to kill and any method people found kept getting patched out. But then again, that last one is probably cheating.
[QUOTE=Swiket;52720820]The responses to threads like this are always like "wow, how could they forget the final boss from the 1994 japanese-only SNES RPG 'Keisatsu Dare Gakusei'???"[/QUOTE] tbh here it's mostly about how they're all pretty fucking stupid and most of them are either easy bosses or one-upped in their own games, sometimes in their own fucking DLC
I'd say the Grotesquerie Queen from Drakengard 3 deserves a spot on the list. Both in terms of sheer difficulty and impact. Keep in mind that the entire rest of the game has given you nothing to prepare for this fight and missing a single beat forces you to do it all over again. [media]https://youtube.com/watch?v=49gLC9yiGOg[/media]
[QUOTE=Sableye;52721211]Sure pick Vanilla C'thun over say Kel'Thuzad who went 4 months without being downed in a raid that almost nobody was even able to get into until after TBC was released, then in TBC you had Archimond who nobody ever saw because of the rediculous atunement quest chain that you had to get 40 people through plus extras just to get a raid into mount hyjal [editline]26th September 2017[/editline] [t]http://vignette4.wikia.nocookie.net/wowwiki/images/2/20/WoWRaids.png/revision/latest?cb=20070207064601[/t] this or the ledge in wailing caverns are the hardest bosses ever to be put into any video game[/QUOTE] Reminds me of old school runescape. The new RS has a ton more quests with probably a lot more requirements but this was one of the reasons the game keeps you going; because you initially want to do [I]one[/I] thing and you need to do 10 quests first which each need 5 quests which each need 2 quests [t]http://i.imgur.com/SWkaM3e.jpg[/t]
[QUOTE=Renderman;52721827]I agree for sure. C'thun was so badly tuned. Yogg 0, and Heroic LK induced PTSD on me.[/QUOTE] Everybody keeps forgetting Algalon who was just a fucking prick.
[quote]88. The Airship (Bioshock Infinite)[/quote] Are you fucking kidding me? It's literally point and press F to have Songbird kill it for you. [quote]81. Daud[/quote] Oh, fuck off. Daud is a pisstake, and he can be instantly killed/KO'd like any other target. [quote]21. The End[/quote] Probably the only boss I'd ever call like.. worthy of a 'greatest boss' title simply because the means you fight him are so dynamic and it's such a battle of attrition [editline]27th September 2017[/editline] Most of these bosses are just "Big bloke with lots of health and damage output" rather than a legitimately challenging enemy that shakes up the game. You can say that's because games don't have bosses like that, but you'd be talking utter bollocks.
Fucking General Raam? 343 Guilty Spark was harder and that's only because of the tears in my eyes.
[QUOTE=Ogris;52721901]Ehhhhh, it's still available to play and many consider it to be "the" song to beat in GH 3, so kind of fits in here. I mean, there's far bigger bosses or even whole series of bosses (the whole Shin Megami Tensei series basically) missing out on the list, this one actually kind of fits since it kicked the ass out of the majority of people who picked the game up.[/QUOTE] Lou's battle is an actual boss and its way more cancer, that whole song is a finger destroyer
I think we can all agree that while bioshock infinite is actually a pretty damned difficult game it doesnt really have "hard" bosses
[quote]"15. Riku/Ansem"[/quote] but the fight where you have to 1v1 Ansem and his stand a little after this is way harder though??? maybe they never got that far because they couldn't pass this fight [editline]27th September 2017[/editline] [QUOTE=TheHydra;52720852]sephiroth from KH2 at number 8? wasn't he a lot harder in KH1?[/QUOTE] maybe they never got far enough to fight him in KH1 either lol forever stuck on Riku
[QUOTE=Shirt.;52721122]Why isn't Kela de thaym from warframe on there? That is by far one of the hardest yet still fair bosses I've come across.[/QUOTE] [thumb]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ9CrKFMwCDrFqkcEf91sJKWJD3ouB_iBK5dqlqJsARPPeYIdPV[/thumb] Level 9999 Stalker would like to have a word with you. :scream:
[QUOTE=Katatonic717;52721878]Yeah I'll second this. Few bosses in souls games gave me trouble, but holy shit this dude took me forever to beat.[/QUOTE] My friend is like some fucked up prodigy when it comes to Souls bosses. In the Old Hunters he beat Ludwig, Maria, and Orphan in only a couple of attempts, and when he did beat them it was almost with no damage too. But then the Living Failures wrecked him so bad he had to leave and come back the next day to beat them.
Orphan of Kos is not the hardest boss ever by a long shot. Any boss I can beat can't possibly be considered the hardest ever.
CPU Luigi set to Hard.
[QUOTE=MoopsiePook;52722935]CPU Luigi set to Hard.[/QUOTE] Lvl.9 Ganondorf, Handicap 9 vs. player, Handicap 1
Also aren't the final DLC bosses of DS3 intentionally meant to be a combination of every hard tactic from every major 'hard' boss fight from the rest of the series? Like, isn't Midir alone intentionally made to be absurdly difficult just from his health alone?
Psycho Mantis wasn't that bad once you knew the trick. And I'm not talking about the statues, tbh that's the more obscure way to beat him. I'm talking about the classic one everyone knows about. And if you call people on your codec, they tell you about both methods. The End was fun as fuck, but DEFINITELY was hard and frustrating if you didn't know the various ways of finding him. Once you get behind him, he's piss easy to track his footprints with thermal goggles, and stamina killing him is easy as his stamina drains over time. Again, once you're behind him, you can't really lose him, and it's just chasing him from place to place tranqing him. (he can replenish it only once) I agree Liquid was pretty hard, I haven't managed to beat him on the PC port of MGS1 because the controls are especially bad. (You can't face diagonally when standing still.) No Solidus Choke Hold in MGS2? On harder difficulties it's super frustrating. Fatman gets an honorable mention (RIP Barry Dennen) due to him hiding bombs under the fucking containers, starting the timer early, and such. Sniper Wolf in MGS1 was also frustrating due to the absolutely abysmal PSG-1 controls, + the fact being hit makes your scope fly up into the walls. I always cheesed the second battle with Nikita missiles.
Also I forgot to mention the fact that Touhou LoLK exists. [thumb]https://pbs.twimg.com/media/CMf11HYUAAA5Com.png[/thumb] [B]Fuck you and everything you stand for.[/B]
Terramorphous is not hard at all, Voracidous should be in his place.
[QUOTE=Zeos;52723255]Also aren't the final DLC bosses of DS3 intentionally meant to be a combination of every hard tactic from every major 'hard' boss fight from the rest of the series? Like, isn't Midir alone intentionally made to be absurdly difficult just from his health alone?[/QUOTE] Midirs patterns aren't remotely hard to fight against. He's just really, really fucking swole and will take a stupid amount of time to kill compared to most bosses even with the cheesiest builds I find. The Souls series in general has some fucking bastards in it's expansions. Manus, Fume Knight, Sir Alonne, the god-forsaken tag-team in the Sunken king, Friede, Midir and Gael (though at least Gael is fun to fight too). Most of them aren't impossible to work the patterns for, but they tend to have a lot of health or some weird gimmick to try and distract you from their patterns.
What a terrible list, they forgot about Madara Uchiha Is there a character that could even possibly EVEN TOUCH Madara Uchiha? Let alone defeat him. And I’m not talking about Edo Tensei Uchiha Madara. I’m not talking about Gedou Rinne Tensei Uchiha Madara either. Hell, I’m not even talking about Juubi Jinchuuriki Gedou Rinne Tensei Uchiha Madara with the Eternal Mangekyou Sharingan and Rinnegan doujutsus (with the rikodou abilities and being capable of both Amateratsu and Tsukuyomi genjutsu), equipped with his Gunbai, a perfect Susano’o, control of the juubi and Gedou Mazou, with Hashirama Senju’s DNA implanted in him so he has mokuton kekkei genkai and can perform yin yang release ninjutsu while being an expert in kenjutsu and taijutsu.
Daud was suppose to be hard? But you can kill him in one hit? sidenote: Where is Demifiend?
[QUOTE=Toybasher;52723258]Psycho Mantis wasn't that bad once you knew the trick. And I'm not talking about the statues, tbh that's the more obscure way to beat him. I'm talking about the classic one everyone knows about. And if you call people on your codec, they tell you about both methods. The End was fun as fuck, but DEFINITELY was hard and frustrating if you didn't know the various ways of finding him. Once you get behind him, he's piss easy to track his footprints with thermal goggles, and stamina killing him is easy as his stamina drains over time. Again, once you're behind him, you can't really lose him, and it's just chasing him from place to place tranqing him. (he can replenish it only once) I agree Liquid was pretty hard, I haven't managed to beat him on the PC port of MGS1 because the controls are especially bad. (You can't face diagonally when standing still.) No Solidus Choke Hold in MGS2? On harder difficulties it's super frustrating. Fatman gets an honorable mention (RIP Barry Dennen) due to him hiding bombs under the fucking containers, starting the timer early, and such. Sniper Wolf in MGS1 was also frustrating due to the absolutely abysmal PSG-1 controls, + the fact being hit makes your scope fly up into the walls. I always cheesed the second battle with Nikita missiles.[/QUOTE] To me it felt like Metal Gear Rex was way harder than Liquid. Though I guess it's 100% dependent on how many rations you have, I accidentally lost my progress in the middle of fighting rex after dozens of attempts only to go back through the last bit of the game, ending up with way more rations, and after that it was piss easy to kill it.
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