Agents of Mayhem’s dismal August sales precede reported layoffs
40 replies, posted
I liked Saints Row 4 but mostly because it was a dumb Crackdown/Prototype/Infamous combo with custom characters and coop fuckaround fun.
Dropping customization and coop just made me not care at all. Lack of customization is also why I didn't care for Gat out of Hell. It's like they don't understand that the amazing customization of the series is one of its biggest selling points.
agents of mayhem is terribly boring. I regret playing more than 2 hours of it and not just returning it, hoping that the game world would suddenly come alive and missions would get interesting, and i'd be able to upgrade my characters with more than just more damage points
i got bored after 3 hours
From the makers of Saints Row and this news article is the first time I heard about the game?
Not gonna claim that I'm some kind of measurement but if something bigger from a known studio like that eludes me then they must have fucked up something big time.
Picture in the OP made me think this is about some shitty F2P MP/MMO game or so.
I suppose I didn't really miss anything here though from the replies and the reviews on Steam.
Multiplayer and character customization are THE reasons to play Saints Row games. AoM has neither so for me it was doomed from the get go.
[QUOTE=Gmod4ever;52724038]Sums up my reaction to this game.
Saints Row the Third was a fun, zany game to play with friends.
Then they released Saints Row IV which, while being more of the same, was somehow (in my mind) worse in pretty much every way. I can't exactly pin it down, but I just didn't have fun with SR IV. Or at least, not on a fundamental level like I did with SR III.
Then they released Gat Outta Hell and that's when I just stopped caring about the franchise as a whole. Personally feels like beating a dead horse to me.
By the time this came around, I just downright didn't care anymore.[/QUOTE]
SRIV is mechanically better than SR3, but still it's less fun because it doesn't feel like anything in the world matters. It's a fake world with boring aliens and you aren't doing actual gangster stuff, or even spending time in the city because you'll be blazing around in the sky throwing magic.
Not surprised that people are citing a lack of advertising. The little bit they DID advertise focused moreso on how you could play as Johhny Gat if you pre ordered. Thats right: [sp]even though the Agents Of Mayhem world is a result of an ending in Gat Out Of Hell and as such you'd think Johnny would be like the main character or something[/sp] he was what was supposed to entice people into buying the game early.
I'll be honest, I was actually kind of hype when I first saw this game (this was fresh off of me marathoning SR2, 3 and 4, playing them all for the first time), until I saw that they where holding Gat hostage as a preorder. As soon as I saw that, I instantly thought "Yep, nope. This is not going to go well." and then completely forgot about this game's existence, past that TotalBiscuit video where he showed that even on his monster, the game ran like dicks.
I think this steam curator review from before the game launched says it best.
[IMG]https://puu.sh/xKSQ5/f10d955299.jpg[/IMG]
[QUOTE=SteakStyles;52725378]Not surprised that people are citing a lack of advertising. The little bit they DID advertise focused moreso on how you could play as Johhny Gat if you pre ordered. Thats right: [sp]even though the Agents Of Mayhem world is a result of an ending in Gat Out Of Hell and as such you'd think Johnny would be like the main character or something[/sp] he was what was supposed to entice people into buying the game early.[/QUOTE]
I am, I saw plenty of advertisement for this including having its own dedicated humble bundle
The real reason this bombed so hard is they failed to grasp what people wanted and to budge on the most demanded features. The reviews pointing out the awful performance and awful writing and "passable" gameplay weren't helping either, nor getting cracked in a week
There's no co op and you switch between 3 characters on the fly like Disney infinity and trine
Except yknow
Those games had co-op
SR IV was pretty fun but I wouldn't call it a SR game per say. They went way, way over-the-top with some of the story (And gameplay) mechanics.
Honestly, I'd love it if they'd return to something like SR2. A game that pokes fun at both itself and everyone else but is still relatively grounded. There's even some serious stuff. SR2 was, imo, the perfect sandbox game at the time.
AoM looked very interesting but there was 0 marketing and maybe it's a little too much like Saints Row but without the stuff people love about Saints Row. Tbh I knew about this game but after launch I completely forgot about it until this article reminded me it's a thing. Still wanna pick it up but only when it's on a sale.
Besides the ongoing escalation of silliness, from Saints Row 2 and onwards the series basically had 3 main things going for them.
The fantastic character customization
The great co-op mechanics
And the sense of playing the character who is in charge, the boss instead of a follower.
When Agents of Mayhem was first announced and I saw they decided to focus on this big cast of predefined characters each with their own unique abilities, I thought they had sacrificed two of those elements to focus entirely on co-op. A shame to lose some of the most defining parts of the series, but it made perfect sense to me why they'd have to do it. By playing as part of a cast of characters each player would actually have a presence instead of being some weird non-entity in the story, and they could have varied abilities that could synergize with each other in interesting ways instead of just being carbon copies. I figured they'd probably also be expanding the co-op to fit more than 2 players while they were at it.
But then to my complete bewilderment it later turned out there's no co-op at all. They just completely cut out the most defining elements of Saints Row, and I can't wrap my head around why.
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