• EA closes Visceral Games
    94 replies, posted
[QUOTE=Sableye;52791053]I still can't understand how EA's still in business, like they waste so much money on projects that they pull the plug on then nuke the studio, they just seem like they hemerage cash, and as far as a share of the industry, EA isn't even a large part of the multi billion dollar industry anymore, they just seem like this bizzare relic from the early 2000's and are almost certainly responsible for the near death of PC gaming around that time as well.[/QUOTE] Along with the Battlefield series, which still does well these days (even though BF:H was a bit of a flop, BF4 and BF1 both sold very well), EA is also in control of the FIFA and Madden NFL franchises, which still pull in incredibly high numbers and go basically overlooked by the mainstream video-game crowd. You might think that all the lay-offs mean that EA is hurting for money, but this isn't really true.
[QUOTE=Raidyr;52789111]I'm surprised they lasted this long after disappointing sales from both Dead Space 3 and Battlefield Hardline. Definitely a shame nonetheless. Hopefully many of the employees find homes at other studios[/QUOTE] Because they essentially "soft fired" the Dead Space 3 team by scheduling DLC busy work already, causing most of the team to have quit already some time ago. [editline]19th October 2017[/editline] [QUOTE=Lambeth;52790965]Bioware is 3 studios spread over north america right now. Last I checked The Old Republic is doing fine and is actually generating a profit, Bioware Austin handles that so they're fine. Bioware Edmonton is the classic Bioware that developed Mass Effect and Dragon Age, they haven't quite fucked up yet. Bioware Montreal is the one that developed Andromeda and they don't technically exist anymore because they got merged with another studio. So I doubt Bioware is going anywhere just yet.[/QUOTE] I don't think you're accurately taking into account how much money Anthem cost, and how much money delaying by another almost year and a half because it wasn't all the great at final slice time and was just going to sell "cause Biowars fanz" cost until the reality of ME:A brought exactly how much damage coasting on marketing did for Dragon Age and Mass Effect. The reason Andromeda existed at all is because of the amount of money ME3 made on MP microtransactions, and the the final actions the MEA team show pretty handily what EA will do to punch numbers up of any given fanbase. Same for the Sims. Visceral has been dying for quite a while by EA's hiring and scheduling, and if Anthem undersells Bioware will be given the same consideration as any other satellite studio, no more.
Dead Space 3's coop was one of the best experience I've gone through to be honest, especially for those desynchronized sequences. Meanwhile, there's still some bits of exploration in an otherwise seemingly linear game with the side-quests. It's fun not just because "coop can make anything fun", but it's actually pretty well done.
[QUOTE=jason3232;52800410]Dead Space 3's coop was one of the best experience I've gone through to be honest, especially for those desynchronized sequences. Meanwhile, there's still some bits of exploration in an otherwise seemingly linear game with the side-quests. It's fun not just because "coop can make anything fun", but it's actually pretty well done.[/QUOTE] As purely a stand-alone game (not comparing it to other games in the series, but as just "a game"), in both singleplayer and coop, Dead Space 3 was a great game. Fun combat, variety of tactics and weapons, cool setting. It ticked all the boxes. It just wasn't really a "Dead Space" game in terms of horror and suspence. If they'd released it under a different name, or as an action spin-off coop shooter, it would've done much better, I think.
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