• Black Mesa Xen levels delayed
    43 replies, posted
[QUOTE=Tetracycline;52920460]Like every time this happens with any game, I am not too frustrated because delays mean they have some standard they want to meet, not just push it out.[/QUOTE] At some point though they've got to say "good enough" and put out what they have or it'll never get released, though. Honestly I would've rather had Xen released as-is when BM became a paid-for game, and then the devs update it to their vision as they pleased while in early access.
[QUOTE=Tuskin;52920430]Hopefully they're toned down, or can be changed in the options menu. They look cool but are way too bright. [editline]24th November 2017[/editline] The rocket launch looks like something out of SFM[/QUOTE] TBH It's a good way to do blinding lights as monitors can only be so bright. [editline]25th November 2017[/editline] [QUOTE=Dr. Evilcop;52921255] Honestly I would've rather had Xen released as-is when BM became a paid-for game, and then the devs update it to their vision as they pleased while in early access.[/QUOTE] That's you. If they did that, I'd personally wait until they finished the content. You can only experience something for the first time once. That's the same reason I don't buy into Early Access games.
[QUOTE=Mio Akiyama;52920467]This getting a little ridiculous, we've been waiting years for this[/QUOTE] For people unaware about the team and such: The team consists of people working around the world at different time zones and different working conditions. Some have jobs, some don't. Project leader for example works for the company that did Champions online. When it comes to simple things like checking bugs or similar things or just normal exchange about the project it can lead to several days until the exchange is finished because they live in different countries and work on the project in their spare time. And it simply differs so much between them. When I was active in the forum for some years, leading to the release in 2012, I read posts and explanations by the devs (as what I just wrote up here) and additionally they wrote about stuff like devs coming and going over the years. Some of the devs that leave the project allow them to use the remains of what they created for the mod. Others don't. Which means that they had to recreate stuff and start from scratch for multiple parts about the game because of this. But there are also times where they refused to use the remains of left devs and chose to do it over again. They may be asking for a price for the paid version but I don't think that it had such an impact on their working culture regarding the project. This is simply the curse of a project like this.
[QUOTE=Mr. Someguy;52920483]As good as they are, their attitude toward bloom makes me weary of it. Last time I commented on excessive bloom used by BMS (and videogames in general), I was told it was by design, that's how other games do it, and it isn't changing. At least I could simply turn off bloom, so hopefully that's also true for lens flare.[/QUOTE] I never thought the bloom was particularly excessive the last time I played through the Steam version. At least it's not like MGSV where you're blinded the moment you walk out of a building. What I'm most excited about though, is the Image Based Ambient Lighting. I've wanted to see something like that in Source for a long time. I really hope it's not all that hard to mod Black Mesa, I would love to see someone port HL2's campaign over just for the graphical enhancements. [editline]25th November 2017[/editline] [QUOTE=Antimuffin;52921286]Some of the devs that leave the project allow them to use the remains of what they created for the mod. Others don't. Which means that they had to recreate stuff and start from scratch for multiple parts about the game because of this. But there are also times where they refused to use the remains of left devs and chose to do it over again. .[/QUOTE] That shit is really petty tbh. If you make something for a mod you don't just leave and demand they not use the stuff you made [I]for the mod[/I] like a whiny little bitch.
[QUOTE=mugofdoom;52921615] That shit is really petty tbh. If you make something for a mod you don't just leave and demand they not use the stuff you made [I]for the mod[/I] like a whiny little bitch.[/QUOTE] Some of that has to do with money. If some guy made something long ago, left the team and the team continued to use his work, he will demand some money later since the project is commercialized right now.
[QUOTE=Antimuffin;52921634]Some of that has to do with money. If some guy made something long ago, left the team and the team continued to use his work, he will demand some money later since the project is commercialized right now.[/QUOTE] True, I'm more talking about free mod projects. That kind of stuff happens pretty often even with free mods. I'm fairly sure that has even happened with the BM team long before they were commercialized.
[QUOTE=AbbaDee;52920504]Except that's not what happened. The JIRA leaks confirmed that Episode 3/Half-Life 3 was in the works until at least late 2013. The team actually grew slightly towards the end of the year, after DOTA 2 was finished. A fair portion of those employees are now working on other projects, but after seven+ years of development hell it's not like you could blame anyone for giving up on a project like that.[/QUOTE] The 7 years of development hell are their own fault. They had a script already, they knew what was coming down the pipe, they just got bored and lost motivation to finish their banner title.
[QUOTE=Ridge;52921854]The 7 years of development hell are their own fault. They had a script already, they knew what was coming down the pipe, they just got bored and lost motivation to finish their banner title.[/QUOTE] you are missing the part when they decided to make a new engine. the engine is still not -fully- complete. i dont know how people are expecting them to release a game on it at this state. they are making stuff its just not the time to fully go in. and its also known they are creating a vr experiment half-life thing. it will be easy to build on top and go from there to a full fledged game.
[QUOTE=Ridge;52921854]The 7 years of development hell are their own fault. They had a script already, they knew what was coming down the pipe, they just got bored and lost motivation to finish their banner title.[/QUOTE] They got bored and lost motivation after seven years of hard work? They had a script, all they had to do was just make the game? Game development is just as easy as doing what you said you'd do? You are literally in a thread where a major component of a project that has been in the works for thirteen years has been delayed past its own "Do or die" date. The Black Mesa team "had a script already, they knew what was coming down the pipe" yet here we are anyway. Team Fortress 2 was originally going to be "the most realistic shooter ever made". There were fundamental flaws with that idea and creating a balanced experience that was still realistic. This extends to character design, weaponry and map design and aesthetic. After nine years in development, it was the opposite of the original design plan. Portal 2's first years in development didn't even feature portals. The retro aesthetic and characters like Cave Johnson, who was originally the villain, eventually made up the game's second act. Hell, the "portal on the moon" ending was at first just a gag in an early test chamber where you could get an easter egg ending for killing yourself by placing a portal on the moon. Game development isn't easy. Shit happens, ideas change, sometimes what you thought you were able to do you actually can't and in other cases things simply don't work the way you intended.
It's nothing compared to the waiting fir hl3, that will never happen. So waiting for Xen a little bit longer's not a big deal
I just want a taste is all, even if they break it up in to 3 releases or something. I haven't touched it since June, and pretty much replayed every other HL release for like the 5th time since then. I suppose I could replay it, since I kind of forgot all the extra reinterpretations they threw in. But this seems to be the theme with the few mods I've been paying attention to lately; Black Mesa, RE 4 HD reskin, many Assetto Corsa mod cars (like the Koenigsegg One:1, a Willow Springs/Button Willow track, as well as official news on Laguna Seca and such from KS). I have plenty of patience, but I do kinda hate it when there are months of teasing with no real taste of the content, even when it's clear [I]something[/I] could be released.
[QUOTE=NO ONE;52922521]I just want a taste is all, even if they break it up in to 3 releases or something. I haven't touched it since June, and pretty much replayed every other HL release for like the 5th time since then. I suppose I could replay it, since I kind of forgot all the extra reinterpretations they threw in. But this seems to be the theme with the few mods I've been paying attention to lately; Black Mesa, RE 4 HD reskin, many Assetto Corsa mod cars (like the Koenigsegg One:1, a Willow Springs/Button Willow track, as well as official news on Laguna Seca and such from KS). I have plenty of patience, but I do kinda hate it when there are months of teasing with no real taste of the content, even when it's clear [I]something[/I] could be released.[/QUOTE] well, the thing is, it would kind of be a problem if they released 1 "episode" of xen and then decided later they wanted to rework the some of the aesthetic or something else of it i think that's why it's taking so long. although, by this point you would think they have the art direction nailed down
[QUOTE=Lime-alicious;52921267]That's you. If they did that, I'd personally wait until they finished the content. You can only experience something for the first time once. That's the same reason I don't buy into Early Access games.[/QUOTE] My thinking with early access is very strict. I will never purchase an early access title under the impression of "Well, this game looks bad now, but it will be better later!" I treat early access games as full game releases, meaning I will only buy an early access title if the product as it is being sold at that exact date seems worth the money. Everything past that is just a bonus. In other words, I will only buy an early access title if I'm confident that the game is worth the money as it stands. If development stopped the next day, I would still be satisfied with my purchase. Black Mesa was one of those games. On the day I purchased it, the game as it existed was a lot of fun and absolutely worth the asking price. If Xen never came out I'd be disappointed, sure, but I'd be okay with that. Obviously, promising a core central selling point and not delivering is just bad business and you would absolutely have the right to be upset if they did that. As far as I'm concerned, however, Xen doesn't matter. I already got what I paid for.
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