Hideo Kojima sits down with IGN to explain Norman Reedus Eats a Fetus
40 replies, posted
[QUOTE=Rusty100;52967823]Kojima was saying the player has special abilities, I think purgatory and respawning is unique to him. The scene is a lot more powerful when the implication is that the beings capturing you is a worse fate than death. Another alternative is being killed by the being removes your ability to enter purgatory and respawn, but then this wouldn't make sense from a gameplay perspective if the player is killed by one of the beings. Another reason I don't think this is the case is because the guy takes his time to kill the guy being dragged off. The shot mattered and he was ending a life hence his delay and precision. If everyone just respawned it wouldn't have as much gravity to either person.
I think only Norman respawns and I think being captured alive is somehow a fate worse than death.[/QUOTE]
Would the babies be respawns?
[QUOTE=Rocâ„¢;52967956]Would the babies be respawns?[/QUOTE]
You must activate Cletus The Fetus at a baby dump tank to set a spawn point.
Nah, seems like the babies are constants. They're the 'magical plot device' that allows the characters to continue their journey and mark them as special in this world. They're probably the mechanism that allows them to tolerate the existence of the strange ethereal entities and also is the 'rope' that connects them to their body while they're stuck in purgatory.
I remember that stick and rope quote! He mentioned this right after he left Konami. It seems he's really invested in this idea of connecting players, and not breaking immersion, wanting people to fully invest themselves in the world and story and characters.
Everything I hear about Death Stranding shouts ambition. I can only hope and pray everything works out the way Kojima envisions.
[QUOTE=Firgof Umbra;52967971]Nah, seems like the babies are constants. They're the 'magical plot device' that allows the characters to continue their journey and mark them as special in this world. They're probably the mechanism that allows them to tolerate the existence of the strange ethereal entities and also is the 'rope' that connects them to their body while they're stuck in purgatory.[/QUOTE]
Interesting idea!
Now I'm curious. Found it a bit odd at first, and it still is odd, really odd... But now I want to know much more.
[QUOTE=Zotobom;52967426]I have NO idea what the fuck is going on.[/QUOTE]
I think it's just a fancy way of saying there will be some kind of multiplayer elements that don't revolve solely around combat, but there is combat in the game.
I kind of get the idea of sticks symbolically representing weaponry like spears or swords or guns, but what the hell is the symbolism of ropes supposed to be? Kojima says ropes "secure things you care about", but also that they "connect people together". What does that even mean? Is he talking about those parents who put leases on their kids? Umbilical cords can certainly have some symbolic relevance but that's about the only thing I can think of. Not exactly the broad "all of human history is about ropes and sticks" he's making it out to be.
[QUOTE=Firgof Umbra;52967971]Nah, seems like the babies are constants. They're the 'magical plot device' that allows the characters to continue their journey and mark them as special in this world. They're probably the mechanism that allows them to tolerate the existence of the strange ethereal entities and also is the 'rope' that connects them to their body while they're stuck in purgatory.[/QUOTE]
Kojima confirms that [sp]there's only one baby[/sp]
Definitely some interesting hints at what's going on here. My initial guess after watching the trailer was that it was that something had occured which had sort of eliminated or blurred the concepts of Life/Death and time itself (hence in the 2nd trailer there's undead WW2 soldiers behaving like normal humans would, and vehicles that seemed to be alive/covered in living things). The Sword-wielding guy, rain affecting time and the protagonist actually being unable to die/goes to purgatory (Once everything started floating that one guy seemed to be unable to die as well) suggests that might not be too far-fetched a guess.
[QUOTE=Cliff2;52967635]Given that line about death putting you in a sort of "purgatory" that Sam can recover items among "other things", maybe the other things are people. Maybe that's why they are less afraid to die, perhaps Sam can "tie a rope" onto them and bring them back with him. But getting consumed by those monsters takes them out of sam's reach. Like Wilson drifting away in Castaway.[/QUOTE]
honestly, this one makes a lot of sense to me considering sam has the name "PORTER" on his suit. could be his last name, or it could be his job title (a job that also requires a different hazmat suit color scheme to note a Porter's importance on a team)
[editline]h[/editline]
to restate, a porter's someone who carries things. usually luggage, but not always. There could be more than one out there who shares sam's power, but i'm just speculating right now
[QUOTE=Mort Stroodle;52968031]I kind of get the idea of sticks symbolically representing weaponry like spears or swords or guns, but what the hell is the symbolism of ropes supposed to be? Kojima says ropes "secure things you care about", but also that they "connect people together". What does that even mean? Is he talking about those parents who put leases on their kids? Umbilical cords can certainly have some symbolic relevance but that's about the only thing I can think of. Not exactly the broad "all of human history is about ropes and sticks" he's making it out to be.[/QUOTE]
Sticks are tools to keep bad things away from you, ropes are tools to keep good things close.
There was another quote a while ago where Kojima mentioned that he didn't want the key theme to be like other games, that is, keeping the bad thing from hurting you. But instead he wanted to make it about keeping your good things from being taken.
Sorry, you need to Log In to post a reply to this thread.