Star Wars Battlefront 2 players are ruining the game with rubber bands
62 replies, posted
I remember getting 100 sneak in oblivion by going into the room to kill Rufio, who never wakes up, toggling sneak, facing the wall, and sellotaping the left analogue stick forward.
[QUOTE=Ninja Gnome;52920888]fuck it sent an email off to my professor about it, lets see where this goes[/QUOTE]
If you want some base figures to work off of, TF2 is a pretty low-end game so you can guesstimate the minimums at a GPU power consumption of 50-100W, CPU power consumption of 50W, and peripherals + displays at a total of around 50W, for 200W before conversion, then assume 85% AC-DC conversion for 235VA at the wall.
Basically every ATX power supply has power factor correction so you can assume unity power factor, so true power = apparent power.
You can use the Steam Hardware Survey to guesstimate what percentage of gamers are running more powerful hardware, and say they're using ~375VA while playing. Calculate the average and then apply that over however many people are idling.
I used tape to farm the Pyromancer achievement for TF2 back in the day:
[video=youtube;Dks_OcYNvNA]https://www.youtube.com/watch?v=Dks_OcYNvNA[/video]
[QUOTE=Van-man;52921623]They're merely abusing EA's/Dice's shitty reward algorithm as response to the tedious grinding for their stupid system that's meant to "motivate" players to buy advantages.[/QUOTE]
I meant "what game" as a juvenile jab at their shitty attempt at making a game and i called it "modding" as another juvenile jab at some peoples total misunderstanding of what modding is and how it doesn't immediately set a PC on fire or blow up a console and isn't interchangeable with hacking. He was just modding the game with a rubberband on the controller, see?
Both were pretty bad jokes, i see that now. I'm sorry.
[QUOTE=Stiffy360;52920867]I wouldn't be surprised if bitcoin mining had an impact on the overall environment.[/QUOTE]
There was an article I found a few days ago that studied this exact question, [url=https://powercompare.co.uk/bitcoin/]link here[/url]
Quick tl;dr, bitcoin mining uses 0.13% of total global electricity consumption, 29.05TWh annually, and generates roughly 18,011,000,000kg of co2 (going off of avg of 0.62kg per kwh in the US).
[QUOTE=iownuall;52922670]There was an article I found a few days ago that studied this exact question, [url=https://powercompare.co.uk/bitcoin/]link here[/url]
Quick tl;dr, bitcoin mining uses 0.13% of total global electricity consumption, 29.05TWh annually, and generates roughly 18,011,000,000kg of co2 (going off of avg of 0.62kg per kwh in the US).[/QUOTE]
There was a post on imgur a while ago about how people in rural siberia are investing in bitcoin mining rigs to warm their homes in the winter and ear a couple hundred extra a month.
I'm yet to hear anything positive about the game.
[QUOTE=Mifil;52922691]I'm yet to hear anything positive about the game.[/QUOTE]
Its got damned good visuals, and thats about it. Gameplay is a fischers price version of the original battlefront games. Its dumbed down to reach a more broad audience, namely younger, and to make it more accessible to worse players. Vehicles and heroes being treated as killstreaks is blasphemy to the battlefield series DICe perfected up until recently. Its a dumb system that rewards bad players and punishes good ones.
Even if it didn't have the microtransaction debacle, its still not a very good game.
[QUOTE=Ninja Gnome;52920826]you know, if i had all the data i could probably calculate the amount of BTUs expended by people idling for shit in video games, and from that determine how many tons of carbon have been emitted because of this shit. this actually gives me an idea for my term project[/QUOTE]
That actually sounds interesting.
the jedis are also watered down trash that is frustrating to die to and unfun to use, the lightsaber gameplay is trash as fuck and to make it usable they will lock your character in place while the jedi just ploughs through, I'll just save up points to buy boba fett to ruin people's fun when they buy the jedis.
Don't even get me started on HvH gameplay.
[editline]25th November 2017[/editline]
Also the S-5 is hella unbalanced and you can easily kill just about anything in any distance if you have a decent aim. I've outsniped people, killed boba fetts, destroyed wookies, etc. Its only made more absurd by the turrets and flashbangs.
[QUOTE=Cyke Lon bee;52922708]Its got damned good visuals, and thats about it. Gameplay is a fischers price version of the original battlefront games. Its dumbed down to reach a more broad audience, namely younger, and to make it more accessible to worse players. Vehicles and heroes being treated as killstreaks is blasphemy to the battlefield series DICe perfected up until recently. Its a dumb system that rewards bad players and punishes good ones.
Even if it didn't have the microtransaction debacle, its still not a very good game.[/QUOTE]
Meh, gameplay is simple but there are lots of varieties of ways to play and no matter how simple a game may be competition with other humans is its own emergent game on its own. I don't recall how the classic Battlefront series gave out heroes, but what exactly is wrong with using points earned through various anti-enemy activities? It literally does the opposite of punishing good players because if you're good enough you can become a hero in like 5 minutes of dunking on people.
[editline]25th November 2017[/editline]
And if you are bad there's no fucking way you'll get the 6k or 8k battlepoints you need in the time you'll need it, and even if you do you'll just get killed like the baddie you are.
As someone who's played the original Battlefronts lately, my god other than customization and, well, the obvious like AI not being braindead... there's so much love in that game. So much love EVERYWHERE in those games.
[QUOTE=Tetracycline;52922927]Meh, gameplay is simple but there are lots of varieties of ways to play and no matter how simple a game may be competition with other humans is its own emergent game on its own. I don't recall how the classic Battlefront series gave out heroes, but what exactly is wrong with using points earned through various anti-enemy activities? It literally does the opposite of punishing good players because if you're good enough you can become a hero in like 5 minutes of dunking on people.
[editline]25th November 2017[/editline]
And if you are bad there's no fucking way you'll get the 6k or 8k battlepoints you need in the time you'll need it, and even if you do you'll just get killed like the baddie you are.[/QUOTE]
Gameplay is static to the game mechanics, and DICe has been actively removing or dumbing down game mechanics with every consecutive release.
Classic battlefront 2 gave out heroes to whoever had the most points at certain points in the game, meaning that your teams best player will get better and have a chance to turn the tide. Now any chucklefuck can be given the gamechanger at random points and throw the game.
Its not just heroes behind the killstreak wall, but vehicles too.
The game also rewards you for just existing. From what little I played, I found it very easy to rack up enough points for a hero simply by existing.
Its a genuinely bad game thats designed to be accessible by all players, not just dedicated team-players, so to appease Disney share holders and maximise profits. It makes for a fun game if you just want to see light sabers and stormtroopers, but a bad game if you want to play matches to win or focus on teamplay.
[QUOTE=Cyke Lon bee;52922967]Gameplay is static to the game mechanics, and DICe has been actively removing or dumbing down game mechanics with every consecutive release.
Classic battlefront 2 gave out heroes to whoever had the most points at certain points in the game, meaning that your teams best player will get better and have a chance to turn the tide. Now any chucklefuck can be given the gamechanger at random points and throw the game.
Its not just heroes behind the killstreak wall, but vehicles too.
The game also rewards you for just existing. From what little I played, I found it very easy to rack up enough points for a hero simply by existing.
Its a genuinely bad game thats designed to be accessible by all players, not just dedicated team-players, so to appease Disney share holders and maximise profits. It makes for a fun game if you just want to see light sabers and stormtroopers, but a bad game if you want to play matches to win or focus on teamplay.[/QUOTE]
So I don't get it...it's a wall but you're also saying that it's so easy that it's practically random and anyone can get heroes? I don't see a problem with spending points you have to earn on vehicles or heroes, the only difference between this system and the old systems is that you don't have to camp vehicle spawns, the best player still gets the vehicles and heroes, and it sure as fuck isn't "random".
The game does give you some points for dying if you help draw fire from others or are trying to do the objective, but I see that as a good thing, a little nod to attempting to help your teammates at least. Regardless, you'd have to die 60 or 80 times to get 6k or 8k points respectively, so...good luck with that strat.
ALSO: they aren't killstreaks, you can get lots of points from just playing the objective, getting assists on people or heroes, or doing damage to enemies. I'm pretty good at the game but I can tell you that people with less elims can still rack up shittons of points.
[QUOTE=Tetracycline;52923015]So I don't get it...it's a wall but you're also saying that it's so easy that it's practically random and anyone can get heroes? I don't see a problem with spending points you have to earn on vehicles or heroes, the only difference between this system and the old systems is that you don't have to camp vehicle spawns, the best player still gets the vehicles and heroes, and it sure as fuck isn't "random".
The game does give you some points for dying if you help draw fire from others or are trying to do the objective, but I see that as a good thing, a little nod to attempting to help your teammates at least. Regardless, you'd have to die 60 or 80 times to get 6k or 8k points respectively, so...good luck with that strat.
ALSO: they aren't killstreaks, you can get lots of points from just playing the objective, getting assists on people or heroes, or doing damage to enemies. I'm pretty good at the game but I can tell you that people with less elims can still rack up shittons of points.[/QUOTE]
My point with the hero is that any shitlord has access to it instead of the best players, which plays into my point that the game is too accessible. The way it is, anyone has access to a tide turning mechanic that if misused, will cost your team to lose the game. Thats why the original only gave it to the best players.
Hiding vehicles behind killstreaks removes mechanics from the game. In battlefield 2, for instance, vehicles spawn on the map so the enemy team can aquire them or destroy them, forcing further teamplay to protect and utilize them. Making vehicles killstreakis just further removes dynamics from the game. Removal of medic, engineer, and support classes just furthers that.
Sure the game gives you points for simply existing inside of a match, but they could also give people points for actually doing something if they put support classes in the game. They could also take vehicles and classes out from behind killstreak walls to make points less important than actually supporting the team. Also I realize they're not killstreaks, but thats the way theyre treated and theyre copying the system.
Bottom line is that this isn't my type of game anymore. DICe used to be able to make a fantastic team oriented game. But now because they have so much oversight from above, they keep removing teamplay elements to make the game more accessible to people who have no interest in or are incapable of teamplay. The same complaints I have about this game are the same ones I have about BF1
[video=youtube;9CNpzaJk-rs]https://www.youtube.com/watch?v=9CNpzaJk-rs[/video]
Get on this guy's level. He built a bot just to help him idle.
[QUOTE=Cyke Lon bee;52923136]My point with the hero is that any shitlord has access to it instead of the best players, which plays into my point that the game is too accessible. The way it is, anyone has access to a tide turning mechanic that if misused, will cost your team to lose the game. Thats why the original only gave it to the best players.
Hiding vehicles behind killstreaks removes mechanics from the game. In battlefield 2, for instance, vehicles spawn on the map so the enemy team can aquire them or destroy them, forcing further teamplay to protect and utilize them. Making vehicles killstreakis just further removes dynamics from the game. Removal of medic, engineer, and support classes just furthers that.
Sure the game gives you points for simply existing inside of a match, but they could also give people points for actually doing something if they put support classes in the game. They could also take vehicles and classes out from behind killstreak walls to make points less important than actually supporting the team. Also I realize they're not killstreaks, but thats the way theyre treated and theyre copying the system.
Bottom line is that this isn't my type of game anymore. DICe used to be able to make a fantastic team oriented game. But now because they have so much oversight from above, they keep removing teamplay elements to make the game more accessible to people who have no interest in or are incapable of teamplay. The same complaints I have about this game are the same ones I have about BF1[/QUOTE]
I don't know actually how it went down but I feel like with the new Battlefront initially lots of people were saying 'oh DICe is making it its just going to a reskinned battlefield' so they went ahead and tried to make it 'not reskinned Battlefield'
Maybe dumbing it down was a very conscious decision to make it appeal to as many people as possible, but I feel like copy pasting the Battlefield mechanics into a Star Wars setting would have been the best possible thing they could have done for the game.
[QUOTE=Cyke Lon bee;52923136]My point with the hero is that any shitlord has access to it instead of the best players, which plays into my point that the game is too accessible. The way it is, anyone has access to a tide turning mechanic that if misused, will cost your team to lose the game. Thats why the original only gave it to the best players.
Hiding vehicles behind killstreaks removes mechanics from the game. In battlefield 2, for instance, vehicles spawn on the map so the enemy team can aquire them or destroy them, forcing further teamplay to protect and utilize them. Making vehicles killstreakis just further removes dynamics from the game. Removal of medic, engineer, and support classes just furthers that.
Sure the game gives you points for simply existing inside of a match, but they could also give people points for actually doing something if they put support classes in the game. They could also take vehicles and classes out from behind killstreak walls to make points less important than actually supporting the team. Also I realize they're not killstreaks, but thats the way theyre treated and theyre copying the system.
Bottom line is that this isn't my type of game anymore. DICe used to be able to make a fantastic team oriented game. But now because they have so much oversight from above, they keep removing teamplay elements to make the game more accessible to people who have no interest in or are incapable of teamplay. The same complaints I have about this game are the same ones I have about BF1[/QUOTE]
I hate how it feels like I'm shoehorned into the role of Battlefront 2 defense force every thread nowadays but while I agree with you that Battlefront 2 [I]is[/I] super dumbed down and lacking in teamplay, I take issue with one or two of your points.
You complain that because heroes are locked behind this scoring system, people lower on the scoreboard are going to have access to them- but isn't the person who scores highest at first ultimately going to get first access? Frankly, it doesn't bother me [I]that [/I]much if slightly lesser players get their chance to play as a hero in a SW game if and when the first person screws up.
and then you bring up how a lack of vehicle spawns is a removal of mechanics, but you mention this [I]after[/I] complaining about how the hero system allows bad players to control tide-turning units. I enjoy all the benefits of having vehicles act like physical objects rather than temporary killstreaks like in BF2 2017, but the problem of terrible players hogging the extremely important vehicles by doing absolutely [I]nothing[/I], waiting at the spawns was utterly prolific. It's a flawed system in itself. I don't think the credit system is [I]that[/I] bad of an idea, it just needs work from what it is now.
Also this is a bit irrelevant to any points you made, but I think the space combat is the best-feeling Battlefront has ever had. I certainly miss hangars and mutli-crewed ships but the piloting and dogfighting just feels awesome, IMO.
Brings me back to the good old days of Darkfall Online.
You leveled up your skills by "doing" the thing. Naturally it became a grindfest.
Swimming against a wall.
Running against a wall.
Hitting people with your weapons/spells. Turned into something called a "blood wall" inside clan cities with autohotkey scripts resurrecting and healing people.
You never "logged out". You just set your character to run an autohotkey script.
[QUOTE=Stiffy360;52920867]I wouldn't be surprised if bitcoin mining had an impact on the overall environment.[/QUOTE]
Bitcoin mining uses more electricity than 159 countries
[url]http://www.businessinsider.com/bitcoin-mining-electricity-usage-2017-11[/url]
id really love to see how EA would respond to this
im curious to see if they would care or not
[QUOTE=Garry #2;52924223]EA would respond to this[/QUOTE]
We all know how good it went last time, wouldn't expect anything great this time either!
[QUOTE=Mifil;52922691]I'm yet to hear anything positive about the game.[/QUOTE]
Starfighter?
Game called MU just wrap some rubber bands around your mouse and spam a spell till you hit your reset or get PK for being idle by a stronger player.
I still remember being 12 or 13 year old me and not having enough bolts to buy the RHINO. Left a soda can on top of my controller while I went to the store with mum. Came back to more then enough bolts.
[video=youtube;Qp4p8RgcznU]https://www.youtube.com/watch?v=Qp4p8RgcznU[/video]
[QUOTE=Ninja Gnome;52920888]fuck it sent an email off to my professor about it, lets see where this goes[/QUOTE]
update on this: professor gave me the go ahead so this shit is happening. now i gotta work up the parameters
[QUOTE=Ninja Gnome;52927138]update on this: professor gave me the go ahead so this shit is happening. now i gotta work up the parameters[/QUOTE]
Make a thread about it
dont forget to link us
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