[QUOTE=LZTYBRN;53192312]my main issue with the bullet sponginess was just as soon as i'd get to a point where i could down a challenge mode enemy in under 10 seconds, they'd patch the game again to fuck all the progress i'd made gearing up and completely change the meta[/QUOTE]
Personally for me I was really annoyed by the 'changing goalposts' problem the game had as a result of the near [I]constant[/I] rebalancing the game had, so gearing just became an exercise in futility after a point.
Week 1, grind like the motherfucker, get the fucking god-roll Vector, start to feel pretty good about finally being able to take down bullet-spongy enemies with some degree of ease.
Massive updates the game, suddenly my weapons turn into Nerf guns, absolutely useless. Find out they fucked up the way the talents stacked, or changed how much they stacked, so anything that was working great, had a lot of impact, was now reduced to an asthmatic breathing through a straw.
Week 2, After much more grinding, dealing with all the Dark Zone bullshit with the hackers and the troll rogues, finally get a piece of gear that's somewhat competent, close to a god roll, building some better gear.
Massive updates the game yet again! You might as well strap strap styrofoam to yourself for all the good your armour is going to do to you. Meanwhile, hackers in the Dark Zone just annihilating everyone, pretty much-insta getting the good shit were them using it to mow down people with even more ease.
Then they quantified the gear score, which resulted in a shit ton of numberism when it came to doing any of the PvE events, because the way the score was calculated was horseshit (I can have a high score but shit talent rolls) so people would get kicked when they were trying to do the fucking events to get better gear.
I'd say do the sequel in Detroit, but seeing as how I live here, I can say with certainty it wouldn't look that much different except for the lack of people and destroyed/abandoned vehicles everywhere. :v:
Actually on topic, I'm going to go about these things as I usually do; Hope for the best, but prepare for the worst. If both this game AND Anthem disappoint me (please BioWare I want it to be good so badly) I will spend 2019 crying over my newly rebuilt PC.
[QUOTE=Flazer210;53193740]I'd say do the sequel in Detroit, but seeing as how I live here, I can say with certainty it wouldn't look that much different except for the lack of people and destroyed/abandoned vehicles everywhere. :v:
Actually on topic, I'm going to go about these things as I usually do; Hope for the best, but prepare for the worst. If both this game AND Anthem disappoint me (please BioWare I want it to be good so badly) I will spend 2019 crying over my newly rebuilt PC.[/QUOTE]
If they're choosing a different locale, it might be outside the US entirely - I'm thinking maybe London, somewhere in Europe. Some place with a similar sort of locale range that New York has - subways, large parks, tall buildings, an ultra-urban setting.
[editline]11th March 2018[/editline]
[QUOTE=JoeSkylynx;53186467]Aww yis. Hopefully this adds some more depth. When you do some reading on [url=https://en.wikipedia.org/wiki/Operation_Dark_Winter]Operation Dark Winter[/url], and other simulations like it, you get a real sense of fear for how shit is. As the old statement goes, "Our infrastructure is held together with duct tape and bandaids... And we don't have enough of either"[/QUOTE]
Their initial launch video to show the nature of how current logistics is handled was also a brilliant piece of media:
[video=youtube;tat6BZqlyDo]https://www.youtube.com/watch?v=tat6BZqlyDo[/video]
i think a Division game set in Tokyo would be pretty sick, especially if they continue the dedication to detail they have now
dunno how likely that is considering the series is aimed at western players and it would be weird to have a bunch of japanese characters speaking english
[QUOTE=LZTYBRN;53194906]i think a Division game set in Tokyo would be pretty sick, especially if they continue the dedication to detail they have now
dunno how likely that is considering the series is aimed at western players and it would be weird to have a bunch of japanese characters speaking english[/QUOTE]
I highly doubt Keener will have left the US, especially seeing how the pandemic has likely gone world wide he'd be stranded there. I think if they did a Division 2 it could be in another american city where their first wave was successful, perhaps one where lots of people have fled to for safety and Keener then threatens to release a new version of the dollar flu.
[QUOTE=ViralHatred;53194929]I highly doubt Keener will have left the US, especially seeing how the pandemic has likely gone world wide he'd be stranded there. I think if they did a Division 2 it could be in another american city where their first wave was successful, perhaps one where lots of people have fled to for safety and Keener then threatens to release a new version of the dollar flu.[/QUOTE]
I feel the same, but my only problem is that Division seems to be the sort of game in Ubisoft's lineup that's pigeonholed itself into 'Shooties in an urban environment'. Whatever locale the sequel needs to pick, it has to still be different enough in feel so that it doesn't look the same or feel generic and doesn't switch to a different locale entirely like the jungle so it can avoid accusations of 'Ghost Recon Wildlands 2: Division Boogaloo".
This is why I feel like them choosing a non-US/Western city to advance the story and grow the universe makes sense.
I'd fucking die if they went with some densely packed Asian city. I like the atmosphere of everything being incredibly urban with neon lights everywhere.
[QUOTE=snookypookums;53195068]I feel the same, but my only problem is that Division seems to be the sort of game in Ubisoft's lineup that's pigeonholed itself into 'Shooties in an urban environment'. Whatever locale the sequel needs to pick, it has to still be different enough in feel so that it doesn't look the same or feel generic and doesn't switch to a different locale entirely like the jungle so it can avoid accusations of 'Ghost Recon Wildlands 2: Division Boogaloo".
This is why I feel like them choosing a non-US/Western city to advance the story and grow the universe makes sense.[/QUOTE]
If they switched it to a non-US city though they would have to find a way to explain Keener getting out, that and I think it would be difficult to explain why the strategic homeland division is in another country which the exception of perhaps it being say a NATO/Western country but I don't think their city-generating technology would handle the very unorganised organic layout of many European cities.
hopefully its a 1:1 re-creation again no matter what city they picked
thats what i like about the first game, you could basically learn the city without actually being there
[QUOTE=ViralHatred;53195317] I think it would be difficult to explain why the strategic homeland division is in another country which the exception of perhaps it being say a NATO/Western country but I don't think their city-generating technology would handle the very unorganised organic layout of many European cities.[/QUOTE]
Japan and america being close allies
with tokyo they can have a excuse for proc gen stuff and everything because look how big this city is
[t]https://i.imgur.com/JgCinbz.jpg[/t]
[QUOTE=Wii60;53195530]hopefully its a 1:1 re-creation again no matter what city they picked
thats what i like about the first game, you could basically learn the city without actually being there
Japan and america being close allies
with tokyo they can have a excuse for proc gen stuff and everything because look how big this city is
[t]https://i.imgur.com/JgCinbz.jpg[/t][/QUOTE]
at best it would only be a fraction of it either way. I was hoping over time Division would expand to Central Park, Lower Manhattan, and Brooklyn but it never came to fruition. Whichever city they choose, I hope the playable area is at least twice the size (maybe two different districts of a city where you can travel between them by subway or something)
[QUOTE=LZTYBRN;53195648]at best it would only be a fraction of it either way. I was hoping over time Division would expand to Central Park, Lower Manhattan, and Brooklyn but it never came to fruition. Whichever city they choose, I hope the playable area is at least twice the size (maybe two different districts of a city where you can travel between them by subway or something)[/QUOTE]
Brooklyn was "stable" which is why they never expanded there. They've pushed up to central park a bit but considering the entire park is literally overflowing with bodies I doubt they would make it any further.
I'd like to have seen them expand into New Jersey or Brooklyn it would have made for a nice change in pace but otherwise I was happy with the amount of city there was to explore.
I think I'd like more tunnels and enterable buildings though in a second game.
[QUOTE=ViralHatred;53196088]Brooklyn was "stable" which is why they never expanded there. They've pushed up to central park a bit but considering the entire park is literally overflowing with bodies I doubt they would make it any further.
I'd like to have seen them expand into New Jersey or Brooklyn it would have made for a nice change in pace but otherwise I was happy with the amount of city there was to explore.
I think I'd like more tunnels and enterable buildings though in a second game.[/QUOTE]
Personally I want much, [I]much[/I] more story development than what was given in Division. I liked the holo-thingies, the phone calls, etc. but it was still sparse and it still had the problem that plagues all of Ubisoft's open world games - the emptiness of it. Especially when you consider how spoiled people are in general when it comes to richness of storytelling in other open worlds like GTA or even ones with similar tones of desolation, like Fallout, walking around in NYC post the dollar flu felt very...empty. Not for the right reasons either, it just felt like you were walking through a set of some major movie, after hours or something.
If they're doing Division 2 I just want it to feel as great as it looked, because walking around in the Dark Zone for the first time was definitely one of the first moments that really hooked me.
I hope it's still gonna be snowy
[QUOTE=snookypookums;53195068]I feel the same, but my only problem is that Division seems to be the sort of game in Ubisoft's lineup that's pigeonholed itself into 'Shooties in an urban environment'. Whatever locale the sequel needs to pick, it has to still be different enough in feel so that it doesn't look the same or feel generic and doesn't switch to a different locale entirely like the jungle so it can avoid accusations of 'Ghost Recon Wildlands 2: Division Boogaloo".
This is why I feel like them choosing a non-US/Western city to advance the story and grow the universe makes sense.[/QUOTE]
A good place would be following route 3, 476 and I-95 in Philadelphia; as you get a perfect mix of heavy suburban sprawl, dense suburbs, light suburbs and forested regions.
However at the same time, such an area is fucking [B]huge[/B]; going from the two furthest points, Smedly Park and University of Pennsylvania campus in West Philly takes about 3 hours on foot.
[editline]12th March 2018[/editline]
I would note that most of the Creeks in this region are deeply cut into the cliff faces so they add a bunch of flavor to the region as well.
[QUOTE=_demolisher_;53197411]I hope it's still gonna be snowy[/QUOTE]
Yeah, the heavy snow theme kinda makes the setting. The details are nice but without the snow it wouldn't be as good. I see them either sticking snowy, going someplace with extremely heavy rainfall, or else somewhere sandy for sandstorms. Those three weather types will be the ones they are looking at.
[QUOTE=Doctor Zedacon;53197427]Yeah, the heavy snow theme kinda makes the setting. The details are nice but without the snow it wouldn't be as good. I see them either sticking snowy, going someplace with extremely heavy rainfall, or else somewhere sandy for sandstorms. Those three weather types will be the ones they are looking at.[/QUOTE]
That's why I think maybe Miami or Vegas are good choices - you could either go with hurricane type thunderstorms or dust storms and haze
[QUOTE=LZTYBRN;53197498]That's why I think maybe Miami or Vegas are good choices - you could either go with hurricane type thunderstorms or dust storms and haze[/QUOTE]
I [I]love[/I] disaster weather settings, and I'd be all over this, especially Miami.
[QUOTE=usaokay;53197501]If Ubisoft is gonna cover another open-world American city not yet done by them, I could see them doing Miami, Vegas, or Los Angeles.
I can see controversies for Las Vegas after what happened recently.[/QUOTE]
Not a good argument, IMO. New York City has been the site of numerous terror attacks, kaiju attacks and natural disasters such as massive tidal waves followed by deep freeze.
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