• Take Two CEO says all future 2K/Rockstar games will have some form of Microtransaction or DLC
    97 replies, posted
[QUOTE=just-a-boy;52872847]Said it before and will say it again - blame corporatism. Gaming is now just another branch of the entertainment megaindustry. Profits drive stock prices of publishers, and investors demand appreciation of asset values. Games themselves literally have nothing to do with anything anymore aside from simply being the golden goose. Within the next decade, the industry will either implode as the goose is exhausted from over-exploitation or, god forbid, this becomes the status quo forever and gaming will forever be a upgraded version of mobile gaming. Also to blame are the ridiculous asian markets that have been dabbling in ridiculous pay-to-win microtransaction models for years before the west even tried it. And I mean ridiculous, like temporary use of weapons/items, limited use items etc. The corporations need to crumble and the communities will need to rally behind the indie studios. Otherwise the future is VERY grim.[/QUOTE] This stuff really needs specific mandatory package labels. Like the warning labels for gambling, but also if there are not-purely-cosmetic real money purchases that are possible. Phone app stores already have this, but I hope Steam will feature it more prominently and even if it's not done through the Steam store as payment method.
[QUOTE=Tamschi;52872872]This stuff really needs specific mandatory package labels. Like the warning labels for gambling, but also if there are not-purely-cosmetic real money purchases that are possible. Phone app stores already have this, but I hope Steam will feature it more prominently and even if it's not done through the Steam store as payment method.[/QUOTE] I agree with this. If it had to be done to mobile games that means there is a general issue. While we can't stop them from putting gambling in their games they should at least by law be labeled for what they are. It seems to me that these publishers are trying to walk a fine line and pretend that their money grab implementations in their games aren't gambling, when by all rights they are. Can't sweep this shit under the rug.
get ready for more forced multiplayer games, nothing linear and focused because that cant be monetized get ready for no more GTA/RDR singleplayer DLC ever get ready for awful balance to bait you into buying lootboxes but hey, its optional, right?
[QUOTE=AbbaDee;52872504]RIP XCOM, Civilization and Firaxis. It was good having great strategy games without microtransaction bullshit.[/QUOTE] Look I get it belive me I do, I feel sick to in the pit of my stomach everytime some cunt opens their beak and spouts the future of games and microtransactions, it looks pretty fucking bleak from where I sit and I do not trust them not to fuck me about. [B]But [/B] XCOM already had microtransaction since the series got rebooted, and IMO thus far while it's expensive (which is why I only bought 1 of the packs), but fairly sensible and pretty consistant. So long as they follow the same practice as they have been, I do not mind the MT's they do. (no I don't expect them not to ramp it up, im not ignorant and I am very pessimistic knowing full well that these greasy fuckers are not content with some of my money, instead they want it all and in actually fact they'll get fuck all from me) And Civ5 had it's fair share of microtransactions too, can't say my lack of owning any of it ever ruined the game for me. And while I don't own 6 looking at it's MT's none of it is any worse than the previous game. My absolute greatest fear however is thanks to Bethesda's 'pioneering' buisness move and it's paid mods cunting bollocks, Xcom is ripe for the picking when / if that shit takes off and i'll be the first to throw them under the bus, but right now it's a case of watch this space.
[QUOTE=nuke4fix;52872810]God I hope not. Won't they use their own publishing studio or whatever it is? [url]http://store.steampowered.com/search/?publisher=Gearbox%20Publishing[/url][/QUOTE] Borderlands games are always touched by 2K. All of them.
[QUOTE=Ninja Gnome;52872498][quote]consumer spending opportunities[/quote] [b]burn. down. everything[/b][/QUOTE] I'm always looking for more opportunities to spend! I have all this money and nothing to do with it!
[QUOTE=Fr3ddi3;52872939] My absolute greatest fear however is thanks to Bethesda's 'pioneering' buisness move and it's paid mods cunting bollocks, [B]Xcom[/B] is ripe for the picking when / if that shit takes off and i'll be the first to throw them under the bus, but right now it's a case of watch this space.[/QUOTE] Rate me dumb but I would rather some of those Xcom skins were In little MT packs rather than making a "full DLC" call the "Resistance Warrior Expansion" that just added punk-hair, spraypaint looking armour decals and a few tattos. Thats my biggest gripe with micro-transactions, they could be handy they could be nice ways to add little bits of content little by little so people can pick and choose, but nah gotta bundle it into mutlipacks so if you want that tuxedo or eyepatch you gotta buy it with the rainbow farting unicorn, the floppy dildo helmet and the gimp-suit. Or worse still buy a lootbox that might contain any of those things and lie down crying after your third fucking floppy dildo hat in a row.
[QUOTE=skylortrexle;52872668]Borderlands is dead now. There is nothing they could microtransaction in that game without ruining it.[/QUOTE] Borderlands 2 had a shitload of different head cosmetics and skins you could buy for money though.
[QUOTE=AbbaDee;52872504]RIP XCOM, Civilization and Firaxis. It was good having great strategy games without microtransaction bullshit.[/QUOTE] Oh shit, I forgot they were part of Take Two. On the other hand, if all DLC was of the same level of quality as Enemy Within and War of The Chosen DLC wouldn't be a dirty word. Quite the opposite probably.
[QUOTE=Grandzeit;52873007]Borderlands 2 had a shitload of different head cosmetics and skins you could buy for money though.[/QUOTE] True, however they all came way after the game came out and were never pushed in the game menus at all. I expect the next borderlands will be developed with MTs in mind instead of an after-release tack-on.
i hate videogames now, i guess i need a better hobby
Take Two has been a dead-to-me company for quite awhile. Not surprised.
[QUOTE=skylortrexle;52873112]True, however they all came way after the game came out and were never pushed in the game menus at all. I expect the next borderlands will be developed with MTs in mind instead of an after-release tack-on.[/QUOTE] That's fair. I can imagine them monetizing the Golden Key crates if they bring them back in a possible sequel.
RIP KSP. I'm sure they are already looking at how to microtransact it up... [editline]9th November 2017[/editline] [QUOTE=oskramorir;52873138]i hate videogames now, i guess i need a better hobby[/QUOTE] Try model railroading. Lot cheaper.
Video games make me want to die
Checked the Civ Reddit. Yep, they're going mad too.
Fuck this planet. Fuck off greedy cunts.
While it's disappointing that they're going this route. I'm sure there's plenty of ways around it. I never had to buy shark cards in GTA V, because I kept up with the latest money exploits. I'm sure Red Dead 2 will have similar exploits, assuming they're doing a model similar to GTA.
[QUOTE=thisguy123;52873004]Rate me dumb but I would rather some of those Xcom skins were In little MT packs rather than making a "full DLC" call the "Resistance Warrior Expansion" that just added punk-hair, spraypaint looking armour decals and a few tattos. Thats my biggest gripe with micro-transactions, they could be handy they could be nice ways to add little bits of content little by little so people can pick and choose, but nah gotta bundle it into mutlipacks so if you want that tuxedo or eyepatch you gotta buy it with the rainbow farting unicorn, the floppy dildo helmet and the gimp-suit. Or worse still buy a lootbox that might contain any of those things and lie down crying after your third fucking floppy dildo hat in a row.[/QUOTE] There is no way in hell they'll be sensible with it thats my point, it won't be a pack of items like capnbubs pack for £2.50 or what have you. It'll be the same size if not smaller than their current in house MT marketed at £7.99 if not higher. 50 pence of which makes it's way to the person who actually made the item, the rest of it will go in 2K's coffers like they're a charity in desperate need. This is the problem with the system of paid mods, publishers will market it as a way to intice modders to make things / prolong the life of a game and rewarding them. When in reality it'll just exploit the ever loving fuck out of us all. Money for nothing if you will. And this is without the issue of Horse armour, or especailly in Xcom's case, copywrite because all the ported models and sound packs. It's a fucking nightmare waiting to happen, and im not looking forward to it.
[QUOTE=WhyNott;52872497]This probably also means death of the mods, since mods could be used to unlock microtransactions[/QUOTE] Take Two already tried to kill mods and look how that turned out. A huge shitstorm
[QUOTE=RichyZ;52872523]Hardly, Publishers are still needed to fund AAA big budget games and put shit on store shelves, theyre doing this because its incredibly profitable, nothing more[/QUOTE] I've seen this reliance on DLC and microtransactions coming ever since Steam and other distributors started reliably offering massive discounts on even new games. Pre-order bonuses and other exclusives are an attempt to secure week-one sales, but profitability after release has plummeted as gamers who aren't willing to buy on the release date hold out for a 50+% off sale. So predictably they're turning to secondary income sources. In particular, they're targeting their most profitable demographic: the people who bought in week 1, who have both disposable income and interest in the game. I think we're seeing the very beginning of a stratification into two markets: The AAA experience is high-launch-cost and supplemented by DLC and microtransactions to offer a lot of content at a very high price point, whereas indie gaming and smaller publishers offer self-contained, cheaper experiences.
The game industry is dead and you can thank Valve for popularizing this trash.
GTA V was the only game I ever pre-ordered, never again. It was clear that the singleplayer was nowhere near the quality it should've been, and while I can't claim to know what happened behind the scenes, I have a strong suspicion the focus on Online had a lot to do with it.
It's pathetic that I was so legitimately surprised when Mario Odyssey had no "loot boxes" or anything like that. Nintendo seems to be the only big publisher not being completely anti-consumer, but I don't have much hope for even them staying out of the loot box game for long.
[QUOTE=Meller Yeller;52873671]It's pathetic that I was so legitimately surprised when Mario Odyssey had no "loot boxes" or anything like that. Nintendo seems to be the only big publisher not being completely anti-consumer, but I don't have much hope for even them staying out of the loot box game for long.[/QUOTE] that's what the mobile games are for even then the games are still pretty decent compared to most mobile games
[QUOTE=RenegadeCop;52873716]Amiibos[/QUOTE] Oh yeah, I honestly forgot about those. I guess they don't feed into the virtual gambling aspect at least though. My vision for them doing that is releasing a Mario "?" block amiibo that acts as one separate lootbox for each one you buy.
[QUOTE=RenegadeCop;52873792]That's true, they don't prey on gambling addictions. Did the new Mario even support them?[/QUOTE] A lot offer small bonuses (coins, health, etc) and a few give costumes. But unlike Zelda at least, the costumes are also unlockable in-game without them.
[QUOTE=glitchvid;52872501]RDR2 is going to sell like hotcakes. The gaming community as a whole has shown it literally cannot stop buying lootboxes, unfinished bug ridden "early access" games, and over-marketed soulless trash.[/QUOTE] People need to start spending their free time playing with squirrels like in the good old days, that'll show these gaming corporations. Although they might just start selling hats for squirrels.
[QUOTE=1/4 Life;52873579]The game industry is dead and you can thank Valve for popularizing this trash.[/QUOTE] Ah yes, forgot about Valve. I believe Valve is an anomaly. They were among the first, if not the very first western company to do not only the wide-scale digital distribution thing, but also to introduce microtransactions (albeit luckily cosmetic only). They now occupy 75% of the global market for this shit and thus are among the bigger retailer/publisher hybrid names still around while at the same time being an independent studio. A privately owned company. Gabe has never had to put Valve shares up for sale on any market, thus avoiding the entire cancer that is balancing principles and investor demands. Valve is blessed in that they stay afloat and get fat off Steam alone, and once they included microtransactions for their titles, as did a lot of smaller studios who publish through Valve, the money pipe turned into a storm drain. Valve are effectively immune to problems faced by the entire industry at large. EXCEPT they are lazy and have settled on just that - sitting on their gold like a fat, lazy Smaug. They have forfeited releasing IP titles and much of anything else really. Artifact doesn't even count. A card game? Get real.
yeah, Take Two can once again [i]take two[/i] up their greedy ass this is exactly the kind of 'fuck consumers' shit that encourages piracy like right now i'm feeling a major urge to just pirate GTA 6 when it's eventually released just to make sure that those ass goblins at T2 won't get half a fucking dime from my pocket
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