EA killed Visceral because they weren't sure if their Star Wars linear game would make a profit
101 replies, posted
[QUOTE=Tuskin;52932987]Rumour is the cost of the Star Wars licence was so much, that the amount of money they're making off the Star Wars games they've released so far hasn't been enough to cover it yet.[/QUOTE]
Star Wars Battlefront sold 14 million copies by March last year. They made just over 1 [b]billion[/b] dollars in profit last year. [url=https://www.gamespot.com/articles/star-wars-battlefront-ships-14-million-copies-as-e/1100-6439676/]Please stop making excuses for EA's greed in every Star Wars thread.[/url]
[QUOTE=Janus Vesta;52933098]Star Wars Battlefront sold 14 million copies by March last year. They made just over 1 [b]billion[/b] dollars in profit last year. [url=https://www.gamespot.com/articles/star-wars-battlefront-ships-14-million-copies-as-e/1100-6439676/]Please stop making excuses for EA's greed in every Star Wars thread.[/url][/QUOTE]
it literally isn't a star wars thread if tuskin isn't apologizing for something fucked up they did
[QUOTE=Tuskin;52932987]Rumour is the cost of the Star Wars licence was so much, that the amount of money they're making off the Star Wars games they've released so far hasn't been enough to cover it yet.[/QUOTE]
Oh my fucking god, they're literally telling investors that they don't need extra money to be fine and you're still defending them
Why do I have a nagging feeling that this was partially retaliation for the retaliation of Dead Space 3's crafting system being monetized?
I wonder what it would take to kill EA?
[QUOTE=SeamanStains;52933144]I wonder what it would take to kill EA?[/QUOTE]
Common sense.
[QUOTE=SeamanStains;52933144]I wonder what it would take to kill EA?[/QUOTE]
The entire European poplulation standing up and going "Y'know, maybe we don't need to buy that new FIFA"
[QUOTE=Janus Vesta;52933098]Star Wars Battlefront sold 14 million copies by March last year. They made just over 1 [B]billion[/B] dollars in profit last year. [URL="https://www.gamespot.com/articles/star-wars-battlefront-ships-14-million-copies-as-e/1100-6439676/"]Please stop making excuses for EA's greed in every Star Wars thread.[/URL][/QUOTE]
Uh I wasn't making an excuse. I was stating a rumour.
[editline]29th November 2017[/editline]
[QUOTE=Zeos;52933107]Oh my fucking god, they're literally telling investors that they don't need extra money to be fine and you're still defending them[/QUOTE]
I'm not defending them. I was bitching at them in the cosmetics thread.
[editline]29th November 2017[/editline]
[QUOTE=gk99;52933083]I fucking hope so. This wouldn't have been the second time they've paid for exclusivity rather than competing and thus created a monopoly on games that could be so much better if made by someone else.[/QUOTE]
Disney should have just handed out the licence to different companies rather then just a single publisher.
The game would have made money. It's a Star Wars game. Virtually anything they could have made probably would have made it's money back just because it's a fucking Star Wars game. That's the power of that brand.
I think the reality is that the industry is at a point of such greed that 'making money' isn't enough. A game that makes good or even great profits is still going to be considered a failure if it doesn't make 'call of duty money' and doesn't have the potential to be stuffed with microtransactions the same way a multiplayer shooter or an open world game does.
Again as much as devs play the "we're so poor we need a hand out in the form of a $120 purchase and additional microtransaction purchases" bullshit the reality is they're rolling in fucking money with microtransactions and they're not going anywhere. They're not even going anywhere with Battlefront 2, they'll be back. This is the new games industry and I hope it fucking crashes by pushing too many microtransactions for too long in too many games.
[QUOTE=Tuskin;52932987]Rumour is the cost of the Star Wars licence was so much, that the amount of money they're making off the Star Wars games they've released so far hasn't been enough to cover it yet.[/QUOTE]
I could see this being a valid reason if they base all of their risk assessment off of the idea that they will sell a bare minimum number of copies. Like, if it costs so many millions of dollars to produce a game, and then so many hundreds of thousands for the license (or however much LucasFilm and Didney want from them), then let's say that it costs $10 million to make a AAA star wars game (actual number is probably several times higher).
If they sell copies at $60, then they must sell at least 170k copies to make any profit. And since EA wants to bankroll entire studios for several years off of one game's sales, let's say they have to make at least 3x the budget back. Selling half a million copies of a new series within Star Wars, from a studio that hasn't undertaken anything of this magnitude before, is a huge risk indeed. This game was singleplayer, had a contained story that likely didn't have much wiggle room, and likely wasn't enough of an open world to warrant the kind of replayability that Elder Scrolls or Borderlands have. While we may never know exactly what progress had been done on the game, or where its design would have taken it, it is clear that EA and Lucasfilm saw the financial risks of such an undertaking and pulled out when they lost faith.
Closing the studio down is definitely unwarranted, however, as they still had a lot of talent and experience and would have been well-suited for helping with other projects, especially for post-launch content on Battlefront II. That would have taken a lot of pressure off of DICE to allow them to start early work on their next title. But what is done is done. EA adds another body to the mass grave of esteemed developers, and the world is disappointed in having an anticipated game taken away before they even got to see any of it. The cycle continues.
[i]"Didn't look financially viable"[/i] aka "singleplayer games just don't make the same amount of money that multiplayer games do." I know EA is a business and money is money, but literally all they pay attention to are sales figures and nothing else.
It is clearly a bullshit excuse for cancelling the game and and closing down the studio.
you know what the biggest fuckin travesty is is that EA has the star wars license and they've done fuck all with it
[QUOTE=God of Ashes;52933300]you know what the biggest fuckin travesty is is that EA has the star wars license and they've done fuck all with it[/QUOTE]
??? We got two beautiful games.
[QUOTE=Tuskin;52933308]??? We got two beautiful games.[/QUOTE]
Beautiful disasters?
Sure, why not. I'm super pissed with the handling of Battlefront, the second game (in terms of content) should've been the standard from the start. It's embarrasing how much they're fucking it up.
[QUOTE=Tuskin;52933308]??? We got two beautiful games.[/QUOTE]
EA got the license in 2013 and the most they can put out are two deeply and miserably flawed (graphically beautiful) games. are you calling that a success story
[QUOTE]EA is currently trying to help those developers who lost jobs as part ofm the change to find new roles either inside or outside EA, but Jorgensen again reaffirmed today that there would be layoffs as part of the process. [/QUOTE]
like wtf, trying to help the developers who lost jobs, yeah you know thing that you caused, you could've just taken the game away from them and let the company go and do their own thing, let them survive on their own...
What are they talking about "people don't want linear games as much as they did 5 or 10 years ago", STOP with this "You think you want it but you don't" crap.
I miss linear games being the mainstream focus, even with good open world games i still rarely ever finish them.
[QUOTE=Antimuffin;52933008]Didn't they just recently tell shareholders that it doesn't matter if their games have microtransactions?[/QUOTE]
Clearly that isn't the case as sales are down drastically from Battlefront 2015 :v:
The Deadspace microtransactions weren't that profitable either, I think they jumped the gun and assumed that with the popularity of Overwatch loot boxes the time was ripe to introduce them to games outside their sports lineup.
So it entirely backfired, and they just more than likely prematurely shelved a game on the perception that they needed micro-transactions in all of their games that the public will no longer tolerate.
[QUOTE=Tuskin;52933308]??? We got two beautiful games.[/QUOTE]
Oh my god you're actually delusional. The only good thing that the first game did was look good and sound good. It was a $120 XBLA game that genuinely felt less developed than say, Battlefield Bad Company Vietnam. It had no content, shit balancing (Once you hit level 13 and unlocked the bounty hunter trait, congrats, you've now ruined the game for anyone else in the server) and had the awful, awful star card pickup bullshit that turned every match into a shitshow of spamming abilities, items and heroes.
Second one? Ok gameplay, terrible campaign, terrible VA, super unbalanced maps, super unbalanced point system, no cosmetics save for three skins, two of which were pre-order bonuses, P2W gambling bullshit that makes people objectively better if they spend hundreds of dollars.
Like. Defend it. Fucking defend that shit.
[QUOTE=SeamanStains;52933144]I wonder what it would take to kill EA?[/QUOTE]
Exiling all soccer fans from the planet.
Or a lot of guns.
[QUOTE=Zeos;52933348]Oh my god you're actually delusional. The only good thing that the first game did was look good and sound good. It was a $120 XBLA game that genuinely felt less developed than say, Battlefield Bad Company Vietnam. It had no content, shit balancing (Once you hit level 13 and unlocked the bounty hunter trait, congrats, you've now ruined the game for anyone else in the server) and had the awful, awful star card pickup bullshit that turned every match into a shitshow of spamming abilities, items and heroes.
Second one? Ok gameplay, terrible campaign, terrible VA, super unbalanced maps, super unbalanced point system, no cosmetics save for three skins, two of which were pre-order bonuses, P2W gambling bullshit that makes people objectively better if they spend hundreds of dollars.
Like. Defend it. Fucking defend that shit.[/QUOTE]
I said they were beautiful.
I didn't say they were good.
It's like you don't read my posts.
[editline]29th November 2017[/editline]
[QUOTE=God of Ashes;52933323]are you calling that a success story[/QUOTE]
Not at all.
But they didn't do 'nothing'.
[QUOTE=Tuskin;52933356]I said they were beautiful.
I didn't say they were good.
It's like you don't read my posts.
[editline]29th November 2017[/editline]
Not at all.
But they didn't do 'nothing'.[/QUOTE]
Now you're baiting since you know he meant good games, not just [I]~beautiful~[/I]
[QUOTE=Van-man;52933366]Now you're baiting since you know he meant good games, not just [I]~beautiful~[/I][/QUOTE]
I didn't know that at all. All I saw was 'they've done fuck all with it'
Tuskin you responded to a post that said "they've done fuck all with the license" that was clearly meant to be pejorative towards BFI & II with "we got two beautiful games"
nobody wants beautiful games. people want GOOD games
[QUOTE=LZTYBRN;52933373]people want GOOD games[/QUOTE]
Same here.
What they did with BF2 is a damn shame. It is fun game, but the Starcards and random progression is a downright disaster.
I've put off playing MP until they change it. If they never change it, well I guess I'm not playing MP again.
give us SW1313 you fucking hacks
[QUOTE=Tuskin;52933370]I didn't know that at all. All I saw was 'they've done fuck all with it'[/QUOTE]
Because they have. I don't care how pretty they are, Battlefront 1 was awful and Battlefront 2 is a merely okay game thoroughly crippled by a dogshit progression system.
Here are all the EA Star Wars games.
[QUOTE]Star Wars The Old Republic
Star Wars Galaxy of Heroes
Star Wars Battlefront
Star Wars Battlefront 2
[/QUOTE]
It would be kind to say they have done fuck-all with the license. I'd go a step further and say EA has outright diluted the Star Wars video game experience with a mediocre WoW clone, a mobile game, and two shooters. One of which has no content and the other which has all of its content locked behind lootcrates.
[QUOTE=Raidyr;52933396]which has all of its content locked behind lootcrates.[/QUOTE]
Depends on your definition of content.
I wouldn't call Star Cards content.
I would call locking the heroes content.
[QUOTE=Tuskin;52933403]Depends on your definition of content.
I wouldn't call Star Cards content.
I would call locking the heroes content.[/QUOTE]
Star Cards are clearly content they give you tangible gameplay advantages are you serious.
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