• EA killed Visceral because they weren't sure if their Star Wars linear game would make a profit
    101 replies, posted
[QUOTE=Raidyr;52933404]Star Cards are clearly content they give you tangible gameplay advantages are you serious.[/QUOTE] They're not content, they're game altering items. Again, depends on your definition of content. Content to me is maps, weapons and characters etc. Starcards shouldn't be in boxes either. Nothing should be in boxes. Not even cosmetics. If they sell cosmetics they should be a straight up purchase.
[QUOTE=Tuskin;52933380]Same here. What they did with BF2 is a damn shame. It is fun game, but the Starcards and random progression is a downright disaster. I've put off playing MP until they change it. If they never change it, well I guess I'm not playing MP again.[/QUOTE] I think the point being brought up is that simply offering "beautiful games" as a comment seems like a tacit defense to just about anyone that reads it, and when you later fold to agree to the point about "good games" it kind of makes it seem even more like that.
[QUOTE=HumanAbyss;52933410]I think the point being brought up is that simply offering "beautiful games" as a comment seems like a tacit defense to just about anyone that reads it, and when you later fold to agree to the point about "good games" it kind of makes it seem even more like that.[/QUOTE] That wasn't my intention.
[QUOTE=Tuskin;52933408]They not content, they're game altering items. Again, depends on your definition of content. Content to me is maps, weapons and characters. Starcards shouldn't be in boxes either. Nothing should be in boxes. Not even cosmetics. If they sell cosmetics they should be a straight up purchase.[/QUOTE] That isn't what content is as a definition as I've ever heard it. The games contents are it's "content". The sum of the actual in game systems and elements designed to result in _____ play experience, it includes maps weapons and characters as well as many more things like systems and rewards.
[QUOTE=Tuskin;52933172] I'm not defending them. [/QUOTE] [QUOTE=Tuskin;52933308]??? We got two beautiful games.[/QUOTE] Alright that's it gET THE FUCK OUTTA HERE [highlight](User was permabanned for this post ("What a way to earn yourself a perma. Telling a user to get out of a thread." - Kiwi))[/highlight]
[QUOTE=Tuskin;52933380]Same here. What they did with BF2 is a damn shame. It is fun game, but the Starcards and random progression is a downright disaster. I've put off playing MP until they change it. If they never change it, well I guess I'm not playing MP again.[/QUOTE] The thing is that you made a statement saying we got two beautiful games to counter an argument of EA having done fuck all with the license in these years and it looks like you are on EA's defence. It's not a good counter argument. Everybody knows that the EA Battlefront titles are visually beautiful, but as a [I]game[/I] they are sure as hell not beautiful as evidenced by overall gaming community reaction and our fellow Facepunchers. On topic of EA and games - they did some mobile decent mobile games - Galaxy of Heroes, Force Arena and Commander(ehhh ok this one isn't worth mentioning). Galaxy of Heroes is my favourite of three, perfect game to spend 30-40 min a day on to get some stuff done and (slowly) progress, [B]however[/B], recent updates have also started to focus on requiring people to pay for specific characters to get best rewards which is a bummer, and feels a bit like this has something to do with lootbox progression fiasco.
I thought we were getting fucking sick of how every new AAA game must be open world without any justification, but I guess EA disagrees.
[QUOTE=Talvy;52933428]I thought we were getting fucking sick of how every AAA game must be open world without any justification.[/QUOTE] Well this wasn't going to be open world if I understand correctly. [editline]29th November 2017[/editline] [QUOTE=xalener;52933422]Alright that's it gET THE FUCK OUTTA HERE[/QUOTE] But I wasn't defending them. They made two (apparently actually 5) games since they got the licence. I just misunderstood what they meant.
[QUOTE=Tuskin;52933408]They're not content, they're game altering items. Again, depends on your definition of content. Content to me is maps, weapons and characters etc. Starcards shouldn't be in boxes either. Nothing should be in boxes. Not even cosmetics. If they sell cosmetics they should be a straight up purchase.[/QUOTE] If it's in the game and it affects gameplay it's content. I don't really think this is an ambiguous or contentious definition of "content". Stop getting wrapped around the axles over semantics. The point of my post was that the vast majority of multiplayer gameplay affecting items are locked behind a slot machine, one that is horribly rigged against the player and requires considerable time investment to even get a chance at the content you want. [editline]29th November 2017[/editline] I mean we could just cut straight to the point and talk about how the only EA Star Wars game with over a 75 metacritic score is SWTOR, an MMO that the vast majority of game reviewers likely played for less than 20 hours. Everything just comes back around to the fact that EA has indeed done nothing with the Star Wars license but make mediocre games that no one wants to buy and play.
...Game altering items are now not content. But okay even by that definition Tuskin. Guess what. You're wrong. There are alternative abilities in the chest. Abilities that, no shit, some are completely different weapons like blaster cannons instead of heavy machine guns. Sure they're 'game altering' but even by.your.own.bullshit.definition they are different content that plays differently outside of stat buffs.
[QUOTE=Raidyr;52933441]I mean we could just cut straight to the point and talk about how the only EA Star Wars game with over a 75 metacritic score is SWTOR, an MMO that the vast majority of game reviewers likely played for less than 20 hours. Everything just comes back around to the fact that EA has indeed done nothing with the Star Wars license but make mediocre games that no one wants to buy and play.[/QUOTE] Hopefully this causes Disney to rethink their deal with EA when it ends. [editline]29th November 2017[/editline] Although, allegedly Disney knew exactly what EA was doing and didn't care, because money. If that is true, then EA would really need to screw up even worse. Get Disney into really hot water.
[QUOTE=Tuskin;52932987]Rumour is the cost of the Star Wars licence was so much, that the amount of money they're making off the Star Wars games they've released so far hasn't been enough to cover it yet.[/QUOTE] Does EA pay you or something? Seems you defend them in every thread.
[QUOTE=chunkymonkey;52933508]Does EA pay you or something? Seems you defend them in every thread.[/QUOTE] I'm not defending them. I was stating a rumour. In fact I'm doing the exact opposite if you read my other posts in this thread and the last 2 weeks.
Who gives a fuck how pretty the games are when they immensely regressed in gameplay, content, fun and stability compared to the 2005 Battlefront game, and their business model is the equivalent of Andrew Wilson driling you new asshole with a lasersaber. Nobody played Battlefront 2 for the graphics at the time, there's nothing original about them, it's just the movies designs but worst looking because of the technical limitations. The Star Wars theme carries the game on its own.
[QUOTE=Tuskin;52933511]I'm not defending them. I was stating a rumour. In fact I'm doing the exact opposite if you read my other posts in this thread and the last 2 weeks.[/QUOTE] You're like Certain Facepunch Users, where you open with a really mild criticism and spend the rest of the thread trying to subtly and defensively praise the bad guys.
[QUOTE=Tuskin;52933511]I'm not defending them. I was stating a rumour. In fact I'm doing the exact opposite if you read my other posts in this thread[/QUOTE] You sure are wording it really REALLY weirdly then. Almost like a PR person trying to change course of discussion.
[QUOTE=Van-man;52933530]You sure are wording it really REALLY weirdly then. Almost like a PR person trying to change course of discussion.[/QUOTE] Then why would I bitch about crates and starcards? [editline]29th November 2017[/editline] I'm not going to lie. I like Battlefront 2 and I find it fun. But the current progression system is trash, star cards are OP and RNG crates need to die. Like I haven't been hiding that. I never said (in the last 2 weeks) that any of that was a good thing. [editline]29th November 2017[/editline] I haven't touched MP in a week, I've only been playing Arcade once and a while.
Remember when games were made so people could have fun playing them and no one had to worry about suits shooting your company in the face because it wasn't 'marketable'?
[QUOTE=Eva-1337;52933588]Remember when games were made so people could have fun playing them and no one had to worry about suits shooting your company in the face because it wasn't 'marketable'?[/QUOTE] [t]https://i.imgur.com/GMPdt4A.png[/t] I wasn't born yet.
I don't always agree with Tuskin on everything but comparing him to Certain Facepunch Users is kinda silly. He just has a bit more [IMG]https://facepunch.com/fp/ratings/rainbow.png[/IMG] outlook on it The game is fun, but sadly marred by the biggest bestest worst lootcard system I've seen with my own eyes, like I've played mobile idler games with more feeling of progression than what BF2 has.
Still haven't gotten that Darth Maul game. It would've been so edgy and dumb, just the way I like my Star Wars.
[QUOTE=Eva-1337;52933588]Remember when games were made so people could have fun playing them and no one had to worry about suits shooting your company in the face because it wasn't 'marketable'?[/QUOTE] Take me to that timeline, because that was never this one.
[QUOTE=kilerabv;52933707]Take me to that timeline, because that was never this one.[/QUOTE] pong
Everything EA has done with the Star Wars licence would have been improved had they simply not been involved. I absolutely loved SWTOR, I loved being able to play through stories centred around Imperial/sith protagonists and I think it has some of the best writing bioware has put out in years. But that doesn't change the fact that it's a superb idea for a [i] single player, Co-op at best[/i] RPG with an entire redundant wow-clone mmo tacked onto the side of it. Imagine if, instead of trying to break into the mmo market in a doomed attempt at stealing wow's playerbase, they had just got bioware working on knights of the old republic three?. EA's star wars games are always excellent concepts that wind up being let down, or even utterly ruined, by cynical cash-grabbing.
Look, I hate Konami as much as the next guy. However I do reserve another special chair of hate just for EA.
[QUOTE=booster;52932966]Can't someone hire the old Visceral team and let them create a proper Dead Space game? That universe was too cool to just let die like that.[/QUOTE] At least in name, that'll most likely only happen if EA dies completely. That in turn will most likely only happen through significant legislation against randomised microtransactions, so write to your representatives and community leaders (whether they've already announced something along those lines or not. If they did, you can always say that you support them in their decision).
[QUOTE=Tuskin;52933408]They're not content, they're game altering items. Again, depends on your definition of content. Content to me is maps, weapons and characters etc. Starcards shouldn't be in boxes either. Nothing should be in boxes. Not even cosmetics. If they sell cosmetics they should be a straight up purchase.[/QUOTE] You're either 12 or have serious issues. Semantics has no place in defending predation and screwing customers out of money that would pay for your product just fine, and the amount of disparate posters reaching the same conclusion isn't matter of hivemind, it's because EA is in the objective wrong.
Maybe eventually not buying shitty videogames will become just as much of a common knowledge as not putting your hand on a burning stove and this endless cycle of AAA exploitation upon casual gamers will stop. The problem is that these people are essentially taking advantage of ignorance, and no one teaches people at schools how to determine if something is good or shit or exists to just steal your money, then again if that was taught in colleges then most of them would probably get torched. I honestly feel that it should probably be illegal for sports games to make money unless they have a highly original artistic spin on them, it's like the most effortless idealess cash grab I can think of. "Hurr durr let's take a popular sports game and change literally zero shit about it and make it virtual!"
[QUOTE=Eva-1337;52933588]Remember when games were made so people could have fun playing them and no one had to worry about suits shooting your company in the face because it wasn't 'marketable'?[/QUOTE] Remember when games were made at least partially for the art of it? [quote=EA]“We are an association of Electronic Artists who share a common goal. We want to fulfil the potential of personal computing.” Can a Computer Make You Cry? “Right now, no one knows. This is partly because many would consider the very idea frivolous. But it’s also because whoever successfully answers this question must first have answered several others. Why do we cry? Why do we laugh, or love, or smile? What are the touchstones of our emotions? Until now, the people who asked such questions tended not to be the same people who ran software companies. Instead, they were writers, filmmakers, painters, musicians. They were, in the traditional sense, artists. We’re about to change that tradition. The name of our company is Electronic Arts. Software worthy of the minds that use it. We are a new association of electronic artists united by a common goal—to fulfill the enormous potential of the personal computer. In the short term, this means transcending its present use as a facilitator of unimaginative tasks and a medium for blasting aliens. In the long term, however, we can expect a great deal more. These are wondrous machines we have created, and in them can be seen a bit of their makers. It is as if we had invested them with the image of our minds. And through them, we are learning more and more about ourselves. We learn, for instance, that we are more entertained by the involvement of our imaginations than by passive viewing and listening. We learn that we are better taught by experiences than by memorization. And we learn that the traditional distinctions—the ones that are made between art and entertainment and education—don’t always apply. Towards a language of dreams. In short, we are finding that the computer can be more than just a processor of data. It is a communications medium: an interactive tool that can bring people’s thoughts and feelings closer together, perhaps closer than ever before. And while fifty years from now, its creation may seem no more important than the advent of motion pictures or television, there is a chance it will mean something more. Something along the lines of a universal language of ideas and emotions. Something like a smile. The first publications of Electronic Arts are now available. We suspect you’ll be hearing a lot about them. Some of them are games like you’ve never seen before, that get more out of your computer than other games ever have. Others are harder to categorize—and we like that. Watch us. We’re providing a special environment for talented, independent software artists. It’s a supportive environment, in which big ideas are given room to grow. And some of America’s most respected software artists are beginning to take notice. We think our current work reflects this very special commitment. And though we are few in number today and apart from the mainstream of the mass software marketplace, we are confident that both time and vision are on our side. Join us. We see farther.”[/quote] The fuck happened to that. I mean there are still games with artistic merit coming out like Cuphead and Hollow Knight and all that but it's purely from the indie scene. In the larger gaming scene it seems like things are all business without even the barest, slimmest touch of humanity anymore. There's no soul to big budget titles these days unless it carries a 'Nintendo' label on the cover. I honestly look back on Braid and get a sense of deep appreciation that didn't used to exist to see a game that was so thoroughly for the sake of gaming as an art form beyond anything else. I adore the extent that Braid exists not for money but just for the god damn [I]art[/I] of it.
You have to be really narrow-minded to think that the games industry isn't better than it's ever been. Yeah, the AAA scene mostly sucks right now outside of Bethesda-published games, but there's a whole universe of smaller and indie devs pouring their souls into games. Nobody's making you play or even pay attention to the big blockbusters. Plus, you can still play all the old games you want, and there's more of them playable all the time due to emulators. And let's face it, emulators are some of the most labor-of-love pieces of software out there. They aren't fun to make like a game and don't earn money, they're made purely for the love of an old system and its library.
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