• EA killed Visceral because they weren't sure if their Star Wars linear game would make a profit
    101 replies, posted
[QUOTE=AtomicSans;52934244]You have to be really narrow-minded to think that the games industry isn't better than it's ever been. Yeah, the AAA scene mostly sucks right now outside of Bethesda-published games, but there's a whole universe of smaller and indie devs pouring their souls into games. Nobody's making you play or even pay attention to the big blockbusters. Plus, you can still play all the old games you want, and there's more of them playable all the time due to emulators. And let's face it, emulators are some of the most labor-of-love pieces of software out there. They aren't fun to make like a game and don't earn money, they're made purely for the love of an old system and its library.[/QUOTE] While the indie market is hitting a bubble so quickly I'm surprised people haven't seen the stories of developers straight up leaving because they can't even get their foot in the door. The entire industry is hitting a breaking point, the AAA not doing anything and Indie getting so saturated that you basically can't even keep up with it. Then you throw in the scams, Steam's stupidity and even more and what you're left with is a fuckhotmess of an industry.
[QUOTE=Tuskin;52933532]Then why would I bitch about crates and starcards? [editline]29th November 2017[/editline] I'm not going to lie. I like Battlefront 2 and I find it fun. But the current progression system is trash, star cards are OP and RNG crates need to die. Like I haven't been hiding that. I never said (in the last 2 weeks) that any of that was a good thing. [editline]29th November 2017[/editline] I haven't touched MP in a week, I've only been playing Arcade once and a while.[/QUOTE] I'm not saying that you're a shill, but shills do exactly that (agree with public opinion for the less important things and then disagree on a few key points because it's a [I]super[/I] effective way to persuade people.
[QUOTE=AtomicSans;52934244]You have to be really narrow-minded to think that the games industry isn't better than it's ever been. Yeah, the AAA scene mostly sucks right now outside of Bethesda-published games, but there's a whole universe of smaller and indie devs pouring their souls into games. Nobody's making you play or even pay attention to the big blockbusters. Plus, you can still play all the old games you want, and there's more of them playable all the time due to emulators. And let's face it, emulators are some of the most labor-of-love pieces of software out there. They aren't fun to make like a game and don't earn money, they're made purely for the love of an old system and its library.[/QUOTE] The games industry is not in the best place it's ever been. Sure there are loads of indie titles but even the indie marketplace is not in the best place it's ever been. The only sense where gaming is 'the best it's ever been' is in the same sense that most things are, the privilege of being able to rifle through the past and enjoy all it's treasures. The AAA industry is shit town 3000 right now from a consumer standpoint. As someone who hates most DLC, and is completely intolerant of horse shit like microtransactions, season passes, and DRM, [I]and[/I] prefers physical media, it's god awful compared to the standards of the past. So much of a modern game is chopped out and sold back to you that it's sickening. I miss ye olden times when most games just did expansion packs if anything and you didn't worry about getting the complete and whole experience. The indie scene might have more games than ever but the indie scene is struggling under the oversaturation of it all. It's super hard to get noticed and there are some truly great games that you and I will never even know about because it got buried. They're also struggling because the near complete lack of curation on steam now means that the storefront is bloated with shovelware that steals spaces on the new releases page and fucks them over. I definitely appreciate the great indie titles that come out each year and you won't find a bigger advocate for retro gaming, indie titles and emulators than me, but this is hardly the best time gaming's ever had. Except the emulation front, that's the one thing that truly IS doing fantastic.
[QUOTE=coolgame8013;52932837]Your typical paranoid business suit making all of " Our decisions" for us. Do they know we don't want linear games anymore? Of course not, but that won't stop them guessing some more. - Honestly, if they really want people's attention, then they should go back to making games the way they were intended to be made. Of course the new thing likely won't sell trillions out the gate on the first try, but as we've seen in the past with franchises like The Elder Scrolls and Grand Theft Auto consistency and care will get even a passer by's interest. If EA wants people to care about what they have to offer, they have to take some risks and they have to keep their game's core message consistent and better.[/QUOTE] Do you really think EA cares about anything other than money?
[QUOTE=Rocâ„¢;52934587]Do you really think EA cares about anything other than money?[/QUOTE] That's why NFS World was sent into the ground, never to receive Canyons, or opening up the connector roads.
[QUOTE=AtomicSans;52934244]You have to be really narrow-minded to think that the games industry isn't better than it's ever been. Yeah, the AAA scene mostly sucks right now outside of Bethesda-published games, but there's a whole universe of smaller and indie devs pouring their souls into games. Nobody's making you play or even pay attention to the big blockbusters. Plus, you can still play all the old games you want, and there's more of them playable all the time due to emulators. And let's face it, emulators are some of the most labor-of-love pieces of software out there. They aren't fun to make like a game and don't earn money, they're made purely for the love of an old system and its library.[/QUOTE] The games industry is at a great spot and its getting better in some places, yet at the same time its also at the worst spot its ever been in all of its history, and its getting worse. But to say it is 'better than its ever been' is probably the most ridiculous thing I've heard all week. I'm going to be honest, there was never a time when the industry was at its best, unless you count the 80's and 90's where it was the wild west. There have always been ups and downs and there always will be. They aren't even hiding the fact that they're all business no passion. On the indie side there are fraudulent games that aren't even started yet on steam right now, and devs that tell customers to go kill themselves, there is a literal flood of scams on both steam and PSN, all for achievement/trophy farming. Tons of Indie devs used to aspire towards steam and now are ignored on that platform. On the AAA side EA is shitting the bed right now harder than any publisher has in the history of the games industry. Randy Pitchford lies in the faces of honest people and spits on their name. Bethesda, the devs, are cannibalizing the very core community that cares about their games for profit. There are simply a large number of publishers and developers that are absolutely following the easiest possible route to exploiting the psychology of its customer base to make as much money as possible. I'm a very quick person to be optimistic about the industry because I do believe that it is factually true that yes, some of the best games we've seen yet are coming out, but the flip side is that we are seeing the beginning of the worst part of the industry getting as big as it is. Yes, you have some of the most artful and incredible studios out there that are dedicated to their craft like Klei, Devolver Digital, Nintendo, and more, and they're producing the best content we have seen ever. Nintendo alone released one hell of a console and they're only kicking it off, and that's only one of the many successes that we're seeing. And the best part of that too? A Nintendo legend didn't die and leave a company in complete shambles, he left it a beloved hero to the industry and the company has extremely high hopes for the future. But to just say "Nobodies making you pay attention to X" is just a poorly thought out thing to say because it's ignoring the fact that even though this is a hopeful industry this is objectively a growing problem and will continue to be a potentially growing concern. Just ignoring it is what will make it become a standard. What happens when it overtakes the industry to the point where it's almost unavoidable, should I not worry because oh, I can just pay older games? I don't want to play older games, I want to play games that are modern and relevant and I can actually enjoy. I don't play older games because older games usually suck after they age. To top this all off though, here's the icing on the cake... a multi billion dollar company was selling a video game to children that very blatantly exploited gambling tendencies using a very well known IP that is marketed heavily towards children. You are kidding yourself if you're going to just brush that exploitation off with 'no ones making you play it' when anti-gambling groups are trying to get that practice banned and EA is pretending to be the good guy. This same company is using the biggest franchise we've seen yet and has a massive advertising campaign, meaning that yes, everyone is making me pay attention to it because its plastered everywhere. It's narrow minded to think that this alone isn't something to call the industry as a whole out, because the industry made this monster, and it has to sleep in bed with it. It's gotten so bad that the world took notice, and didn't like what it saw. [editline]30th November 2017[/editline] [QUOTE=Eva-1337;52933588]Remember when games were made so people could have fun playing them and no one had to worry about suits shooting your company in the face because it wasn't 'marketable'?[/QUOTE] Just to kind of further the positives on what I think about the industry, lets be real , as much as its getting worse, I think this statements becoming a little pointless because there are so many studios out there that are still absolutely passionate about what they do. Companies screwing devs over has always been an issue, just less of an obvious one. Even Nintendo has done pretty terribly in the past. I definitely say we shouldn't ignore shitheads like EA, they're the worst of it, but look at some of the incredible stuff that's being sold today. This steam sale I bought Ruiner, JYDGE, Immortal Redneck, and Quantum Conundrum, and they're all labors of love. They're all well made and they're just the tip of the iceberg of good shit we see that are designed to be fun. There are so many untouched devs out there that care about what they make that there will always be a part of the industry that is excellent.
[QUOTE=coolgame8013;52932837]Your typical paranoid business suit making all of " Our decisions" for us. Do they know we don't want linear games anymore? Of course not, but that won't stop them guessing some more. - Honestly, if they really want people's attention, then they should go back to making games the way they were intended to be made. Of course the new thing likely won't sell trillions out the gate on the first try, but as we've seen in the past with franchises like The Elder Scrolls and Grand Theft Auto consistency and care will get even a passer by's interest. If EA wants people to care about what they have to offer, they have to take some risks and they have to keep their game's core message consistent and better.[/QUOTE] You may want it, but industry analysts know what consumers as a whole want more than you do. And they know that consumers don't want this game enough for EA to make money. So it makes sense for EA to not develop an awesome game if its not going to make them money. [editline]30th November 2017[/editline] [QUOTE=mikerocks;52932949]It wouldn't have to be an economic decision if they would make games for people rather profits.[/QUOTE] But that's what they want lulz. Why would they as a company favor making kewl games over making money off of waht works. [editline]30th November 2017[/editline] [QUOTE=AaronM202;52933063]There are few companies i actively wish to go bankrupt, but EA is one of them.[/QUOTE] Too bad 4 u decisions like this are going to make them go the opposite from bankrupt.
[QUOTE=Mister Sandman;52934337]The AAA industry is shit town 3000 right now from a consumer standpoint.[/QUOTE] Remember the late 90s when AAA gaming was full of buggy, bad titles and there wasn't much of an online community to separate the wheat from the chaff? Remember the early 00s when everyone was cramming gimmicky new technologies (eg early physics, bloom) in games that looked pretty and wowed audiences in demos, but were mechanically empty? Remember the late 00s when grey and brown were the only colors you need, cover-based shooting was the sine qua non of gameplay, and microtransactions were beginning with dumb stuff like horse armor? I've been hearing 'AAA gaming is the worst it's ever been' for literally decades. It's the purest example of rose-tinted glasses, everyone remembers the standout titles from previous generations while focusing on the shovelware of the current generation. Edit: Oh, and this: [QUOTE=Mister Sandman;52934337]As someone who hates most DLC, and is completely intolerant of horse shit like microtransactions, season passes, and DRM, and prefers physical media, it's god awful [B]compared to the standards of the past.[/B][/QUOTE] SecuROM and Starforce? Horse armor? Monthly subscriptions for online games? Mandatory patching to play online, in the days of dial-up? Anti-copy DRM that would trip if your CD is scratched? Games that, accounting for inflation, cost $90-120 and rarely got discounted? When exactly do you have in mind when you say 'the standards of the past'? [editline]30th November 2017[/editline] I don't miss needing to buy a magazine to know what games were good or try a demo, or running into game-breaking bugs and having to go to Usenet to find a solution, or the absolute clusterfuck of games not working because they needed specific hardware (what do you mean, my card doesn't support Shader Model 3.0?), or games sold in retail never being discounted below launch price, or having to worry about how many activations I've used up before my game stops working, or needing to install crap like Games For Windows Live just to use multiplayer services. I think a lot of gamers don't really appreciate how much the industry has changed for the better over the years. Exploitative, shitty companies have always existed (for that matter, EA has always been this way, anyone else remember [url=http://ea-spouse.livejournal.com/274.html]EA spouse[/url]? That was [b]2004[/b]), and they've always used exploitative, shitty practices to turn a quick buck, but gaming as a whole is more user-friendly and consumer-empowering than it's ever been.
[QUOTE=catbarf;52934829]Remember the late 90s when AAA gaming was full of buggy, bad titles and there wasn't much of an online community to separate the wheat from the chaff? Remember the early 00s when everyone was cramming gimmicky new technologies (eg early physics, bloom) in games that looked pretty and wowed audiences in demos, but were mechanically empty? Remember the late 00s when grey and brown were the only colors you need, cover-based shooting was the sine qua non of gameplay, and microtransactions were beginning with dumb stuff like horse armor? I've been hearing 'AAA gaming is the worst it's ever been' for literally decades. It's the purest example of rose-tinted glasses, everyone remembers the standout titles from previous generations while focusing on the shovelware of the current generation. Edit: Oh, and this: SecuROM and Starforce? Horse armor? Monthly subscriptions for online games? Mandatory patching to play online, in the days of dial-up? Anti-copy DRM that would trip if your CD is scratched? Games that, accounting for inflation, cost $90-120 and rarely got discounted? When exactly do you have in mind when you say 'the standards of the past'? [editline]30th November 2017[/editline] I don't miss needing to buy a magazine to know what games were good or try a demo, or running into game-breaking bugs and having to go to Usenet to find a solution, or the absolute clusterfuck of games not working because they needed specific hardware (what do you mean, my card doesn't support Shader Model 3.0?), or games sold in retail never being discounted below launch price, or having to worry about how many activations I've used up before my game stops working, or needing to install crap like Games For Windows Live just to use multiplayer services. I think a lot of gamers don't really appreciate how much the industry has changed for the better over the years. Exploitative, shitty companies have always existed (for that matter, EA has always been this way, anyone else remember [url=http://ea-spouse.livejournal.com/274.html]EA spouse[/url]? That was [b]2004[/b]), and they've always used exploitative, shitty practices to turn a quick buck, but gaming as a whole is more user-friendly and consumer-empowering than it's ever been.[/QUOTE] Oh absolutely there were flaws. There were greedy companies doing shitty things with DRM to physical copies. I remember owning a few games that used the shitty system of limiting your activations. There were games turned out for a quick buck (let's be honest the vast majority of 3D platformers were thinly veiled attempts to recreate Sonic the Hedgehog with a generic furry mascot). The indie gaming scene by and large did not exist until the late 2000s. I hated the flood of WW2 games and then Gears of War knockoffs. What console you happened to buy still tended to have a huge affect on what games were available to you to play. Although funnily enough I was never really bothered by MMO subscription fees. But the only one that would really give me [I]thorough[/I] pause for thought is the lack of indie games. I didn't have to worry about my games being glorified casinos back in the day. Or having content that either should have been but was missing [I]or[/I] was straight up cut out from the complete game and then sold back to me. You couldn't steal someone's entire game library without breaking in to their house. Horse armor is a landmark in shitty content, sure, but it was a laughing stock in it's day. Horse armor equivalents now litter the whole damn industry. There are benefits and cons to both. But when it comes down to it I still prefer the industry of the 2000s with all it's problems than the industry of today. Hell even 3 or 4 years ago I vastly prefer [I]that[/I] games industry than the one we're putting up with now. I can't even find more than like 2 games from the AAA industry that I would find worth playing now.
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