A PlayerUnknown's Battlegrounds player was falsely banned for stream sniping
125 replies, posted
[QUOTE=Mr. Someguy;52520849]He's a very skilled and aggressive player and people like to watch those players because it's more entertaining than watching someone get maybe one kill before dying, or dropping into a corner of the map and keeping to themselves. The downside is aggressive players like him are often also cocky and egotistical.[/QUOTE]
I've watched him since the beginning and it was sad to see him become more and more of an ass. He seemed super humble at first and nearly every time he died he would say GG and explain what he did wrong, but that stopped a long time ago. He goes on tirades for up to an hour whining about what his chat is doing when he barely even pays attention to it
[QUOTE=mopman999;52520934]This isn't true. They are adding micro-transactions yes, but they are also adding 2 new free crates. Doesn't make it any better but [B]it's not like you're going to have to pay for free skins now or something.[/B][/QUOTE]
You will absolutely need to do this. The free crates will require money to open too.
The best part is that the streamer [I]was[/I] getting streamsniped by another person, but his dumbass viewers thought he was talking about the innocent dude when he started complaining again.
[QUOTE=WillerinV1.02;52520975]You will absolutely need to do this. The free crates will require money to open too.[/QUOTE]
[quote]We have implemented a very basic key and crate system for this test. You can use your Battle Points (BP) to buy the crate on the REWARDS page. While the Wanderer Crate and the Survivor Crate will be free to open, the Gamescom Invitational Crate can be opened with a key which you can buy for $2.50 each.[/quote]
They're all bought with the in-game currency (you get this by winning and playing games), only 1 costs money to open.
[url]http://steamcommunity.com/games/578080/announcements/detail/1438189263188767278[/url]
Grimmmz sounds like the biggest bitchboy lmao
[editline]30th July 2017[/editline]
Like if he caused a real fight he'd just cry about how the other guy cheated
[QUOTE=Rocâ„¢;52518819]Unrelated
That one guy you're talking about killed a random matchmaking guy who probably took it the wrong way and reported him, or people saw the stream and reported.
I have TKd and been TKd and never got banned, and so has Dunkey. I'd imagine it only happens if its clearly on purpose and with malicious intent.
I dont know how they banned the guy for stream sniping, but if he really did it, I wouldn't blame them for doing so.
It's more of a problem for Twitch really. There should be a delay.[/QUOTE]
There was a guy who team killed a random squad mate who joined him and his buddies after the random team killed his buddies and tried to kill him. He reported the guy and they banned both him and the random.
[editline]29th July 2017[/editline]
[QUOTE=mopman999;52521211]They're all bought with the in-game currency (you get this by winning and playing games), only 1 costs money to open.
[url]http://steamcommunity.com/games/578080/announcements/detail/1438189263188767278[/url][/QUOTE]
They've mentioned that the free crates will go away after the game leaves early access.
[QUOTE=Del91;52521454]
They've mentioned that the free crates will go away after the game leaves early access.[/QUOTE]
Oh right I wasn't thinking about that for some reason. To be fair they did say that way before this whole update controversy though
[QUOTE=Del91;52521454]There was a guy who team killed a random squad mate who joined him and his buddies after the random team killed his buddies and tried to kill him. He reported the guy and they banned both him and the random.[/QUOTE]
The way they handled this was completely shitty too. When a few people tried asking questions in the official discord they were banned. One of the community managers basically said the solution was to never queue with randoms
[QUOTE=mopman999;52521481]Oh right I wasn't thinking about that for some reason. To be fair they did say that way before this whole update controversy though
[/QUOTE]
As far as I'm aware, they never implied you'd one day be completely restricted from the customization system without paying money. If they were going to do that they shouldn't have given us customization in the first place, it's literally restricting a feature after we paid for the game.
In fact they promised they wouldn't touch monetization while in early access and here we are.
[QUOTE=WillerinV1.02;52521489]As far as I'm aware, they never implied you'd one day be completely restricted from the customization system without paying money. If they were going to do that they shouldn't have given us customization in the first place, it's literally restricting a feature after we paid for the game.
In fact they promised they wouldn't touch monetization while in early access and here we are.[/QUOTE]
You're right, they implied there would be crates, but not completely removing free stuff. The way they're handling this is extremely shit too. If they actually wanted to make it similar to CS:GO, they would add a collection of free skins that you could get after a match
[QUOTE=Kaelnukem;52519731]
[img]https://pbs.twimg.com/media/Cts4Iy4UIAESnaw.jpg[/img][/QUOTE]
his fake persona is fucking obnoxious and doesn't excuse him acting like a moron, especially when he openly tweets that he'll break the rules as much as he wants
playerunknowns tweet was dumb but I don't see how that matters when it's his own personal account and wasn't even the reason he got banned for
[QUOTE=Kaelnukem;52519216]They would've saved face if they had showed the evidence that was provided to ban the player.
This is a different streamer, who says he got 15 players banned for stream sniping.
[url]https://clips.twitch.tv/BetterBovineCobraImGlitch[/url]
However, this guy has a habit of crying wolf every time he dies in the game, so who is to say how many innocent players get screwed by entitled power-hungry streamers?
Let's also not forgot that this is the same game where another streamer got banned for teamkilling, who then went on Twitter to whine, which resulted in the creator of PUBG sperging out on Twitter.
[img]https://www.dpsvip.com/upload/20170719/6363608344321810237988319.png[/img]
Oh, and to top it off they introduced loot crates that they promised wouldn't happen until the game is running properly.
[media]https://www.youtube.com/watch?time_continue=11&v=lHjAhoR6Pbk[/media][/QUOTE]
I don't get why complain about this though. It gives NO tactical edge whatsoever so...
[QUOTE=Ricenchicken;52520156]streamers can't ban people. The devs can.
Stream sniping sucks, I get it. But that's why you add a delay. He says no one is special, yet after the whole team killing streamer mess, the company is going to side with the streamers even more now. That's what gets them more money. And his reasoning that the guy kept trying to join the same lobby as the streamer. Ok and? He got into the same lobby, doesn't mean he continued to watch the stream. Could just be a fan that wants to play against the streamer.
It's just another EA game that's beginning to cater to streamers. It's still fun and all, but good luck playing and possibly getting matched against a streamer a couple times and then killing him. They see you in the same lobby and you killed the streamer in your final game? banned.
Grimmz doesn't even respond to his chat other than to whine about someone backseat gaming.
Dude has the biggest fragile ego ever. He can't be wrong and he intentionally leaves the names up of the people who kill him so his fans can report them. The guy spent 20 MINUTES watching a 5 second clip of how a guy is hacking. With hundreds if not thousands of people saying the shot came from behind, giving multiple reasons and the guy goes "nah that's a sound glitch".
I don't even understand how he got so popular for just being high on the leaderboard. His overall attitude is pretty horrible, banning people he disagrees with from his chat, always having to be right even when proven wrong.
video:
[media]https://www.youtube.com/watch?v=DxYkATiT0Bg[/media][/QUOTE]
Accordion to reddit, Grimmz is taking a slide into insanity. He keeps going on 20-minute tangents after every death, examining his killer's profile stats for evidence of hacking or something.
Also, 15 stream snipers every match lol
So it was real after all? I thought it was fake for being too fucking stupid... How low can you be to report other players becuase they killed the streamer you're watching.
[QUOTE=Ricenchicken;52520156]
[/QUOTE]
oh my god do they play this video to torture people
holy shit
this guy is intolerable
there's so many better explanations than this guy being a hacker, why waste 20 minutes for your viewers on this.
[QUOTE=Cloak Raider;52528955]oh my god do they play this video to torture people
holy shit
this guy is intolerable
there's so many better explanations than this guy being a hacker, why waste 20 minutes for your viewers on this.[/QUOTE]
His hours are so extraordinarily high for the game it appears he's doing little but playing and streaming it day in, day out. In addition he is pretty much considered one of the best (if not the best) player in the game.
Not a good combination.
A streamer who dies and goes "well shucks, better luck next time" is a hell of a lot more enjoyable to watch than a streamer who dies and goes "well that's fucking bullshit!!!!!!!"
Also it's just stupid to call hacks on someone in a game that's still in EA and probably doesn't have the best networking and hit detection code at this point in its lifecycle.
Until a few months ago this game had clientside hit registration
Meaning you could figuratively unplug your lan cable, walk to someone and kill them, plug it back in and he would be dead instantly.
You literally couldn't be sure if any kill was legit or not
[editline]2nd August 2017[/editline]
I bet there's still a lot of dumb design decisions in this game that make it very easy for hackers.
[QUOTE=LennyPenny;52531722]Until a few months ago this game had clientside hit registration
Meaning you could figuratively unplug your lan cable, walk to someone and kill them, plug it back in and he would be dead instantly.
You literally couldn't be sure if any kill was legit or not
[editline]2nd August 2017[/editline]
I bet there's still a lot of dumb design decisions in this game that make it very easy for hackers.[/QUOTE]
It still does have fully clientside hit detection afaik, they just put some checks in that force you to freeze if your ping is too high. I didn't look into it too much after they patched it but there are probably still ways to abuse it if you really wanted to.
Still though people do hack on this game, and have done since it came out. Problem is being overly accusatory and spreading paranoia just makes the situation worse, other people are empowered to start calling everyone else a cheater and crying about how 90% of people in the game are cheating.
I think I have said it in this thread before nobody wants to play with a ragebaby who flips their shit every time they die, it gets boring every fast.
[QUOTE=LennyPenny;52531722]Until a few months ago this game had clientside hit registration
Meaning you could figuratively unplug your lan cable, walk to someone and kill them, plug it back in and he would be dead instantly.
You literally couldn't be sure if any kill was legit or not
[editline]2nd August 2017[/editline]
I bet there's still a lot of dumb design decisions in this game that make it very easy for hackers.[/QUOTE]
Almost every decent fps game has clientside hit registration. Actually the only exception in my memory is the battlefield series, i havent played the recent entries but bad company 2 used serverside projectile hit detection which resulted in you having to aim behind the target and miss on purpose in order to deal damage. Kinda makes it obvious why ever other fps uses clientside hitreg. The key is in how they deal with the problem you mentioned.
[QUOTE=Mattk50;52532624]Almost every decent fps game has clientside hit registration. Actually the only exception in my memory is the battlefield series, i havent played the recent entries but bad company 2 used serverside projectile hit detection which resulted in you having to aim behind the target and miss in purpose in order to deal damage. Kinda makes it obvious why ever other fps uses clientside hitreg. The key is in how they deal with the problem you mentioned.[/QUOTE]
Yeah I think a lot of games in recent years have moved towards clientside hitreg, IIRC Battlefield 3/4 had some kinda hybrid model.
I prefer clientside tbh because you end up with more consistent hit registration and less dropped hits - The problem is when they don't take steps to prevent people with high ping from missing shots on players who are well into cover etc.
[QUOTE=Mattk50;52532624]Almost every decent fps game has clientside hit registration. Actually the only exception in my memory is the battlefield series, i havent played the recent entries but bad company 2 used serverside projectile hit detection which resulted in you having to aim behind the target and miss on purpose in order to deal damage. Kinda makes it obvious why ever other fps uses clientside hitreg. The key is in how they deal with the problem you mentioned.[/QUOTE]
The thing with having to aim behind/infront of a target only occurs when developers take naive approaches to serverside hitreg.
One good model for this is prediction. Basically the server and the client both try to predict what will happen taking ping into account. This creates an almost perfect experience.
If you want an example of this almost perfect implementation of this look at counter strike - any version really.
You can have an impeccable experience if your ping is like <80.
That is the reason why csgo (probably the biggest competitive fps right now) even has online leagues/qualifiers up to the very high level. Only the final stages need to be on lan for the absolute highest level.
If you want read about it in more detail look at this article [url]https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking[/url]
Its quite magical actually - the server literally walks back in time to recreate the most fair objective picture of a situation
[editline]2nd August 2017[/editline]
Honestly every multiplayer game not implementing this 10+ year old tech is just hurting the fairness of their game and thus their playerbase a lot.
Now I can understand that this might be more demanding for servers on high player count games, but they could at least make an effort to develop a novel hybrid approach for example.
I guess this game is still early access so I'm still hopeful.
The only real difference between that and simply using clientside hit detection is that the server verifies the hit so the client has no authority over it...You still get moments where someone can shoot you as you are around a corner and your perspective/body 'snaps' back into the position where they shot you. This method also suffers the fact that what your client reports as a hit isn't always accepted by the server so you end up with those huge obvious blood splats on people's faces that didn't register.
It's good for security and it allows the server to make more informed decisions about what should be considered legit but it still suffers the same inherent problems lag causes.
Who cares about visible lag - if you have visible lag on a properly predicted game your ping must be 100+ which is a scenario where any competitiveness is out of the spectrum anyway
In an averge setting with like a 50 ping snapping back and forth or being shot when not even around a corner simply does not happen
Sure hits might still on rare occasion not count, but that's just how it is, you play the game over enormous distances - imagining that your screen should have any authority is naive as packets might arrive faster at your pc than they arrive at your enemies.
The authority should be with the server recreating the situation in the fairest way. Then skill is at the center of the equation - not whose packets arrived first from the server and who was quicker to send his commands back
This even ignores that with clientside hitreg and some weird serverside validation there will probably always be ways where a shitty hacker could create even more unfairness by sending fake hits
Clientside hitreg is acceptable in local only multiplayer games but in a public online scenario it is just fuel for people to get mad - and they legitimately get mad
Now we're talking about streamers, any streamer worth the watch?
[QUOTE=Cushie;52533136]The only real difference between that and simply using clientside hit detection is that the server verifies the hit so the client has no authority over it...You still get moments where someone can shoot you as you are around a corner and your perspective/body 'snaps' back into the position where they shot you. This method also suffers the fact that what your client reports as a hit isn't always accepted by the server so you end up with those huge obvious blood splats on people's faces that didn't register.
It's good for security and it allows the server to make more informed decisions about what should be considered legit but it still suffers the same inherent problems lag causes.[/QUOTE]
That only happens in CSGO because the server uses a different random spread seed to your client to prevent people from using nospread.
Also if you expect the game to feel like it's working properly at over 40 ping then you're kinda shit out of luck, that's impossible with actually fair netcode.
[QUOTE=Mehdow;52533241]Now we're talking about streamers, any streamer worth the watch?[/QUOTE]
I watch HcJustin sometimes, he's pretty mellow and decent at the game. Can't really stand to watch streamers that get upset after every game.
[QUOTE=Pat.Lithium;52518213]yeah man fuck any game that doesn't let me stream snipe or team kill[/QUOTE]
It's not the developer's responsibility to ban people who stream snipe. It's the streamer's responsibility to NOT broadcast their position in real fucking time. It's THEIR fault and THEY have the ability to completely stop it. Yet they don't and then falsely accuse everyone who kills them and their viewers mass report and then innocent people get banned. It's not even something that can be measured or proven unless it's the same person repeatedly doing it 3+ times
Now I love a game developer that takes a harsh stance on cheating and actively kicks people to the fucking curb lickity split, but this is not the developer's battle. People who publicly broadcast their own position in real time are inviting it.
It would be like running around at night with glowsticks on during a game of flashlight tag and then complaining when someone follows you around easily
[QUOTE=Chubbs;52533510]That only happens in CSGO because the server uses a different random spread seed to your client to prevent people from using nospread.
Also if you expect the game to feel like it's working properly at over 40 ping then you're kinda shit out of luck, that's impossible with actually fair netcode.[/QUOTE]
Nah the same thing has always happened in Source/GO/etc with shots leaving clientside bloodsplats but the shot not registering.
Also my point was exactly that....No amount of netcode trickery/making hit reg server side can make up for the delays without breaking the laws of physics, all you can do is shift the situation to decide who deserves to be screwed by the delay and other than that keep the server processing delay down + try to make sure all clients have stable connections. Clientside and serverside hitreg both have their ups and downs but I think the same method Valve uses for a game like PUBG is just unfeasible due to the amount of stress it'd put on the apparently already struggling servers, and is a lot of effort for very little real world gain while costing consistency on the player's side (Which is frustrating) to make the game more fair.
[QUOTE=Pat.Lithium;52518213]yeah man fuck any game that doesn't let me stream snipe or team kill[/QUOTE]
alright my bad, i didn't read into the situation i just thought people were getting pissed off over getting banned for tking
[editline]5th August 2017[/editline]
i got a 15x scope from a crate yesterday, how long has that been in the game i have never seen it before.
[editline]5th August 2017[/editline]
i got an m249 from the same crate and thought it would be a good idea to use it as a sniper rifle and guard the package from about 100 metres away.
i did not check how far 15x was and i died when i got into a fire fight at 50 metres with a machine gun in single fire mode with a 15x scope on it.
[B]edit[/B]
this is like a week later, i didnt realise this was a news thread, i thought it was the megathread.
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