• CryEngine is holding back TimeSplitters Rewind
    38 replies, posted
[QUOTE=Egevened;52458983]Prey 2017 is on cryeninge, and it's very impressive from a coding standpoint, with the quest progression and many branching paths which affect the environment how did arkane do it if documentation is bad?[/QUOTE] This is what I've gathered from unverified posts on neogaf but it was apparently the engine was pretty hard to work with and caused a lot of issues with load times and input delay on the console releases. Arkane was basically on their own because crytek is also well known for their lack of support and documentation. the engine is very well known for its bad load times on consoles for a while now and it shows in Prey and Sniper Ghost Warrior 3 where load times can take up to 4 minutes for the former on ps4 and a whopping 50 minute start load for the latter.
[QUOTE=Thomo;52458593]Isn't CryEngine notoriously hard and often poorly documented? That's the last thing I remember reading about the engine, I could be wrong though.[/QUOTE] It's not as bad as people make it out to be, however in some area's the engine sits on par with valve's soruce engine in terms of workflow and documentation. Still, I'm sorta surprised they haven't just gone ahead and released the last game in development for Timesplitter series as it was completed just needed marketing.
[QUOTE=Sims_doc;52473699] Still, I'm sorta surprised they haven't just gone ahead and released the last game in development for Timesplitter series as it was completed just needed marketing.[/QUOTE] Do you have any info or a link on this? I can't seem to find anything on it.
[QUOTE=U-Lander;52474814]Do you have any info or a link on this? I can't seem to find anything on it.[/QUOTE] Keyword is "timesplitters 4 marketing"
[QUOTE=Sims_doc;52474836]Keyword is "timesplitters 4 marketing"[/QUOTE] I can't find any that say that 4 was complete, the usual wording is "early development" and the early gameplay demos being distributed? Either way, still a tragedy. Timesplitters was great. I wonder how its style and aesthetics would work in the modern market but I would be so down regardless.
which CryEngine is this on ? CryEngine 5 or older ?
[QUOTE=RR_Raptor65;52459453]CryTek representatives will promise you the moon, but in practice they're only interested if you can cough up $500,000, otherwise they'll tell you to fuck off. I don't know why people waste time with CryEngine, you're so much better off using Unreal or Unity.[/QUOTE] Personally, I've noticed a bunch of development teams moving away from CryEngine to Unreal. Titanic Honor & Glory made the jump a while back, and they've gotten more done on their game since then. The only reason they were using CE to begin with was because that's what they'd originally used when they started working years ago, but they've hailed the merits of Unreal on their podcasts recently.
[QUOTE=Govna;52475757]Personally, I've noticed a bunch of development teams moving away from CryEngine to Unreal. Titanic Honor & Glory made the jump a while back, and they've gotten more done on their game since then. The only reason they were using CE to begin with was because that's what they'd originally used when they started working years ago, but they've hailed the merits of Unreal on their podcasts recently.[/QUOTE] Unreal had been losing developers using their game engine left & right, which led to their now more open and better documented stance regarding developing their engine. Now it's just a matter of whenever Crytek will do the same, or just end up using their engine in-house only, or outright fold.
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