• Valve removes Digital Homicide's games from Steam
    36 replies, posted
[QUOTE=KenjiKusanagi;51068462]Can't believe some of ya fell for that. KekRaptor is basically an April Fool's articles, but this time they had to break the tradition of posting one in each 1st April. [url]http://techraptor.net/content/introducing-kekraptor[/url][/QUOTE] I fell for it too at first, until someone told me otherwise, but only because it breaks poe's law. I legit believed it :v:
Actually, that site is prophetic. Digital Homicide is actaully planning to sue Valve... [url]http://www.digitalhomicide.ninja/[/url] [quote="digital suicide"]Seeking Legal Representation First i'd like to briefly respond to Doug Lombardi's official statement about Digital Homicide and its owners. I'd like to give some context to his offficial statement "Valve has stopped doing business with Digital Homicide for being hostile to Steam customers." What has actually transpired was a lack of resolution from Steam in regards to moderation of their platform which might sound like a tough job to do, but coming from a company that brags its profitability per employee is higher than google, it just shows a reckless disregard for for the well being of their community for profits. We submitted numerous reports and sent multiple emails in regards to individuals making personal attacks, harassment, and more on not only us but on other Steam customers who were actually interested in our products. The lawsuit that was submitted in regards to a handful of Steam users has been labeled by the media and now by Doug Lombardi's(a Valve representative) statement as "being hostile to Steam users" in general which is incorrect. The lawsuit recently filed is solely in regards to individuals where no resolution was able to be obtained from Steam to provide a safe environment for us to conduct business. By removing us for defending ourselves against harassment Steam is openly stating you cannot defend yourself When someone bothers you on say a platform like Facebook and you find the need to ban them, the Facebook response after you ban is "Sorry you had this experience" and then that person is removed from being able to post on your page. Steam's stance is what just happened to us. By removing us they have taken the stance that users have the right to harass me, tell me I should kill myself, and insult my family . If I try to defend myself against said actions then I lose my family's income. If it wasn't for 2 years of experience of dealing with Steam on a regular basis, this disgusting stance would seem shocking to me. The only thing that prevented me seeking legal counsel for a long list of breach of contracts, interference with business, and anti-trust issues was the fear of losing my family's income. Since that has been taken away I am seeking legal representation. The case will benefit from a long list of organized documentation of events that have happened over the past 2 years including dates, screenshots, emails, and more on over 100 infractions in need of litigation. Legal counsel interested in our case can contact us at [email]support@digitalhomicide.ninja[/email][/quote] That was on their website. HAGAHYAHAHAHYHASHHAHAAHHAHAHAHAHAHAH These fuckers are out of their mind [media]https://www.youtube.com/watch?v=hI1nPd7hezM&ab_channel=UpMyOwn[/media]
so now they're just selling it by other means the sad thing too is that he didn't make any of his games so I don't care if he loses his income. He shouldn't have been allowed to sell it to begin with. He shouldn't be allowed to profit off of an asset flip lmao. But do you know what's fucked? The courts might not even find out about that. they might actually be seen as a legitimate dev.
[QUOTE=ubersoldier;51065278]Moderation would kinda go against the point of the system. It's meant for users to decide what they are actually willing to pay for. I do know what you are getting at, but the issue isn't exactly moderation - or more specifically the lack of. The real issue is the entry bar required, and just how hilariously [B]little[/B] that number needs to be. According to Valve's stat page, they are nearing 11 million steam users. Obviously some of those are alts, so I'll take a very generous number out and say about 2M are alt/forgotten/defunct or otherwise inactive accounts. Not everyone will take part in the greenlight system or steam community either, and only use steam as a game library and nothing else, so I'll take another generous number - let's say 3mil - out of the total. That leaves us with a potential user-base of 6 million people. That's still a stupid huge market, it damn near doesn't even matter [I]what [/I]your game is about, it's almost a guarantee to find people willing to pay for it on steam. Now, out of that 6M total user count, you know how many need to be apart of the "willing party" for your game to be greenlit? Fucking get this: about 400. That's it, that's literally all it takes. When your greenlight page starts nearing the 400-500 "I'd pay for this" mark, it'll get greenlit at some point. That is pretty much the entire reason why you see so many terrible low-"more like no"-effort games. Plus once a game gets lit, you don't even need to use the system anymore if you don't want to, you can pump out as many games under the same dev handle as you please.[/QUOTE] That 11 million number is actually [I]concurrent[/I] users; people using steam at this moment. A year and a half ago, they had over 125 million [I]active[/I] users ([URL]https://www.vg247.com/2015/02/24/steam-has-over-125-million-active-users-8-9m-concurrent-peak/[/URL]). IIRC that number is how many users that played a game within the previous 2 weeks or something like that. So that 400 number is even more hilariously small.
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