[QUOTE=The Baconator;36251649]there are tons of good F2P games
TF2
Dota 2
SMNC
just cause allot suck doesn't mean F2P isn't the superior model[/QUOTE]
Because they all have different types of f2p models, the inconsistency is annoying and they could go from a good one to a shitty one at any time.
I preferred having a set price and only having to worry about if the game was good or not.
[QUOTE=RichyZ;36248907]crytek is publishing warface on their own so[/QUOTE]
I heard it's actually pretty good.
[QUOTE=Meller Yeller;36251458]At first when I saw your post I thought you would make some good points
Oh well[/QUOTE]
At first when I saw your post I thought you would provide some good reasons why they aren't good points
Oh well
[QUOTE=The golden;36247952]I wish companies would stay away from Free-To-Play until they learn how to do it properly. The vast majority free-to-play games to this date have have been drowned in greed which results in the pay-to-win scenario.
And to be honest, I don't know if there is any other way of doing it. The ideal way of making a free to play game is to have microtransactions for cosmetic items, but the problem is - people are not going to keep buying these things forever once they realize they can kick serious ass without them.
I personally think that free-to-play is just fundamentally flawed. I would rather just pay for a full copy and not have to deal with the bullshit that free-to-play usually brings with it.[/QUOTE]
I think that a mix of cosmetic shop, some not to powerful, but certainly stand out equipment, and a subscription option is the best way for free to play to run.
[QUOTE=AceOfDivine;36251998]At first when I saw your post I thought you would provide some good reasons why they aren't good points
Oh well[/QUOTE]
You certainly do fit your title don't you?
First off, pay-to-win is a horrible, gamebreaking thing that gives rich kids even more of an advantage.
Also, you don't need to buy DLC now do you?
[QUOTE=C0linSSX;36247931]Given EA's definition of Free to Play I'm frightened[/QUOTE]
I'm still really butthurt about the way they just fucking ruined Battlefield Heroes. Haven't had much hope for BF P4F in the first place but it was fun until they added more really overpowered weapons like the Elite weapons on top of Veteran weapons. I'd rather pull my sphincter apart and pour a liter of Tabasco straight down my rectum than play another Pay 4 Free game from EA.
I think Crytek should stick with commercial games but if they really want to permanently jump to F2P then they should adopt TF2's model as it's the most consumer-friendly in my opinion and having a good model is pretty much the gateway between fading into obscurity and standing out compared to the hundreds of other F2P games, although it might probably be the latter due to Crytek's good (or at least well known) reputation.
in Play4Free you can literally pay money to do more damage and take less damage.
same in Ghost Recon Online.
I like to think of this as them realizing the reasoning behind pirating and that people will pay for the games they enjoy.
[QUOTE=Hans-Gunther 3.;36252569]I'm still really butthurt about the way they just fucking ruined Battlefield Heroes. Haven't had much hope for BF P4F in the first place but it was fun until they added more really overpowered weapons like the Elite weapons on top of Veteran weapons. I'd rather pull my sphincter apart and pour a liter of Tabasco straight down my rectum than play another Pay 4 Free game from EA.
I think Crytek should stick with commercial games but if they really want to permanently jump to F2P then they should adopt TF2's model as it's the most consumer-friendly in my opinion and having a good model is pretty much the gateway between fading into obscurity and standing out compared to the hundreds of other F2P games, although it might probably be the latter due to Crytek's good (or at least well known) reputation.[/QUOTE]Valve can only do Tf2's version of free to play because it's made waaaaaaaaay past what was invested into it. Now, it's all just extra dosh to valve.
What crytek REALLY needs to do is tone down pricing. Which is almost impossible with the amount of time invested into their games, visually and research wise.
Free to Play works great if done right, and by right I mean don't restrict the game. If you're making it free to play, then give everyone the full game. What you want people to pay for are items that expire, but offer no in-game advantage over another player. XP Boosts, cosmetic items, special mounts that just look different (Hell look at that celestial unicorn bullshit Blizzard pulled off in WoW) People pay for the dumbest shit, you don't have to sell power over other players to make money
[QUOTE=HorizoN;36252493]You certainly do fit your title don't you?
First off, pay-to-win is a horrible, gamebreaking thing that gives rich kids even more of an advantage.
Also, you don't need to buy DLC now do you?[/QUOTE]
You actually think businesses care about you as a person? How noble. If F2P is so popular, it means there's enough rich kids which makes it worth to go F2P.
And you also don't have to buy stuff from cash shop.
"that the future is online and free-to-play"
I sure as hell hope not.
I don't understand how this F2P model is so successful?
It just seems bad, customers are not satisfied and I bet the devs won't make that much money on the micro-transactions, unlike selling normal priced games.
Also this pay to win thing is really ruining a lot in these games. Rewards like better equipement or bonuses should be rewarded when the player overcomes a difficult tasks or did something that can be rewarded. It has always been that way in games, paying for better equipement is just taking the fun out of it and unnecessary milking from devs.
Perhaps it is profitable for people who cannot play games on regular basis or do not have the time to properly play a game for a longer period, they can rely on those purchases to get better equipement faster and just having fun right away.
F2P has a lot of psychology involved( or had when it was still a new thing).
The game is free, people like free. Then they get attached and want to play more but can't do it properly without purchases (char too weak, leveling too slow...) so they pay to play the game more. There was also a study that when players get virtual items the brain produces something that makes people feel good. Plus F2P is similar to gambling except you get your "prize" instantly and with relatively little risk. Unless you buy these random drop items, then it is gambling. Developers take advantage of that and exploit psychological weaknesses. That's how marketing works, it can make you buy things you don't need or want. By selling single items, companies can sell to addicted people unlike with DLC that you buy only once. Hence why dlc is decreasing in size but increasing in amount. There's a high chance the same person will buy the next dlc and dlc after that... This works especially well in the casual crowd where people are less experienced and get easily addicted to the game.
The fact that quite a lot of people who play these games have jobs and can afford to spend a few dollars a month on virtual goods helps f2p a lot. Many games are moving to f2p with ingame store, hell iphone is full of them. So it's not limited only to big persistent games.
I agree with you on the psychological aspect, I played some F2P games but I always stopped playing when money got involved because I am a cheapskate.
Although on the long run, do the profits from the micro-transactions exceed the initial full price of a normally sold game. That should be taken into account.
[QUOTE=junker|154;36257634]I agree with you on the psychological aspect, I played some F2P games but I always stopped playing when money got involved because I am a cheapskate.
Although on the long run, do the profits from the micro-transactions exceed the initial full price of a normally sold game. That should be taken into account.[/QUOTE]
It's hard to tell, but I assume so. Otherwise why would there be so many F2P games?
People can't pirate your game, your game has more players, chances of paid players increases. I know quite a lot of people who would never pay for a game and play only f2p and yet they buy ingame stuff.
And for MMOs it's a nobrainer, unless it's wow, which is paid and has a cash shop.
[QUOTE=The golden;36248843]Not while they keep going to EA to publish their games.[/QUOTE]
EA gave almost complete freedom on Crysis to them. Those were different times though.
Expect P2W content.
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