Watch a player say goodbye to his favorite MMO after 17 years
41 replies, posted
[QUOTE=Greetings;51760288][video=youtube;YgEg8kXmifo]https://www.youtube.com/watch?v=YgEg8kXmifo[/video]
Best MMO closing event[/QUOTE]
The video has so much Evangelion vibes to it.
Watching the main menu screen after it, however, feels really depressing.
you guys talking about the eventual close of stuff like facepunch + wow gets me sad
they're sorta like forces of nature in my life, i can't remember a time when i wasn't taking part in either of them and there's so much personal history on both, it'll really be a strange day when i eventually have to kiss my accounts goodbye
like even if i don't play wow so much anymore i still like that i main the same character as when i first started playing all those years ago, there's just something nostalgic and sentimental to it and i'd hate for it to just disappear
[sp]maybe they'll migrate player accounts to private servers, although that's not at all likely to happen it'd be a nice lil solution[/sp]
[QUOTE=TCB;51760357]you guys talking about the eventual close of stuff like facepunch + wow gets me sad
they're sorta like forces of nature in my life, i can't remember a time when i wasn't taking part in either of them and there's so much personal history on both, it'll really be a strange day when i eventually have to kiss my accounts goodbye
like even if i don't play wow so much anymore i still like that i main the same character as when i first started playing all those years ago, there's just something nostalgic and sentimental to it and i'd hate for it to just disappear
[sp]maybe they'll migrate player accounts to private servers, although that's not at all likely to happen it'd be a nice lil solution[/sp][/QUOTE]
Same here, still playing the first character I made with a free guest pass back in vanilla WoW as my main. I don't think we have to worry about WoW for a long time though.
I never liked MMOs but AC was one of the few ones I appreciated, it even had it's own physics system for magic and projectiles (arrows used to get stuck in the ground and stuff like that) and it made the PvP really skill based.
[QUOTE=Warborq;51759750]Pretty cool and all, i just don't understand why they don't make an event out of games dying like this. Make up a giant monster that gobbles the world, or close the server when a meteor hits on impact.
Anything is better than the sudden disconnect, it's like ending on a wet fart.[/QUOTE]
I'm not certain, but I'm pretty sure it's WB, the publisher, since turbine no longer has the rights.
A bunch of old and current turbine devs want to release all their shit for players but WB has the rights, and in fact not just pulled the game down, but all the websites related to it in an instant. Gone, like they never existed.
I'm lucky that the MMOs that I played while growing up still sort of exist today. WoW, MU Online and even a small, shitty one called 'Endless Online' are still running. Every couple of years I give the latter two a go just to relive the experience and feel the nostalgia.
It will be a sad day when they disappear.
While Toontown Rewritten is keeping the first MMO I played alive it's gonna suck to see Wildstar or Aardwolf close.
[QUOTE=O'Neil;51758565]Pretty sad SWG swapped its uniqueness to become a WoW clone.[/QUOTE]
Yeah SWG was a MMO which was heavily populated to the point where capital cities packed with people from one end to the other. It was one of the few sandbox mmo's out there that pulled it off amazingly, and it even had a few themepark elements in the game.
I miss that game so much. They're the primary reason I don't play SOE games anymore because of the lies, deception, and the general sense of not giving a fuck about the player base.
[QUOTE=Durrsly;51765883]While Toontown Rewritten is keeping the first MMO I played alive it's gonna suck to see Wildstar or Aardwolf close.[/QUOTE]
wait wildstar did not close yet?
I want to find out how the Wurm Online team found it economically feasible to release a version of their server binaries tweaked for offline play when they run off a subscription system. Idk if it's just them being too small to make a difference, but it'd be nice to know why bigger MMOs don't do the same
[QUOTE=Sheer Visor;51767641]wait wildstar did not close yet?[/QUOTE]
Nah it went F2P then released on Steam.
[QUOTE=chuck14;51768947]I want to find out how the Wurm Online team found it economically feasible to release a version of their server binaries tweaked for offline play when they run off a subscription system. Idk if it's just them being too small to make a difference, but it'd be nice to know why bigger MMOs don't do the same[/QUOTE]
wurm is extremely grind focused, wurm's mmo can rely in a huge way on the sunk cost fallacy once people spend their time and money there they are incentivized to stay. Sure you can multiply skill gains 100x in the dedicated server version but honestly wurm is fairly barren without the grind elements and it dedi servers dont have the same feeling as a sharded mmo.
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