I like the new changes so far. No regen in combat or potions. If I interpreted the HUD right I saw like 3-4 health squares. Might be challenging enough.
The Janissaires in Revelations were a love/hate for me. They made some fights actually difficult, but at times to the point of frustration. I want a higher challenge, but I don't see what changes can be made besides what they added in to Revelations.
Couldn't help but wonder why none of the guards just shot him...THAT sounds like the way to encourage stealth to me.
Why do people want stealth in a non-stealth game? All the stealth missions in AC2 + sequels sucked hard.
[QUOTE=Raidyr;36762218]Why do people want stealth in a non-stealth game? All the stealth missions in AC2 + sequels sucked hard.[/QUOTE]
That's why we want improvement. In the previous AC games direct confrontation was much easier than sneaking around. I personally want the opposite this time.
"I don't have an indepth combat system that requires me to time the beads of sweat rolling down the enemies faces in a game not based around face-to-face combat, such a bad game"
i've stopped playing AC for the gameplay, moreso for its story but I never finished revelations, got bored in the beginning
[editline]14th July 2012[/editline]
the redcoat decoy thing is pretty clever
[QUOTE=Soleeedus;36762675]i've stopped playing AC for the gameplay, moreso for its story but I never finished revelations, got bored in the beginning
[editline]14th July 2012[/editline]
the redcoat decoy thing is pretty clever[/QUOTE]
Revelations was bad, it was insanely repetitive, more so than AC2 and Brother Hood, and it felt really rushed and unfinished and incredibly small, the fucking world was so small.
It felt like they only made revelations so they could get to the epic ending.
Revelations wasn't bad, it was just really more of an expansion. I was surprised by how small it felt and how quick it was over after having played Brotherhood.
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