• EA explains lack of official DICE servers for Battlefield 3
    47 replies, posted
So their reason is that the more custom servers, the less official servers. What kind of bullshit is that. With the money they recieve for custom servers, they could easily run more vanilla servers.
[QUOTE=smace;35926302]That mod sucks and the engine can't do it [B]because of version patching[/B]. This is why patches are 4GB each :P[/QUOTE] Do you actually technically know how that works? You would know that it is very possible.
[QUOTE=benjojo;35928034]Do you actually technically know how that works? You would know that it is very possible.[/QUOTE] Technically possible, but once DICE releases a patch you're fucked until they release a new version of the mod.
[QUOTE=smace;35932189]Technically possible, but once DICE releases a patch you're fucked until they release a new version of the mod.[/QUOTE] people have already been doing this since the dawn of mods. If you want a recent example go look at mine craft modding, everything had to be reinvented the minute notch decided to add a new color of sheep or something, and the mod community went on and did it.
[QUOTE=benjojo;35926223]I'm sorry but if you even believe that there is a reason for that other then trying to avoid community made mods (See BF2's Project reality) is a technical limitation and not a management one then you are naive.[/QUOTE] It seems to be a mixture of both technical and management problems that cause Frostbite to not support modding easily. DICE did not develop the engine with modding as a focus, they developed the engine to be a technical piece of art, and to play a game developed for that particular engine. Starting with BF: BC you could tell Frostbite had some funny design choices with the lack of a PC release (admittedly, BC was meant to be a console BF, it was never intended for any PC support, until fans demanded it for BC2). And when BC2 did come out, the patching system was atrocious because most of the engine was still built around a console focus. They released a blog post or something explaining the problems FB1 and FB1.5 had, such as the fact that if one thing changes, a ton of content related to that one change tends to get recompiled and processed again even if these other pieces didn't change because they are all dependent on each other and it's just easier to make sure everything that depends is up to date. The content pipeline back then was also apparently quite awful, with multiple servers needed to process and compile data. This requires quite strong servers to. Even though FB2 is a near total rewrite for most of the engine (which they did confirm), it probably still shares traits like these because there isn't too much point in changing every single aspect of the engine. From their perspective they had a limited amount of time to make a god damn beautiful engine, improve their audio, texturing, modelling and map development skills, and implement it all. So there's bound to be some things the engine does the same. When DICE said the tools were "too complex" for a indie team to use and make a mod with. I don't think they were talking about the tools they use to create content. But the tools required to run the multiple content pipelines, compiling tools, processing applications and packagers for deployment they use. And the costs of doing it just wouldn't be feasible for most modding teams (seeing as they work for free, and donations won't cut it). Let alone the amount of middleware the engine probably uses that they just couldn't afford to get a license for modding work to be allowed.
COD: Black Ops had this problem too. Nothing but either TACTICAL HARDCORE shit or 24/7 NUKETOWN INSTANT RESPAWN.
It's EA being greedy again. They are making alot of money by making only "supported hosters" be able to host dedicated BF3 games. It's just a huge scam. If Dice kill\remove their offical servers it will save them money and earn more by the need for more gamers buying their own servers.
[QUOTE=SilverKnight;35935760]It's EA being greedy again. They are making alot of money by making only "supported hosters" be able to host dedicated BF3 games. It's just a huge scam. If Dice kill\remove their offical servers it will save them money and earn more by the need for more gamers buying their own servers.[/QUOTE] Except it won't save them money at all, considering that they're still providing the servers so there's still overheads.
I got kicked when I killed a few clan members because they had it so it was their clan on one team, randoms on the other. They left one flag to the enemy team and had it surronded, the guys on my team had 1 or no kills, im assuming the ones who could get a few kills like me got kicked so it didnt ruin their k/d so much.
I always see people complaining about how game companies make you pay for everything. The problem is that everyone still buys it anyways. (5 maps for COD for $15, yet everyone bought it)
[QUOTE=smace;35932189]Technically possible, but once DICE releases a patch you're fucked until they release a new version of the mod.[/QUOTE] If you have no experience or background with BF2 mods don't talk about the subject
[QUOTE=venn178;35921415]Battlefield 2 has dedicated server software so that any given user can host his/her own server. Battlefield 3 you must pay for it and your options are limited by what DICE allows you to do.[/QUOTE] I think this system worked great with ranked/unranked servers. Why didn't they do this for BF3/why don't more people do this
[QUOTE]Custom Servers have always been extremely popular with Battlefield PC players.[/QUOTE] Ignoring the obvious impact of community-made mods, which they won't allow to happen this time around.
[QUOTE=Ridge;35943538]Ignoring the obvious impact of community-made mods, which they won't allow to happen this time around.[/QUOTE] The main reason they dont allow community made mods is because it fucks up the planned obsolence. If new content is added by the community after the final DLC they believe that people will stay with the old game instead of buying the next one.
[QUOTE=Red scout?;35943617]The main reason they dont allow community made mods is because it fucks up the planned obsolence. If new content is added by the community after the final DLC they believe that people will stay with the old game instead of buying the next one.[/QUOTE] I am buying ArmA2 for the DayZ mod. Take note, DICE
[QUOTE=Killuah;35943964]I am buying ArmA2 for the DayZ mod. Take note, DICE[/QUOTE] I did the same actually <3
So what EA is sayin' "We still have servers, buutttt, they're all owned and operated by nerds who hate noobtubes." That doesn't solve anything.
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