• Left 4 Dead 2 Update Released
    49 replies, posted
[QUOTE=dgg;32215094]Never heard of, but looking it up I guess that works? I still don't see why Summer can't just be the three months of summer instead of moving it every year when there is no reason to do so. It's useful for things that requires more specific times to plant seeds and such, but for everyday life? Definitely better with "these months are summer, end of".[/QUOTE] It doesn't move every year, that's the point. There isn't some comittee somewhere who decides what random time summer ends every year, it is the same.
[QUOTE=dgg;32215094]Never heard of, but looking it up I guess that works? I still don't see why Summer can't just be the three months of summer instead of moving it every year when there is no reason to do so. It's useful for things that requires more specific times to plant seeds and such, but for everyday life? Definitely better with "these months are summer, end of".[/QUOTE] [url]http://en.wikipedia.org/wiki/Equinox[/url]
[QUOTE=Shugo;32201768]Are all these problems in the L4D1 campaigns also in L4D1 itself? Because shouldn't they also be applying these fixes to L4D1 then? L4D1 feels very abandoned...[/QUOTE] Played a game last night 848 Players. L4D2 even had like 10,000.
Car alarm, Y U no disabled? But other than that, this is pretty much a boring update.
Give us more campaigns!
[QUOTE=Shugo;32201768]Are all these problems in the L4D1 campaigns also in L4D1 itself? Because shouldn't they also be applying these fixes to L4D1 then? L4D1 feels very abandoned...[/QUOTE] Its what you get with a sequel.
Yeah, I wish L4D1 had regular updates like L4D2 does too. But think about it, what kind of content would you really update the game with? Most of the ideas Valve had were just shipped into L4D2. L4D1 fans are so picky now that you could probably give the shotgun just a slight bit more spread and they would call the gun nerfed and the game ruined. So Valve can kiss goodbye to make serious gameplay changes to L4D1, because the community would have such a hard time stomaching it; they almost have nostalgia for the game. New campaigns are really stale too because Valve can't really expand from the drab-and-gray, urban style of L4D1's original campaign environments, so updates like Crash Course seemed kinda uninteresting to some. The worst problem, imo though, is that there's just no room for content. L4D2 has so many possibilities due to how much content the game shipped with and how diverse the game is. What could you do with L4D1 then? You can't change the level philosophy that much, you can't change the weapons or gameplay around, all you can really do is go in and fix bugs. Which is a shame, but there's really no practical reason for Valve to go back for an old game when a new, better sequel is out there. They don't continue releasing content for CS 1.6; they release shit for Counter-Strike: Source. It's a similar idea.
L4D feels like TF2 on Xbox for me, it has all the bugs while L4D 2 dont.
"Encore Mutation - Hunting Party" I wonder what they mean by that.
[QUOTE=_NewBee;32238923]"Encore Mutation - Hunting Party" I wonder what they mean by that.[/QUOTE] They are re-using the "hunting party" mutation because they can't think of any new ones. [url]http://left4dead.wikia.com/wiki/Mutations[/url]
Haha, I didn't even know those excisted, I usually just click start campaign.
really making the most of my bandwith valve.
I can no clean windows...
I lost interest in L4D's aloooong time ago.
[QUOTE=Reimu;32233068]Yeah, I wish L4D1 had regular updates like L4D2 does too. But think about it, what kind of content would you really update the game with?[/QUOTE] They updated TF2 frequently and passed borderline after borderline with new and new updates, in particular everything post Engie update. So much for nostlagia. Tho I agree that the longer you decide to do nothing with the game the more comfortable the players that stay grow to the status quo. But again, didn't stop them from making a bunch of big changes to TF2 post-Engie. It's easier than with L4D because of the cartoonier style, but I'd never say updating L4D is a downright impossible thing. You could do it just like in TF2 and replace the large weapon variety (which has to be tuned down because of L4D's realism) with greater enemy variety (both Special Infected and Uncommon Infected) and mission objectives. The possibilities for both games have always been there, the execution is the problem. The jump between 1.6 and Source is much greater than between L4D1 and 2, so I'd never compare those two franchises.
[url]http://www.youtube.com/watch?v=WLzfM3CXOAc[/url] Sigh, get your shit together valve.
[QUOTE=Marik Bentusi;32240110]They updated TF2 frequently and passed borderline after borderline with new and new updates, in particular everything post Engie update. So much for nostlagia. Tho I agree that the longer you decide to do nothing with the game the more comfortable the players that stay grow to the status quo. But again, didn't stop them from making a bunch of big changes to TF2 post-Engie. It's easier than with L4D because of the cartoonier style, but I'd never say updating L4D is a downright impossible thing. You could do it just like in TF2 and replace the large weapon variety (which has to be tuned down because of L4D's realism) with greater enemy variety (both Special Infected and Uncommon Infected) and mission objectives. The possibilities for both games have always been there, the execution is the problem. The jump between 1.6 and Source is much greater than between L4D1 and 2, so I'd never compare those two franchises.[/QUOTE] There's really a huge difference between L4D and TF2 updates though. I remember Chet talking about it after L4D came out, when Valve realized they made a promise - regular updates - that they couldn't keep. TF2 has a nice system where weapons gradually enter the game, and it's much easier to study. Adding new SI or content to a map is a quick, rapid gamechanger - it's not clean, it's not easy, and it's not always fun. It takes way too much work to balance L4D content, and once it's in the wild, it's in the wild: people have some pretty hard impressions about what they've played. It's not like TF2 weapons, where it's a bit more fluid in nature and there's a sense of understanding that post-release =! final release. Again, it's a lot of work to do. It's messy. It's not clean, and it's big. That's one of the reasons why it's so hard. The other is that idea that there's nothing legitimately useful to implement right now. So you have a situation where it's a messy, pain in the ass to do, with no clear goal. I wonder why nothing is happening :v:. Also, the jump between 1.6 and Source is really the same. Source is 1.6 with a graphics update and some tweaks here and there. L4D2 is very similar, maybe a bit stronger with some level philosophy and aid changes.
when will they start putting effort into L4D2?
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