• Strafe is 1996’s best shooter, coming 2017
    37 replies, posted
You guys hating on the game clearly have not seen the trailer[video=youtube;ef_41JpwqdE]https://www.youtube.com/watch?v=ef_41JpwqdE[/video]
This is totally Quake with a custom HUD and updated physics. All it's missing is a soundtrack from the Nine Inch Nails. I'm liking the presumably "less of a story and more fucking shit up to get to the level exit" but something about the graphics just does not seem right in comparison. [media]https://www.youtube.com/watch?v=cEQzrIrS7eo[/media]
[QUOTE=Nautsabes;49872800]i havent even heard of devil daggers so whatever marketing it was doing couldnt have been that good [editline]5th March 2016[/editline] like, how can u say strife is a gimmick for aping the 90s aesthetic, then in the same post say look at this other game that apes the 90s aesthetic thats better. how is strafe a gimmick for aping 90s appeal and not devil daggers by the same logic?[/QUOTE] They both ape the 90s aesthetic but how they do it are quite different. Devil Daggers actually has a lot of modern technology behind it, with higher poly counts and more sophisticated shaders than anything actually made in the 90s, but preserves the more subtle rendering quirks like low resolution and vertex jitter. Visually, there is nothing in any kind of classic id or Raven Software shooter that looks like anything in Devil Daggers, but both draw from the same visual language of bombastically morbid and demonic imagery of heavy metal and fantasy art. The visuals don't look 90s but they feel 90s. Strafe has low poly counts and seemingly unsophisticated shaders, but presents them at modern resolutions with precise vertex positioning, and feels more self-conscious of itself as an 'old-looking' game. And the actual visual design really doesn't have a strong identity the way Devil Daggers does. The visuals look 90s but they don't feel 90s. To put it broadly, Strafe does the 90s shooter aesthetic the way it looks to us in the present, while Devil Daggers does the 90s shooter aesthetic the way it looked back then. If Devil Daggers is Drive, then Strafe is Kung Fury.
imho it looks kinda like an awkward middle ground between Due Process and Devil Daggers, it should be either super clean and [URL="http://fatal1ty.com/wordpress/wp-content/uploads/2015/10/Due-Process-img-6.png"]juicy[/URL] like Due Process or oppressively dark and grainy like Devil Daggers' emulation of Quake 1. at the moment it feels kind of amateurish
[QUOTE=Ganerumo;49872558] Look at [url=http://store.steampowered.com/app/422970/]devil daggers[/url] if you want an example of how to develop and market a game that's replicating 90s video game aesthetics properly.[/QUOTE] what a shitty comparison. devil daggers' main point on that store page is "1990s software-style rendering with unfiltered textures and polygon jitter." not to mention the first words in the description are "Inspired by 1990s FPS...." also devil daggers is a small game with such a ridiculously small scope compared to Strafe. *fart noise*
fun fact: maxofs2d did some work on this game
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