[QUOTE=wraithcat;39412784]Mirror's edge looked massively better with physX - I think they used it for fast cloth simulation and a few other things.[/QUOTE]
It had cloth and glass simulation, that's it. I don't think it was "massively better" that way.
[QUOTE=Stopper;39413693]It had cloth and glass simulation, that's it. I don't think it was "massively better" that way.[/QUOTE]
One of the best intergrations in a game in my opinion. It didn't overdo it.
Mirror's Edge had a pretty good physx implementation. Good physics is about the subtle things, something which I find that many (especially publishers) fail to see. Nice little touches rather than bombastic displays.
The ME chase scene at the construction site scaffolding with the physically simulated plastic sheets was nice.
[QUOTE=Stopper;39413693]It had cloth and glass simulation, that's it. I don't think it was "massively better" that way.[/QUOTE]
The thing is the difference between having it on and off was instantly visible, but neither looked outlandish.
This huge particle effects on the other hand often just don't seem to fit, look tacked on. It's like comparing a scalpel to a hammer.
why can't this just be rendered on the GPU using the DX11 compute function or the OpenCL support that every major high-end card out there has
PhysX doesn't have a reason to exist, argh.
[QUOTE=Teddybeer;39414269]Is it still limited to Nvidia cards?[/QUOTE]
NVIDIA didn't invent PhysX, AGEIA did, and you had to buy a completely separate single-purpose card back then to get PhysX, so I am quite thankful that NVIDIA bought the technology and incorporated it into the GPUs instead.
[QUOTE=Im Crimson;39414237]Mirror's Edge had a pretty good physx implementation. Good physics is about the subtle things, something which I find that many (especially publishers) fail to see. Nice little touches rather than bombastic displays.
The ME chase scene at the construction site scaffolding with the physically simulated plastic sheets was nice.[/QUOTE]
Up until I got an Nvidia card (and got ME's broken PhysX files fixed) I didn't even know there was supposed to be plastic sheeting on that scaffold. There's also the little streamers on air ducts and those plastic strips hanging in open doorways.
[QUOTE=Marik Bentusi;39412508]...dude, a graphics engine is just the basework to make effects possible. A better engine won't automatically shower your game in HD textures, crazy lighting/shadows and particles. It basically sets the framework for how much stuff and what sort of stuff you can run in theory. A driver then makes sure communication between hardwares and software goes as smoothly as possible.
Particles such as these have to be created and implemented by the software developer, the engine doesn't magically add effects where it thinks they make sense.[/QUOTE]
You really shouldn't go touting it as a major feature of the engine if it won't work on ~[URL="http://store.steampowered.com/hwsurvey/"]50%[/URL] of PCs and (if next gen specs are to be believed) next gen consoles. I mean fuck those particles are now part of their [I]logo[/I].
This is what annoys me about the wrongful use of PhysX, they find one cool PhysX effect then feel a need to use it for everything in the game.
Games that use PhysX right (Borderlands 2, Mirror's Edge) have multiple uses of PhysX that actually add to the atmosphere.
No love for ati users?
Those effects can look really good, but it's pretty easy to see that they were added on top afterwards and look kinda out of place, at least when they're that intense. Still, looks better than without for explosions.
Apex that is, the rest is extra debris which is fine.
[QUOTE=skifer;39425248]No love for ati users?[/QUOTE]
Nope. They fucked us over when they bought AGEIA. Hell, they've even fucked over people with the original AGEIA cards.
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