Capcom ships 4.5 million copies of Resident Evil 6
62 replies, posted
doesn't the setup of how the game plays changes drastically at like three points in the game?
Haven't played this myself yet(No consoles :(), but tbh i'm not really looking forward to it. From what i've seen it's a load of action and barely any survival horror. And according to some friends it's generally just shit. Such a shame. Enjoyed RE5 a lot (even though it was kinda mediocre imo, but the co-op was awesome), but RE4 was way, way, waaaay better. Recently completed RE Revelations and that was pretty awesome as well. Pretty much nailed the atmosphere there.
[QUOTE=Cam00;37914448]The sad thing is that Capcom will now be more inclined to make action orientated games. RIP in pieces survival horror.[/QUOTE]
Offtopic, but seriously wtf is this 'RIP in pieces'? sounds so retarded
[QUOTE=xianlee;37919953]Offtopic, but seriously wtf is this 'RIP in pieces'? sounds so retarded[/QUOTE]
You clearly don't visit this place all that often.
[QUOTE=FoodStuffs;37918888]doesn't the setup of how the game plays changes drastically at like three points in the game?[/QUOTE]No, it just has three separate campaigns. They intersect at various points, such as the boss fight against Ustanank where Leon and Helena work with Sherry and Jake. If you are playing online, the other characters will be other players in their own campaign that get paired up with you. Otherwise, its just an AI partner.
I took a quick look at RE6... and it seems to be shitty all over the place. The new inventory system is stupid IMO, you can carry way too much compared to RE4 & 5, the menu is crappy to handle (on a PS3), the camera is way too close to the character and all the "skills" seem to either do nothing or little. I think they should just stick to the old system with upgradeable weapons. That worked quite well.
[QUOTE=Cam00;37914448]The sad thing is that Capcom will now be more inclined to make action orientated games. RIP in pieces survival horror.[/QUOTE]
I highly doubt that, I think the extremely low scores RE6 is getting from a lot of review places should be a good hint about that.
Wait, you can't upgrade/customize your weapons? Man, that's pretty shitty tbh. :(
I played the demo a while ago and it was pretty terrible. Everything seems really clunky and messy, especially the action.
[QUOTE=KILLTHIS;37927360]I took a quick look at RE6... and it seems to be shitty all over the place. The new inventory system is stupid IMO, you can carry way too much compared to RE4 & 5, the menu is crappy to handle (on a PS3), the camera is way too close to the character and all the "skills" seem to either do nothing or little. I think they should just stick to the old system with upgradeable weapons. That worked quite well.[/QUOTE]
The inventory system is a huge upgrade over re5. Is it as cool as re4? No, but it's non obtrusive to the action so it works better for this game. You can carry more things yes, but it's not like you will ever have a lot, as ammo is more scarce than either of those games. It's easy to navigate, and works well when you need to access something quickly in a battle. You get to have more guns, which is more of a blessing tha anything as strategies can now change on the fly, and in that sense it's more like re4.
The camera is fine, and you can swap between handedness which is brilliant and long overdue
And yes the upgradable weapons are missed, but they would not fit the experience of 3 shorter campaigns. So the skill set works nice, and is compatible with all 3 campaigns, and they do make enough of a difference to definitely be worth going after. But they are not overpowering, and maintain the difficulty of the experience
Pls people try more than the demo before you bash the game. As a complete experience it excels highly, I enjoy it more than RE5 even.
[QUOTE=FoodStuffs;37918052]seriously why can't they go back to the old games?
i bought RE2 on psn and it's really fucking fun even if you need to either be psychic or have a guide to not suck at the game running around everywhere for hours finding where to hang the paisly necktie that triggers a pressureplate that drops a key then run around to every door, find a room full of zombies and that keycard for some fucking door that was locked and all the way back at the beginning. of the game.
[editline]4th October 2012[/editline]
but yeah despite the slow mechanics and shitty combat it all worked really well even though it was clunky and slow.
now a days you'd be hard pressed to find an adventure mechanic like anything from the good old horror games. re1, 2 and 3 and silent hill 1, 2 and 3... i have not played SH the room but i can say RE4 is much more of an action packed semi survival game.
i blame call of duty and halo[/QUOTE]
so you two dummies would rather not see resident evil return to its former clunky gory glory?
[QUOTE=FoodStuffs;37918052]seriously why can't they go back to the old games?
i bought RE2 on psn and it's really fucking fun even if you need to either be psychic or have a guide to not suck at the game running around everywhere for hours finding where to hang the paisly necktie that triggers a pressureplate that drops a key then run around to every door, find a room full of zombies and that keycard for some fucking door that was locked and all the way back at the beginning. of the game.
[editline]4th October 2012[/editline]
but yeah despite the slow mechanics and shitty combat it all worked really well even though it was clunky and slow.
now a days you'd be hard pressed to find an adventure mechanic like anything from the good old horror games. re1, 2 and 3 and silent hill 1, 2 and 3... i have not played SH the room but i can say RE4 is much more of an action packed semi survival game.
i blame call of duty and halo[/QUOTE]
to quote richyz
"the original re games are just glorified adventure games that suck"
[QUOTE=FoodStuffs;37918052]seriously why can't they go back to the old games?
i bought RE2 on psn and it's really fucking fun even if you need to either be psychic or have a guide to not suck at the game running around everywhere for hours finding where to hang the paisly necktie that triggers a pressureplate that drops a key then run around to every door, find a room full of zombies and that keycard for some fucking door that was locked and all the way back at the beginning. of the game.
[editline]4th October 2012[/editline]
but yeah despite the slow mechanics and shitty combat it all worked really well even though it was clunky and slow.
now a days you'd be hard pressed to find an adventure mechanic like anything from the good old horror games. re1, 2 and 3 and silent hill 1, 2 and 3... i have not played SH the room but i can say RE4 is much more of an action packed semi survival game.
i blame call of duty and halo[/QUOTE]
i'm probs the biggest silent hill sperg on this forum and even i think the old control scheme fucking sucks
the reason silent hill 1-4 were good was because of the atmosphere and ambiance and all that stuff, not shitty tank controls
[QUOTE=FoodStuffs;37937041]so you two dummies would rather not see resident evil return to its former clunky gory glory?[/QUOTE]
No I prefer having fun playing a game with my friends
And it's not like there aren't 7 tank titles in the series already.
I never understood the great aspect of the old RE titles in the first place, perhaps I was already to old to really play them and to be able to dwell now in nostalgia.
I always thought that the story was really absurd and that the controls and gameplay was mediocre at best. Although I liked RE4 & RE5 a lot.
I still don't think you should be able to run and shoot at the same time, it was deliberate in resident evil 4 because it forced you to think of where you were going to take your shots, and also made the game a lot more tense because of how vulnerable you are when aiming. It was well thought out game design in my opinion. Making you be able to run and aim and shoot just says they are fully trying to cater to a mainstream audience that doesn't accept anything outside of the norm, capcom just keeps on losing my respect. I used to think they were one of the best game companies in a sea of boring game design, things have changed though. Last game I thought had that amazing capcomness to it was Marvel vs Capcom 3. Street Fighter 4 was really meh. Dragon's Dogma however was pretty good, I am hopeful for that series.
[QUOTE=Syrix;37917472]I still struggle to see why so many liked RE5 so much.
To me, it was mediocre and incredibly annoying at BEST.
Regardless, this doesn't look great and RE6 will most likely fall flat.[/QUOTE]I liked... [i]parts[/i] of RE5. Specifically, the Wesker ones.
Dude was one of the few consistent forces throughout pretty much everything, attempting to hold the entirety of RE's weird-ass overarching plot in something even vaguely approaching cohesion, and 5 was his swan song. It felt nothing like Resident Evil, the reasoning behind it was balls, and god help you if you couldn't get someone to club the awful a.i. partner into submission and take it's place, but goddammit. The most interesting and influential character in the entire series is running around shoving his hand through chests and chucking surface-to-air-missiles exactly like how you would pass a football and [i]I am physically incapable of hating that[/i].
The underground city and temple was pretty ridiculous, also the end with the shootouts is bad. I dislike the cover system a lot.
Although the rest is pretty solid, I really enjoyed it.
[QUOTE=MightyMax;37914627]I don't understand why anyone likes resident evil games or movies. Shitty game play, no plot, stupid universe lore, and for being a horror action series it is neither scary or keeps me on the edge of my seat.[/QUOTE]
The first few games with the clunky controls and everything else were the best. Those actually marked the beggining of the survival horror genre.
Every game up to 4 was good (except for a small few, possibly) and even 4, which deviated from the old formula by quite a bit, was extremely good, since it reinvented Resident Evil with much better gameplay, although being more action oriented, but still good.
But that marked the end of what made the Resident Evil games some of the best survival horror games.
Resident Evil 5 for example was basically a game of freaks, much like Resident evil 4, instead of zombies, and even managed to not be scary at all.
Seriously, you go from games that actually give you some challenge, limiting your items and ammo and actions, to a game where they you enough space to carry things like a rocket launcher, a special plasma weapon, ammo and enough space for healing items, kicks punches knives and whatever more, and even give you a partner aswell.
You go from shooting your little slow pistol at heap loads of slow moving and yet durable zombies that tear you a new asshole to shooting anything from bullets, to mines, to grenades, to rockets, and even beams at people who turn into the boogeyman.
It completely lost its direction to appeal to people, and get more money.
iunno revelations on the 3ds was actually decent and proved they can still do horror ok
which really makes me wonder how they fucked up 6 so bad
TBH Resident Evil is way too overrated, it sure was a fun game, but it's not even half of the game people make it to be.
I mean, damn, remember that freaking intro? Bad liveaction at it's worse.
[media]http://www.youtube.com/watch?v=Cf0EpML-AWM[/media]
[QUOTE=dass;37941924]The first few games with the clunky controls and everything else were the best. Those actually marked the beggining of the survival horror genre.[/QUOTE]
Uh. no?
Alone in the Dark or Clock Tower, both games are older than RE, and better too.
[QUOTE=BenJammin';37941114]I still don't think you should be able to run and shoot at the same time, it was deliberate in resident evil 4 because it forced you to think of where you were going to take your shots, and also made the game a lot more tense because of how vulnerable you are when aiming. It was well thought out game design in my opinion. Making you be able to run and aim and shoot just says they are fully trying to cater to a mainstream audience that doesn't accept anything outside of the norm, capcom just keeps on losing my respect. I used to think they were one of the best game companies in a sea of boring game design, things have changed though. Last game I thought had that amazing capcomness to it was Marvel vs Capcom 3. Street Fighter 4 was really meh. Dragon's Dogma however was pretty good, I am hopeful for that series.[/QUOTE]
You can't run and shoot. You can walk incredibly slowly and shoot. Quit jumping to conclusions about things you haven't tried
Re6 is not a sell out mainstream game. It's more like re4 than re5 is.
[QUOTE=Selek;37914569]I don't really understand why. Barely saw any marketing, and the game never showed a specific theme. Even the other newer games had something distinctive about them, RE4 dark, moody Spanish forests, RE5 sharp contrasted Africa.
This one is just... grey cities. RE fans don't like it, so what are the buyers attracted by?[/QUOTE]
Massively agreed, this is my biggest problem. With 4, they put a lot of work crafting that world. It was clearly years and years of work. With 5, it felt like it never embraced it's environment, but it had it's ideas, and some worked. Here the world feels about as important as the world of Modern Warfare. Just cover points to play run and shoot man with (or as the person above me is happy to point out, walk and shoot man). You're not getting this game to have a finely crafted adventure, you're getting this game to shoot monsters. It can be fun for that but it won't hold a candle to RE4 or be remembered as a gem for years to come.
[QUOTE=JohnnyOnFlame;37942380]TBH Resident Evil is way too overrated, it sure was a fun game, but it's not even half of the game people make it to be.
I mean, damn, remember that freaking intro? Bad liveaction at it's worse.[/QUOTE]
I always thought the ham was the best part. The plots have never made much sense, but by golly they were fun. Wesker getting super powers - yes please. I mean, the dude was the coolest villain ever.
[QUOTE=Trogdon;37936777]The inventory system is a huge upgrade over re5. Is it as cool as re4? No, but it's non obtrusive to the action so it works better for this game. You can carry more things yes, but it's not like you will ever have a lot, as ammo is more scarce than either of those games. It's easy to navigate, and works well when you need to access something quickly in a battle. You get to have more guns, which is more of a blessing tha anything as strategies can now change on the fly, and in that sense it's more like re4.
The camera is fine, and you can swap between handedness which is brilliant and long overdue
And yes the upgradable weapons are missed, but they would not fit the experience of 3 shorter campaigns. So the skill set works nice, and is compatible with all 3 campaigns, and they do make enough of a difference to definitely be worth going after. But they are not overpowering, and maintain the difficulty of the experience
Pls people try more than the demo before you bash the game. As a complete experience it excels highly, I enjoy it more than RE5 even.[/QUOTE]
No, its a bad game, being better than RE5 isnt even a compliment, its like saying its a little bit better because its not as big of a shit.
They went for quantity over quality, its shit, its lazy, its bad.
For fuck sakes, just look at this.
[video=youtube;pNRw7rC9__Y]http://www.youtube.com/watch?v=pNRw7rC9__Y[/video]
[QUOTE=HoodedSniper;37948991]No, its a bad game, being better than RE5 isnt even a compliment, its like saying its a little bit better because its not as big of a shit.
They went for quantity over quality, its shit, its lazy, its bad.
For fuck sakes, just look at this.
[video=youtube;pNRw7rC9__Y]http://www.youtube.com/watch?v=pNRw7rC9__Y[/video][/QUOTE]
Why would I watch a stupid biased review and trust it over having played it myself. I'm halfway through the game, and it's brilliant, I've enjoyed it every step of the way.
[QUOTE=Trogdon;37949508]Why would I watch a stupid biased review and trust it over having played it myself. I'm halfway through the game, and it's brilliant, I've enjoyed it every step of the way.[/QUOTE]Trust what? It's twenty-two seconds of a tv monitor in the game. You would have known this if you actually did so much as press "play" on it.
You watch/examine stuff made by people with different views so that you can get the whole picture, see if they have interesting points, and [i]not[/i] come off as a completely self-insulated fanboy on the subject.
[QUOTE=Pennywise;37950315]Trust what? It's twenty-two seconds of a tv monitor in the game. You would have known this if you actually did so much as press "play" on it.
You watch/examine stuff made by people with different views so that you can get the whole picture, see if they have interesting points, and [i]not[/i] come off as a completely self-insulated fanboy on the subject.[/QUOTE]
It's a short clip from the game shown in a way that presents the game as bad. That's using something with no context to show bias. What is the point of watching that, you can already tell it's baseless as most everything surrounding the game has been. I can clearly see people complaining about this game, and none of the complaints are anything but shit gathered from poor reviews and the demo. I haven't seen a valid complaint in this thread at all.
Liking a game and defending it doesn't make me a fanboy.
Ive played the game and I have a list of pros and cons
Pros:
1. The Leon campaign is really good, its a blast and has a variety of interesting locales to go through and monsters to fight.
2. The co-op certainly improves the game, co-op improves any game really.
3. The added tid-bits that are common to resident evil (achievements, unlockables, hidden files, mercenaries, and the added agent hunt mode) adds to the longevity of the game, especially to those who love doing that kind of stuff.
4. On normal (in Leon's campaign) it was sufficiently hard to where I died quite a few times, yet it never got really frustrating.
Cons:
1. It feels like Leon's campaign is the only one with any effort put into it, Afterwards when I started playing Jake's story it just felt underwhelming, and the J'avo enemies fucking suck, should have stuck to the zombies.
2. While I haven't played Chris' story past like the first few levels, the fighting with the J'avo and the really bad attempts at attempting to be 'cod epic' really let it down, plus you're still fighting J'avo which again sucks.
3. It seems they tried to make a real action game in an engine that simply wasn't built for it, the big scenes that were obviously meant to be cinematic in Jake's and Chris' stories look cheesy and cheap, and the gun-play/camera is fucking horrendous for a game where you're supposed to be taking down alot of enemies quickly with big guns.
4. The gun-play worked in Leon's campaign because you had zombies, your traditional type that were slow or somewhat fast, and it worked, it felt like resident evil. Now imagine you're playing call of duty except with resident evil's aiming mechanics, combined the fact that enemies can absorb a shitload of punishment. yeah, it gets really annoying really fast.
[QUOTE=Trogdon;37950432]It's a short clip from the game shown in a way that presents the game as bad. That's using something with no context to show bias. What is the point of watching that, you can already tell it's baseless as most everything surrounding the game has been. I can clearly see people complaining about this game, and none of the complaints are anything but shit gathered from poor reviews and the demo. I haven't seen a valid complaint in this thread at all.
Liking a game and defending it doesn't make me a fanboy.[/QUOTE]It does if you [i]don't even look at the shit you're talking about[/i].
You thought that was [i]actually a review[/i]. because you [i]didn't look at it[/i]. But you already decided that it was [i]stupid and biased[/i]. That comes off as someone who already decided that their thing is wonderful and won't have it any other way, even if it means completely avoiding anything which could possibly suggest otherwise. I haven't played the game, I haven't read the reviews, but I've seen [i]this[/i] attitude since childhood. I've seen others do it, I've seen friends do it. Hell, I've done it myself more times than I'd like.
But you don't get to retort that the [i]other[/i] people are ignorant and biased if you go that route. It could be one hundred percent true, like how that clip was actually a bit dumb, but the accusation would have to be hurled by someone who won't be shredded to bits by the collapsing remains of his glass house immediately afterwards.
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