• Daily Deal - Aliens: Colonial Marines, 75% Off
    53 replies, posted
[QUOTE=Banned?;42024796]Yeah, because Gearbox is 100% responsible for DNF being shit. It has nothing to do with the fact that it spent 14 years in development hell across three different studios. I'm not going to defend Gearbox on A:CM but anyone who thinks it's Gearbox's fault that DNF sucked needs to get themselves checked.[/QUOTE] They should have shelved DNF and started working on a brand new game. They knew it was gonna be shit ,everyone knew, but they decided to hype it anyway and released it with all the collector bullshit and it failed miserably. Gearbox hasn't made any other game than borderlands that doesn't suck in such a long time. The Brothers in Arms series was rather mediocre for the most part.
[QUOTE=Bread_Baron;42023778] Colonial Marines had potential. It could have been the triumphant return of the franchise but instead it acted as the final nail in the coffin.[/QUOTE] Won't stop AVP games being made
[QUOTE=Ganerumo;42031088]TGearbox hasn't made any other game than borderlands that doesn't suck in such a long time. The Brothers in Arms series was rather mediocre for the most part.[/QUOTE] Really? The first two games were very well received and are considered one of the best WWII games from last decade. I've heard the 3rd one is a little bit more mediocre, however. And after Gearbox royally fucked up these past few games, I'm not sure how I'll feel about Battle of the Bulge until it's out.
Or, you know, buy a good alien game that is free this weekend and 75% off
[QUOTE=Ray-The-Sun;42027373]I don't suggest it. It's not the funny kind of awful where the games is just a wall-to-wall trainwreck[/QUOTE] I got the game by way of a gift so I by no means recommend actually buying it for any price, but my coop playthrough with two other people was [I]hilarious[/I]. We were in tears by the end of the forced stealth section involving suicide xenomorphs.
[QUOTE=Raidyr;42031649]I got the game by way of a gift so I by no means recommend actually buying it for any price, but my coop playthrough with two other people was [I]hilarious[/I]. We were in tears by the end of the forced stealth section involving suicide xenomorphs.[/QUOTE] I've heard the same thing - co-op is hilarious in the "so bad it's good" kind of way.
[QUOTE=Reimu;42031656]I've heard the same thing - co-op is hilarious in the "so bad it's good" kind of way.[/QUOTE] Co-op is monotonous throughout most of it. Devoid of entertainment. And then that stealth mission happens and you can't stop laughing
Not to mention the Brothers in Arms games which are all damn solid.
[QUOTE=Sir Drone;42031265]Won't stop AVP games being made[/QUOTE] AvP 2010 already took care of that.
I liked AvP 2010...the multiplayer was fucking awesome.
It's a shame that they spent most of the money that they were recieved on Pop Culture Reference Simulator 2 instead of on what could've been an amazing new Aliens game.
[QUOTE=Banned?;42033667]I liked AvP 2010...the multiplayer was fucking awesome.[/QUOTE] I thought it was fun, but not necessarily as good as it should be. AvP 2010 has some awful gameplay mechanics (i.e. instakill melee, auto-aim/stun) that really take away from the multiplayer experience, and there could have been some more polish around the edges. Xenomorphs are much more fluid in survival mode than multiplayer, for instance, and it would have been nice to have had more of an "Aliens" feel to the human models in multiplayer. Plus, a lot of the audio work gets old very fast - there's way too many sound files that are repeated over and over again (death sounds, hurt sounds, etc. ). Overall, though, AvP's multiplayer is pretty good and easily outshines A:CM. It's fun to boot up and play, although it could be a lot better. [editline]31st August 2013[/editline] Honestly, if there was an "Aliens" style game with more of a L4D/PAYDAY feel, I think a great dev team could really pull off a stellar spiritual successor to AvP 2. Unfortunately, I don't think we're going to see a good "Aliens" game any time soon. That said, I've heard some pretty promising news about the Creative Assembly "Alien" game coming out from Creative Assembly. There was a verified A:CM beta tester on reddit who got to see some of the next-gen Alien game, and he said, as a survival-horror game, it's very true to the original film from the 70s. But, it's going to be closer to "Alien" over "Aliens" - I highly doubt we'll see a good action game for awhile. And if Creative Assembly fucks Alien up, the franchise is probably not going to see a restart any time soon. Although word is Creative Assembly is working very closely in-house with SEGA, and the beta tester confirmed it's a good experience. So we'll have to wait and see.
My problem with AvP2010's multiplayer was the P part. Predators destroyed Aliens in melee and Marines at range, capable of oneshotting both with the plasma caster. Choosing them felt like selecting Easy on a difficulty slider because you were just flat out better than the people you were fighting. The Marines vs Aliens stuff was pretty good though and I genuinely enjoyed the Marine gameplay in particular.
[QUOTE=Reimu;42031603]Really? The first two games were very well received and are considered [B]one of the best WWII games from last decade.[/B] I've heard the 3rd one is a little bit more mediocre, however. And after Gearbox royally fucked up these past few games, I'm not sure how I'll feel about Battle of the Bulge until it's out.[/QUOTE] uuuuh what? none of them are even close to being compared with the Medal of Honor series, Battlefield 1942, Return to Castle Wolfenstein, and all the WW2 CoD games (except III)
[QUOTE=Raidyr;42035492]My problem with AvP2010's multiplayer was the P part. Predators destroyed Aliens in melee and Marines at range, capable of oneshotting both with the plasma caster. Choosing them felt like selecting Easy on a difficulty slider because you were just flat out better than the people you were fighting. The Marines vs Aliens stuff was pretty good though and I genuinely enjoyed the Marine gameplay in particular.[/QUOTE] They gimped the aliens in that game and that pissed me off. You were supposed to have stealth and speed as an option but the rock paper scissors combat basically negated the speed aspect helping you, and stealth was impossible thanks to the predator's vision modes, the 360 degree motion tracker, and the alien model that would shine even in the dark and whip his tail around. And there were NO navigational advantages for aliens, no vents, no spaces between floor or anything, you just ran around out in the open like everybody else which seriously hurt their usefulness. And on top of that, marines could [I]block[/I] alien swipes, even with fucking [I]fists[/I]. The only powerful thing about the alien was the overpowered wall-tailing and the ridiculously broken stealth kills (which the pred could do too) I still stand by my sentiment that Space Hulk: Vengeance of the Blood Angels was the only game that was ever remotely like the movie. It had good Alien AI and it was like being Gorman in the APC, ordering marines around and watching them die and hearing their screams as their monitors go out, but you also got to play as them too. (and it had coop)
[QUOTE=Raidyr;42035492]My problem with AvP2010's multiplayer was the P part. Predators destroyed Aliens in melee and Marines at range, capable of oneshotting both with the plasma caster. Choosing them felt like selecting Easy on a difficulty slider because you were just flat out better than the people you were fighting. The Marines vs Aliens stuff was pretty good though and I genuinely enjoyed the Marine gameplay in particular.[/QUOTE] Agreed. I've come across a lot of AvP 2010 mp servers that purposefully focus on Alien infestation or non-Pred games for that reason alone. [QUOTE=EliteGuy;42035753]uuuuh what? none of them are even close to being compared with the Medal of Honor series, Battlefield 1942, Return to Castle Wolfenstein, and all the WW2 CoD games (except III)[/QUOTE] It's not as commercially nor critically acclaimed as BF, MoH, Wolfenstein, or CoD, but BiA constantly pops up across "Best WWII FPS" and "Top 10" lists all the time. Especially among players who prefer a different WWII experience from the standard run-and-gun fare from last decade.
[QUOTE=Bloodshot12;42036292]overpowered wall-tailing[/QUOTE] Great memories of the temple map.
Gearbox makes one dirty mistake and suddenly you all hate them but EA makes many mistakes and you still buy them. Great logic guys.
[QUOTE=mark6789;42036326]Gearbox makes one dirty mistake and suddenly you all hate them but EA makes many mistakes and you still buy them. Great logic guys.[/QUOTE] cant remember the last time ea stole money from another games budget
[QUOTE=mark6789;42036326]Gearbox makes one dirty mistake and suddenly you all hate them but EA makes many mistakes and you still buy them. Great logic guys.[/QUOTE] "one mistake" Because taking money meant for one project and leaving it a dull empty husk while you fatten up your own project is a "mistake".
[QUOTE=Banned?;42033667]I liked AvP 2010...the multiplayer was fucking awesome.[/QUOTE] I played the multiplayer for like a few hours before getting bored of it because everyone was spam-happy and terrible. The game had a fairly simple logic behind melee combat and as soon as you understood it you could just wreck everyone because people would just spam one type of attack or be terrible at aiming. [editline]1st September 2013[/editline] [QUOTE=mark6789;42036326]Gearbox makes one dirty mistake and suddenly you all hate them but EA makes many mistakes and you still buy them. Great logic guys.[/QUOTE] EA may have stupid business tactics but at the very least they are honest about it.
[QUOTE=mark6789;42036326]Gearbox makes one dirty mistake and suddenly you all hate them but EA makes many mistakes and you still buy them. Great logic guys.[/QUOTE] Gearbox has a long history of gradually making mistakes and bad decisions. Hell's Highway ticked off a good deal of BiA fans due to its gameplay changes, and Furious 4 was a massive step in the wrong direction for the BiA series (making a L4D-esque shoot-'em-up spin-off for a a tactical game series? Thank god it was turned into a non spin-off). There were some mixed opinions about Borderlands across the hardcore gaming community, too, when it first came out - some gamers really felt like Borderlands wasn't doing anything unique - and a lot of Duke Nukem fans still feel very sore about DNF. A:CM seems like a pretty sharp decline compared to some of Gearbox's other mistakes, but I think it was the last straw for a lot of gamers. It felt like the 2nd time that Randy Pitchfork deliberately misled fans, and it didn't help either that A:CM was essentially sacrificed for Borderlands 2. It seems so flat-out wrong, especially because Randy kept stating over and over again how close the Aliens franchise is to him. It literally felt like he was talking about A:CM with a shit-eating grin on his face. Really, to put this in perspective, imagine if BioWare sacrificed Mass Effect so they could make another Dragon Age (or vice-versa). At least EA would make a statement about "changing BioWare's direction" if that were going to happen. Gearbox literally took SEGA's money and funneled it somewhere else, then published a half-baked game and asked everyone to pony up $60 to play. It was miserable if you were hyped for A:CM, and a lot of people were.
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