• Here's how exploitative Minecraft servers can be
    64 replies, posted
[QUOTE=Electrocuter;45145697]Ok question, what can Mojang actually do about this? EULAs don't hold up in courts so they can't sue people. And I don't think they can just tell server hosts to shut servers down.[/QUOTE] They can still refuse service to those who do it, by f.e. blocking their servers from being accessed in the mc client in some way. The server hosts can't legally bypass that I think. [B][U]Edit:[/U][/B] Here it is, from [URL="https://account.mojang.com/documents/minecraft_eula"]The minecraft EULA[/URL] [QUOTE]The permission we give you to use and play our Game can be revoked if you break the terms of this EULA..[/QUOTE]
[QUOTE=Electrocuter;45145697]Ok question, what can Mojang actually do about this? EULAs don't hold up in courts so they can't sue people. And I don't think they can just tell server hosts to shut servers down.[/QUOTE] They can block authentication requests from servers at will
[QUOTE=latin_geek;45145692]The backlash really only comes from dumb minecraft dweebs, and server owners who made their audience think this is a bad thing, because they've made a business out of exploiting children and they don't want that to end.[/QUOTE] Because all server owner's goal is to exploit children. You don't understand how expensive hosting Minecraft is-- instead of trying to improve the game they have the mod authors doing it who can't even make any money off of their work if they wanted anymore. Mojang doesn't really do anything with minecraft-- they should atleast try to make the game less of an expensive mess to host instead of imposing unenforceable limits
[QUOTE=Map in a box;45145815]Because all server owner's goal is to exploit children. You don't understand how expensive hosting Minecraft is-- instead of trying to improve the game they have the mod authors doing it who can't even make any money off of their work if they wanted anymore. Mojang doesn't really do anything with minecraft-- they should atleast try to make the game less of an expensive mess to host instead of imposing unenforceable limits[/QUOTE] Do you not realize that the modding community essentially took control of Minecraft away from Mojang? And now you're bitching about how Mojang doesn't do anything and the modding community is now not able to be paid for derivative work they're doing on top of Mojang's intellectual property? You do know that Mojang's attitude towards mods have been "don't use Minecraft to make money for yourself", right? And this is exactly what you're arguing should continue to be possible. [URL="http://minecraft.gamepedia.com/Version_history/Development_versions"]Mojang sitting on their asses doing nothing, yup.[/URL] Uh huh.
Windows applications are built on top of Windows, so should they not be allowed to sell their applications? The snapshots come far and far between and have pretty ununique and bad "features" Mojang has only just recently been "don't use MC to make money for yourself" -- there's no reason they should limit that and people will just stop developing for Minecraft the more limits they impose for the devs.
Because Minecraft is an operating system and that's totally a fair comparison. Mojang has been "don't use MC to make money for yourself" for years, buddy. I don't know what planet you hung out on until last Christmas. If you base your income on someone else's platform, don't cry when they make a change to their platform that has their best interests at heart that leaves you out in the cold. Twitter's spent several years trying to kill the third-party client platform because it interferes with their ability to use Twitter to sell ads and therefore actually make some money after not making anything worth talking about for six-seven years. Sites that depend solely on Google's search ranking bringing them traffic get burned when Google makes algorithm changes to depreciate types of content Google deems less important. Same with Facebook. Welcome to the wonderful high-risk world of piggybacking on someone else's work. Besides, with this sort of thing, it has to be all or nothing. If kids are being exploited, all in-game-benefits money has to stop. The Mojang EULA allows donations to cover server costs, but it does not allow you to grant in-game benefits other than capes. If you treat the entire community as if they're behaving and being responsible with their in-game benefits, as no doubt some servers are, the abusive servers will just multiply and come up with loopholes. Mineplex is billing it as "different experiences" and not "in-game benefits" already, using weasel words to work around the line Mojang has drawn. You have to write rules to target the abusers, not the angels. The bad eggs ruin it for everybody, but that's life.
Buy this red cape and get these items for free(completely unrelated to your donation).
[QUOTE=Aide;45146139]Buy this red cape and get these items for free(completely unrelated to your donation).[/QUOTE] Except oh wait you can't buy capes
[QUOTE=Aide;45146139]Buy this red cape and get these items for free(completely unrelated to your donation).[/QUOTE] Man, I remember seeing weaselshit moves like that on eBay a decade ago. "You are bidding on this blank white card. I am also throwing in this free bonus: [item that would cause additional restrictions to be placed on the auction/seller, or not allowed to be sold at all]" Auction: Over $25
[QUOTE=elixwhitetail;45146054]Because Minecraft is an operating system and that's totally a fair comparison. [/QUOTE] It IS a fair comparison. Fine, how about we compare it with Steam? Should people not be allowed to make money off their games from Steam?
[QUOTE=Map in a box;45146370]It IS a fair comparison. Fine, how about we compare it with Steam? Should people not be allowed to make money off their games from Steam?[/QUOTE] My god that is even stupider. What is wrong with you?
It's a comparison of a developer making money using something as a base. How is that stupider? If you're going to argue and say that mod developers don't deserve any compensation for their work using a game as a base, but then say it's stupid to compare using a platform as a base to make money then you're avoiding the point
[QUOTE=Map in a box;45146413]It's a comparison of a [B]developer[/B] making money using something as a base.[/QUOTE] And here's the flaw in your argument. Most of the servers that are being struck by this have made it so that, by paying, you will not have any of Minecraft's native features restricted, which is practically making money off Mojang's work, with no contribution from you whatsoever
I have always hated premium servers. I mean, I already paid for the game and don't feel like pay more on each server I play on. Also the "perks" they give you are annoying, I bet many of you have been killed on TF2 for example by a premium player with loads of ammo and almost infinite health.
[QUOTE=Map in a box;45146413]It's a comparison of a developer making money using something as a base. How is that stupider? If you're going to argue and say that mod developers don't deserve any compensation for their work using a game as a base, but then say it's stupid to compare using a platform as a base to make money then you're avoiding the point[/QUOTE] Nnnno, to keep it simple, you're comparing modifications that absolutely require the game in order to work and modify the games coding, to what is basically an online shop program that sells separately developed, fully fledged games that [I]usually[/I] do not require that shop program in any way in order to run.
[QUOTE=Map in a box;45146413]It's a comparison of a developer making money using something as a base. How is that stupider? If you're going to argue and say that mod developers don't deserve any compensation for their work using a game as a base, but then say it's stupid to compare using a platform as a base to make money then you're avoiding the point[/QUOTE] Steam was built to be a platform that developers can use to sell their games, Minecraft however is not. What is happening right now in Minecraft is that there are several Pay2Win & Pay4Advantage practices taking place which is against the EULA. Mod developers can still make money selling cosmetics and entry fees or donations (so long as there are no trades of goods that can be considered P2W/P4A).
Thanks everyone for the answers! Got a better idea of the whole ordeal now.
I remember a Quake inspired server that was really fun to play... until they quickly implemented very obvious p2w shit, like rapid fire rail-guns or increasing the width of the beam (instant-kill zone) among others.
I didn't mean that people that take mods and sell the stuff in them for a profit isn't dumb. It is. I feel that if a mod developer makes something unique they deserve the chance to monetize it if they made it themselves, not taking Minecraft's base content and selling it(unless the use for the item has changed, e.g. a completely different gamemode)
[QUOTE=Map in a box;45147874]I didn't mean that people that take mods and sell the stuff in them for a profit isn't dumb. It is. I feel that if a mod developer makes something unique they deserve the chance to monetize it if they made it themselves, not taking Minecraft's base content and selling it(unless the use for the item has changed, e.g. a completely different gamemode)[/QUOTE] People aren't disagreeing with you. It becomes an issue in this situation because people are relying on the naivete of children for money.
I don't think it's the primary objective of most servers that offer paid services to farm off of children(that sounded horrible) but just people in general-- it just happens to be more children than not because of the majority of the players are young
I think paying to be unbanned is fine, as long as the people who gave out the ban did so according to the server rules, and it was fair. And for access to commands like protection of your creations, teleport commands, Timber mod as donation perks... But only for a build server. Teleport commands on a PvP server is obviously fucking stupid
[QUOTE=ExplosiveCheese;45142315]I totally agree with you. I think the fact that small children were playing this and didn't realize the kind of money they were putting into these servers at a time seriously concerned the devs. Unlike other developers, these guys took action.[/QUOTE] The fucked up thing is many devs would have easily taken advantage of the younger audience this is why Mojongs a great dev, even if I feel minecraft could do [B]way way[/B] better than it is doing now quality wise [editline]18th June 2014[/editline] [QUOTE=Zeos;45146919]I remember a Quake inspired server that was really fun to play... until they quickly implemented very obvious p2w shit, like rapid fire rail-guns or increasing the width of the beam (instant-kill zone) among others.[/QUOTE] quake inspired sounds fun but the implications of a pay 2 win server is of course, instantly a shit idea
[QUOTE=Map in a box;45149234]I don't think it's the primary objective of most servers that offer paid services to farm off of children(that sounded horrible) but just people in general-- it just happens to be more children than not because of the majority of the players are young[/QUOTE] [t]https://i.imgur.com/sRMigAe.png[/t] What's the primary objective here?
Pretty sure that was made by a kid, too.
I think premium features are bullshit and avoid servers that have anything to do with them. Too many times have I seen people try to justify them by saying "they pay for the server" when I've seen so many owners use the money to line there own pockets and put a minimal amount of money back into the server
[QUOTE=elixwhitetail;45151507][t]https://i.imgur.com/sRMigAe.png[/t] What's the primary objective here?[/QUOTE] Dude What the fuuuuck
[QUOTE=Saxon;45151912]I think the premium features things are bullshit and avoid servers that have anything to do with them. Too many times have I seen people try to justify them by saying "they pay for the server" when I've seen so many owners use the money to line there own pockets and put a minimal amount of money back into the server[/QUOTE] Honestly, I think if you absolutely have to give significant in-game benefits to get people to donate enough to keep the server up, the server's really not doing that well on it's own, and if it weren't for Mojang clamping down on this shit, something would have come up down the line to kill it anyway
[QUOTE=Map in a box;45147874]I didn't mean that people that take mods and sell the stuff in them for a profit isn't dumb. It is. I feel that if a mod developer makes something unique they deserve the chance to monetize it if they made it themselves, not taking Minecraft's base content and selling it(unless the use for the item has changed, e.g. a completely different gamemode)[/QUOTE] Not if they make their cash in a way that isn't okay with the EULA (and by extension the original developers). A server could have those mods that take [I]so much effort[/I] to make, and pay the modmaker a part of the entry-to-server fee, donations, cosmetic real-money items, etc.
[QUOTE=Map in a box;45146370]It IS a fair comparison. Fine, how about we compare it with Steam? Should people not be allowed to make money off their games from Steam?[/QUOTE] are you this dumb right now? how are you even saying this? seriously I can't even take anything you say seriously if that's actually what you believe to be a "Good example". it's not even slightly close.
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