• Titanfall To Take Up Titanic Amounts Of Hard Drive Space
    77 replies, posted
Making super HD textures and trying to fit them on low-poly models (and I bet meshes in Titanfall aren't very high-poly because of Source limitations) isn't how you make the game graphically advanced, Respawn.
[QUOTE=SouthParkMGT;44054299]Making super HD textures and trying to fit them on low-poly models [B](and I bet meshes in Titanfall aren't very high-poly because of Source limitations)[/B] isn't how you make the game graphically advanced, Respawn.[/QUOTE] Considering the [I]massive[/I] modifications they've already made to the Source engine, I highly doubt that the one thing they kept was mesh limitations.
[QUOTE=Covalency;44054222]next gen games can use all the big textures they want, doesn't mean they'll make a great game. [/QUOTE] Well its a good thing Titanfall is a great game then.
Max Payne 3 had a 28gb download That's 7 more gee bees
solution for data woes: Buy a hard copy and install it from disk
[QUOTE=markg06;44053256]According to who exactly? I've not seen any memos addressed from the computer gods telling me I have to go fork out however much for a bigger hard drive just because devs figured fuck it let's just pretend optimisation doesn't exist.[/QUOTE] You say that like a 1TB HDD is expensive. They haven't been expensive in years. If you're a PC gamer there's no reason not to have a TB. [IMG]http://puu.sh/7bfv4.png[/IMG]
I think the reason for the texture bloat is not only a lot of high-res textures, but the fact that most may be map specific, or model specific. Like call of duty's maps had a lot of objects each with their own texture sheets, rather than using a pool of shared textures like HL2 and Skyrim does. Skyrim may have HD textures, but when you only need to replace the 20 textures the game uses, it's not going to bloat the size as much. The issue isn't necessarily the size of the textures, but how many there are.
I remember SWTOR in beta, at one point it was nearly 80 gigs.
[QUOTE=Jalict;44053154]How the hell did they end up with 48GB of data?![/QUOTE] It's not 48gb of data. It's 48GB of data required. Imagine just for a second what you need. a) download cache installer (11-20Gb) b) extraction cache c) Install (similar size to the installer) So you can just easily hit the requirement just from installing the game
[QUOTE=usaokay;44053323]I help those who help themselves.[/QUOTE] You're not helping me at all. You're just being a condescending snotbag. I need to find something else to rip an HDD out of... Maybe I can find an old DVR or something lying around. Those typically have decent storage capacity.
I heard there's a decent amount of sounds too. There's a lot of AI dialog I didn't even hear.
[QUOTE=markg06;44053321]That's fucking hysterical, so you're going to willingly support idle devs who can't be bothered to do a bit of optimization.[/QUOTE] Download size of game is relevant to optimization, how? High res textures, and high res soundscapes, install cache, ect. Take up alot of space.
48GB, that's like my monthly Internet quota minus 2GB. Good thing I still buy games on physical media these days, but I'm not getting this anyways. The actual download will probably be like only 20GB or thereabouts, due to compression and as games reserve space on the hard drive without actually downloading stuff onto that space. [editline]27th February 2014[/editline] [QUOTE=Delta616;44055024]Download size of game is relevant to optimization, how?[/QUOTE] Some members like to throw around the word optimisation without understanding what it actually means, and if a brand new game doesn't get 100fps at max quality on their years-old hardware (stupid argument that people have actually thrown around in the past, despite most monitors being incapable of doing more than 60), it is, according to them, obviously un-optimised.
Two 250GB hard drives come at me Respawn
[QUOTE=Antdawg;44055088]48GB, that's like my monthly Internet quota minus 2GB. Good thing I still buy games on physical media these days, but I'm not getting this anyways. The actual download will probably be like only 20GB or thereabouts, due to compression and as games reserve space on the hard drive without actually downloading stuff onto that space. [editline]27th February 2014[/editline] Some members like to throw around the word optimisation without understanding what it actually means, and if a brand new game doesn't get 100fps at max quality on their years-old hardware [B](stupid argument that people have actually thrown around in the past, despite most monitors being incapable of doing more than 60)[/B], it is, according to them, obviously un-optimised.[/QUOTE] even if the actual rendering is capped at 59/60hz differences can still be felt through input lag (thats why vsync makes your game feel weird in twitchy games) and you can "optimize" texture memory usage by doing more things during runtime (mask blending, detail texture, etc - battlefield 3 did this a lot)
Let's not forget ow the beta with 3 maps was 13.86GB-larger than any source game
I do fine without a 1tb hdd. I just delete shit when I'm done with it. I've spent like, the past two years with about about 150gb on average free at almost any given time. [editline]26th February 2014[/editline] There is always something you can delete. Always.
I love it how people used to bitch about how the old console hardware was holding games back and now people bitch when compnaies make games that don't work on their outdated PCs. Not saying it isn't strange for it to be this big, but you should mp doubt have a large enough hard drive at this point.
Sounds crazy especially considering this is running on modified source TBH it just sounds like to me they went "lol we have bluray now, no need to compress/package up anything". Which sounds nicer except that it really doesn't make much of a visual improvement doing that and it makes the game take up 5X more space.
[QUOTE=chipsnapper2;44055282]Let's not forget ow the beta with 3 maps was 13.86GB-larger than any source game[/QUOTE] The way I see it, Source hasn't been very graphically impressive in years, so that kind of makes sense... Titanfall doesn't look jawdroppingly spectacular, but it looks better than any source game that's come out in a long time. And this is a very heavily modified source, and we don't even know to what extent. Its probably unfair to compare them. I'm.not too savvy with this stiff so I could be talking out my ass, just trying to be fair.
I cant even fill up my 1000 gb hard drive :>
People scream "dis aint next gen" yet when they see it go above 20GB people go into a panic. Texture size isn't the only thing affecting the filesize. I'm assuming they're using greater audio quality too, 32 bit and 96kbs. [editline]26th February 2014[/editline] Also 48 gigs is VERY SMALL when you compare it to other things. The sound samples I use take up around 200 gigs.
haha suckers i bought an xbox [sp]what do you mean 30 gb day one patch??[/sp]
[QUOTE=SouthParkMGT;44054299]Making super HD textures and trying to fit them on low-poly models (and I bet meshes in Titanfall aren't very high-poly because of Source limitations) isn't how you make the game graphically advanced, Respawn.[/QUOTE] Well shit I didn't even realize it ran Source. As interesting as that is, 48 gigs for a Source game is ridiculous.
[QUOTE=TheMrFailz;44058888]Well shit I didn't even realize it ran Source. As interesting as that is, 48 gigs for a Source game is ridiculous.[/QUOTE] Why do people keep bringing up that it runs on Source (it's only build on Source at its core) and then start making parallels with other Source games that do not relate whatsoever.
[QUOTE=TheMrFailz;44058888]Well shit I didn't even realize it ran Source. As interesting as that is, 48 gigs for a Source game is ridiculous.[/QUOTE] Source as it is could not make a game like Titanfall. It's source at a very base level, but its so heavily modified that comparing it to any other source game is silly.
[QUOTE=TheMrFailz;44058888]Well shit I didn't even realize it ran Source. As interesting as that is, 48 gigs for a Source game is ridiculous.[/QUOTE] TitanFall runs on Source the same way that Half-Life 2 runs on the Quake engine.
[QUOTE=Grindigo;44053226]I'm not even worried about disk space but more about downloading speed if you want to get it from Origin, on my connection it would probably take around two days, unless they use some genius type of compression.[/QUOTE] I've actually noticed that at certain times Origin has some fucking loonie speeds. I've had like 5 meggies a second when i normally cap at like 3, its awesome
[QUOTE=No Party Hats;44063167]I've actually noticed that at certain times Origin has some fucking loonie speeds. I've had like 5 meggies a second when i normally cap at like 3, its awesome[/QUOTE] I got 5.3 megs a sec. My max speed is like 800kbs usually in every other places. Fucking magic.
[QUOTE=Covalency;44053703]48 gigs? It's a multiplayer game that doesn't even have huge maps, or a shitload of content? I know you all are saying huge textures, but seriously? 48 gigs, for textures? Max Payne 3 had great looking graphics for SP and MP. It was only 30 or so gigs. This is ridiculous, and I own a 1TB HDD.[/QUOTE] to be fair we have no idea how much content will be in the game, but this definitely gets me excited
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