• Titanfall To Take Up Titanic Amounts Of Hard Drive Space
    77 replies, posted
My SSD :(
rest in piece my gtx 580
titanfall isn't even an exceedingly good looking game, it looks very last-gen, the textures more than anything it's just a lack of effort frankly
[QUOTE=usaokay;44053310]According to me. I don't want to be judgmental on you peasant folk, but if you want to play one of the best upcoming games provided by the same developers whose series started on the greatest gaming device of all time, then you should [B]upgrade your PC.[/B][/QUOTE] Yes, we'll shit out money. Thank you.
[QUOTE=usaokay;44053173]You should probably have a 1-2 TB hard drive by now.[/QUOTE] it's quite large even for those who use SSD's which the average mid-end users, those who are high-end like me don't have to worry about a damn thing. [editline]27th February 2014[/editline] [QUOTE=Swilly;44063790]Yes, we'll shit out money. Thank you.[/QUOTE] you know the consequences of PC gaming, you always have to upgrade your computer every 4-6 years apart. Technology moves quick, like every half a year.
[QUOTE=Swilly;44063790]Yes, we'll shit out money. Thank you.[/QUOTE] Then buy a console.
[QUOTE=Novangel;44063191]I got 5.3 megs a sec. My max speed is like 800kbs usually in every other places. Fucking magic.[/QUOTE] Didn't someone say in another thread that Origin loads the raw datafiles while Steam is loading the packed (less big) files? This would explain the faster downloading rates in Origin. So as an example: Titanfall would be 48 gb. While Origin loads 2 or 3 more megabyte per second than Steam, Steam would be loading it at a capped speed, but the size would be around, let's say 33 gb. So both actually have the same speed, the clients just display it different. [QUOTE=Swilly;44063790]Yes, we'll shit out money. Thank you.[/QUOTE] The big advantage with the PC are the constant sales you get for PC games and that PC games cost less in general. The disadvantage is the upgrading every 4-6 years.
[QUOTE=JerryK;44063757]titanfall isn't even an exceedingly good looking game, it looks very last-gen, the textures more than anything it's just a lack of effort frankly[/QUOTE] High res and 4k textures have yet to be shown off., the beta only featured up to medium specs and any media shown off is the Xbox One build.
It should also be noted that they really don't share any assets across maps except for minor stuff. So a single map could have 100+ textures, all at nearly eight times the size of most textures in most Valve games (such as Portal 2 having mostly 512x512 world textures, Titanfall uses 4096 for most world textures apparently). Not to mention the amount of models/animations, audio, media (.bik files), and any other assets. It's a big-ass game.
[QUOTE=Antimuffin;44064427]The big advantage with the PC are the constant sales you get for PC games and that PC games cost less in general. The disadvantage is the upgrading every 4-6 years.[/QUOTE] Isn't 6~7 years the duration of a console gen? So it's the same as buying a new console. Besides, I upgrade every 2 years or so.
[QUOTE=Clavus;44060473]Why do people keep bringing up that it runs on Source (it's only build on Source at its core) and then start making parallels with other Source games that do not relate whatsoever.[/QUOTE] Because it fucking is: [url]http://facepunch.com/showthread.php?t=1367767[/url] I threw the models right into GMod and they worked. If it wasn't Source, I would have had to do a whole lot more before I could have done that.
[QUOTE=Janus Vesta;44063145]TitanFall runs on Source the same way that Half-Life 2 runs on the Quake engine.[/QUOTE] Actually most of the fileformats are still very close to baseline source. The VMT system is intact as well and the VPKs are apparently not that different either. A better example would be to compare it to vindictus. Which keeps a lot, but changes some things around. [QUOTE=Antimuffin;44064427]Didn't someone say in another thread that Origin loads the raw datafiles while Steam is loading the packed (less big) files? This would explain the faster downloading rates in Origin. So as an example: Titanfall would be 48 gb. While Origin loads 2 or 3 more megabyte per second than Steam, Steam would be loading it at a capped speed, but the size would be around, let's say 33 gb. So both actually have the same speed, the clients just display it different. The big advantage with the PC are the constant sales you get for PC games and that PC games cost less in general. The disadvantage is the upgrading every 4-6 years.[/QUOTE] Not really. Basically the difference between origin downloads and steam Origin more or less downloads the completely base installer for the game and installs it from that. Steam on the other hand downloads the already unpacked game form the installer. How the game itself is packed is different. Most games do include an archive system of course. [QUOTE=Skyward;44060583]Source as it is could not make a game like Titanfall. It's source at a very base level, but its so heavily modified that comparing it to any other source game is silly.[/QUOTE] The differences aren't really all that insane, most of all when you compare it to later source games tbh. Yes there's quite a lot of changes. But just look at the evolution of source from VTM: bloodlines to portal2, nuclear dawn, vindictus and titanfall.
[QUOTE=lonefirewarrior;44065835]Because it fucking is: [url]http://facepunch.com/showthread.php?t=1367767[/url] I threw the models right into GMod and they worked. If it wasn't Source, I would have had to do a whole lot more before I could have done that.[/QUOTE] [QUOTE=wraithcat;44065961]Actually most of the fileformats are still very close to baseline source. The VMT system is intact as well and the VPKs are apparently not that different either. A better example would be to compare it to vindictus. Which keeps a lot, but changes some things around. The differences aren't really all that insane, most of all when you compare it to later source games tbh. Yes there's quite a lot of changes. But just look at the evolution of source from VTM: bloodlines to portal2, nuclear dawn, vindictus and titanfall.[/QUOTE] the differences in titanfall's source is in its' renderer instead of its file format (which wouldn't make sense to change since mdl is a totally ok model format and less changes = more compatability = better) - the renderer was advertised to have been completely rewritten utilizing actually current visuals (dynamic lighting, much more mesh-focused environents) so yes, you can probably throw the individual models right into GMod and they would probably work..... however even if you used the same assets, it would be very hard, if not impossible, to reach the same level of performance / visuals with any "base" source (at least for the environments, which titanfall's source improves significantly) [editline]27th February 2014[/editline] you could probably get pretty close with CS GO's branch
From what I've heard the only things that were really changed were the bsp formats, and the renderer. Nearly everything else is core source. (which theoretically means you can access the console with the same launch commands) And if someone made a vpk redirector, you can probably make custom models and skins for titanfall.
[QUOTE=Covalency;44053703]48 gigs? It's a multiplayer game that doesn't even have huge maps, or a shitload of content? I know you all are saying huge textures, but seriously? 48 gigs, for textures? Max Payne 3 had great looking graphics for SP and MP. It was only 30 or so gigs. This is ridiculous, and I own a 1TB HDD.[/QUOTE] [QUOTE=meppers;44054413]Max Payne 3 had a 28gb download That's 7 more gee bees[/QUOTE] Just so you guys know, Max Payne 3 was so big in filesize because of the HD pre-rendered cutscenes.
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