John Carmack on SteamOS “if it were some other random company I would be pseudo-scornful”
69 replies, posted
[QUOTE=hexpunK;42580775]Whilst he is getting a bit past it, he still has interesting ideas and views on the technology that we use for games. Some cool ideas for engine features (even if they aren't great in practice), interactivity and the likes.[/QUOTE]
He always was unafraid to push the envelop in the videogame tech space, something that few do. He won't hesitate to leave the beaten path. I give him and his company huge credit for that even if they don't always succeed. (RAGE, anyone?)
[QUOTE=JohnnyOnFlame;42579686]afaik mesa3d/gallium drivers have a part of dx11/10 running natively already. It's a matter of getting it refined and working.[/QUOTE]
According to [url=http://slashdot.org/story/13/07/17/0449259/direct3d-9-comes-to-linux-implemented-over-mesagallium3d]this[/url] slashdot story, the d3d11/10 state tracker didn't get mainstream implemented, however a d3d9 state tracker implementation is in the works, which is also stated in [url=http://www.phoronix.com/scan.php?page=news_item&px=MTQxMjk]this phoronix article[/url].
[editline]20th October 2013[/editline]
[url=http://www.phoronix.com/scan.php?page=news_item&px=MTMyNDU]Another source on D3D10/11 being nuked from Mesa[/url]
[editline]20th October 2013[/editline]
[QUOTE=Adamhully;42582164]I really do hope companies keep supportinv linux, it really does have the potential to be a serious contender to windows, just needs more support.[/QUOTE]
Companies are going to keep supporting Linux, as they have for the past 10 years. That's not going to change in any negative direction.
As for the wireless drivers and GPU drivers (which seems to be the only somewhat lacking area in the modern Linux desktop system), they're still a problem. However, Valve are working with both nVidia and AMD on getting great performance on Linux with their SteamOS. As for the wireless drivers, well, we could always hope broadcom decides to go open source...
[QUOTE=LegndNikko;42581134]How many recent games have Linux support? And how many future games will have it?[/QUOTE]
Quite many is in the work actually:
All the Source games (Both old and new) is being ported
[URL="http://www.geek.com/games/crytek-is-porting-cryengine-to-linux-1562557/"]Cryengine is being ported to Linux[/URL]
[URL="http://www.vg247.com/2013/10/12/dice-we-strongly-want-to-get-into-linux-for-a-reason-says-gustavsson/"]DICE wants to switch to Linux, probleary stopped by Activision[/URL]
[URL="http://www.omgubuntu.co.uk/2013/08/metro-last-light-coming-to-linux-later-this-year"]4A Games is porting their stuff to Linux (Those behind the Metro games)[/URL]
Croteam: (Serious Sam games)
Frictional Games have always been at Linux since their first game (Penumbra)
And lots more.
And for the old games which probleary won't be ported theres Wine (With support for DX up to 9)
[URL="http://www.phoronix.com/scan.php?page=article&item=mesa_gallium3d_d3d11&num=1"]DirectX 10/11 is also in the work to be working native in Linux[/URL]
[QUOTE=Anderen2;42585572]
And for the old games which probleary won't be ported theres Wine (With support for DX up to 9)
[URL="http://www.phoronix.com/scan.php?page=article&item=mesa_gallium3d_d3d11&num=1"]DirectX 10/11 is also in the work to be working native in Linux[/URL][/QUOTE]
That article is from 2010. Refer to this for more up to date info: [url]http://www.phoronix.com/scan.php?page=news_item&px=MTMyNDU[/url]
[QUOTE]There will be a minimal amount, if any, of developers that will make games for the SteamBox.
[/QUOTE]
considering the Steam Machine page talks about how they are focusing on getting new AAA support and talk about already currently existing AAA support, no you're simply wrong.
Valve isn't stupid, they know how to make money and how to get dev support.
[QUOTE=SGTNAPALM;42576098]Network makers know what they're doing. They design those things for low latency. Over a LAN, you're looking at less than a millisecond of lag.[/QUOTE]
While I am a big fan of the streaming concept and realize that there is low network latency, why does everybody blatantly ignore the fact that screen capture is rather taxing? Unless you have a good i5 or an 8 core amd chip, the screen recording that is required to be able to stream will require you to lower your settings to get a reasonable framerate on the client display. Honestly, how many times have you seen people say "sorry for the low fps, FRAPS did it."
[QUOTE=ArcticRevrus;42595448]While I am a big fan of the streaming concept and realize that there is low network latency, why does everybody blatantly ignore the fact that screen capture is rather taxing? Unless you have a good i5 or an 8 core amd chip, the screen recording that is required to be able to stream will require you to lower your settings to get a reasonable framerate on the client display. Honestly, how many times have you seen people say "sorry for the low fps, FRAPS did it."[/QUOTE]
Fraps is a bad example, it's way more intensive than it has to be. Look at OBS, it can record with a much lower footprint. Fraps is also really taxing on the HDDs.
[QUOTE=Marlamin;42595467]Fraps is a bad example, it's way more intensive than it has to be. Look at OBS, it can record with a much lower footprint. Fraps is also really taxing on the HDDs.[/QUOTE]
That was more of a famous quote to get the point across, OBS is definitely the best streaming software i have used, but it still makes me turn down settings in BF3 on my FX-8350, although i should probably blame my HD6870 instead
Rated informative though as not many people know that OBS is good for stream to file as well
My auto merge ;_;
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