[QUOTE=ChristopherB;30359186]Is anyone else experiencing issues with the page-in-page rendering? All of the news pages rendered are extremely slow/fragmented when I scroll.[/QUOTE]
Yep, I think it's only Chrome users having the problem as it works completely fine on Firefox for me and doesn't work on Chrome.
[QUOTE=ChristopherB;30359186]Is anyone else experiencing issues with the page-in-page rendering? All of the news pages rendered are extremely slow/fragmented when I scroll.[/QUOTE]
it's a problem with the chrome 12 beta. go back to chrome 11 to fix it
[QUOTE=mastermaul;30358726]No it isn't. You have mod support.
No point in ARMA or Flashpoint without mods.[/QUOTE]
TBH mods ruined ArmA2
Every sever has a highly specific set of mods that in order to install you have to go through a complicated process using an auto-downloader to download gigs worth of mod data, which includes hundreds of redundant weapons, missions, etc for each sever (as every sever has their own rules and community they play with). Basically if you are a pubber, you can't play ArmA2 online.
Not to mention ACE2, which is a mod that makes zero sense to newcomers since everything it changes and adds will only be noticable to hardcore veterans of the series, and many of its essentual features can only be accessed by manual config editing, using hotkeys that are only explained in the lengthy manual, etc.
Pretty much the #1 reason I quit playing. Along with bad AI that has zero intelligence but is hyper-accurate for miles, and that every multiplayer game you do end up joining is some really dumb domination game mode (which by the way, is a badly designed player made game mode and not an offical one) which just randomly spawns AI in cities that the entire server flies to and attacks.
[QUOTE=KorJax;30360157]TBH mods ruined ArmA2
Every sever has a highly specific set of mods that in order to install you have to go through a complicated process using an auto-downloader to download gigs worth of mod data, which includes hundreds of redundant weapons, missions, etc for each sever (as every sever has their own rules and community they play with). Basically if you are a pubber, you can't play ArmA2 online.
Not to mention ACE2, which is a mod that makes zero sense to newcomers since everything it changes and adds will only be noticable to hardcore veterans of the series.[/QUOTE]
I'll be honest, i've only seriously played the old Flashpoints and put a bit of time into ARMA1 so I can't speak for that personally, but they're more or less the same series.
[QUOTE=simkas;30356977]Except that you can't use any mods with this.[/QUOTE]
Now my dreams have been crushed.
Nobody plays ACE on OA anymore.
[QUOTE=KorJax;30360157]TBH mods ruined ArmA2
Every sever has a highly specific set of mods that in order to install you have to go through a complicated process using an auto-downloader to download gigs worth of mod data, which includes hundreds of redundant weapons, missions, etc for each sever (as every sever has their own rules and community they play with). Basically if you are a pubber, you can't play ArmA2 online.
Not to mention ACE2, which is a mod that makes zero sense to newcomers since everything it changes and adds will only be noticable to hardcore veterans of the series, and many of its essentual features can only be accessed by manual config editing, using hotkeys that are only explained in the lengthy manual, etc.
Pretty much the #1 reason I quit playing. Along with bad AI that has zero intelligence but is hyper-accurate for miles, and that every multiplayer game you do end up joining is some really dumb domination game mode (which by the way, is a badly designed player made game mode and not an offical one) which just randomly spawns AI in cities that the entire server flies to and attacks.[/QUOTE]
I wouldn't really consider Arma 2 any different then the other games. The Flashpoint/Arma series has always been really community driven. And "pubbing" should be left to other games. That's a personal opinion. I just don't see why people find it so bad that having to join a community. There are a lot of good communities out there.
But maybe this will fix that issue. A lot of vanilla servers will fill up now.
I love me some free games.
The AI is incredibly smart, too smart infact.
The game scales AI for performance. 30 soldiers will have more intelligent decision making than 100 soldiers or else your game will crash and burn under the strain.
Claiming that mods ruin games is incredibly ignorant. Nobody is forcing you to use them and the quality of the commonly used mods is on par with the game itself. Secondly the series has always been mostly played in either scheduled events or clan servers where everyone knows each other. If you want to be able to drop in and play this is definitely not the game for you.
The AI does [B]not[/B] act like it has an aimbot, when they see you, they run into a good position, turns towards you and then starts to suppress you only if they can see you. It not like the CoD AI that always knows where you are and will always single you out.
huh, and i was about to buy this game too
[QUOTE=KorJax;30360157]TBH mods ruined ArmA2
Every sever has a highly specific set of mods that in order to install you have to go through a complicated process using an auto-downloader to download gigs worth of mod data, which includes hundreds of redundant weapons, missions, etc for each sever (as every sever has their own rules and community they play with). Basically if you are a pubber, you can't play ArmA2 online.
Not to mention ACE2, which is a mod that makes zero sense to newcomers since everything it changes and adds will only be noticable to hardcore veterans of the series, and many of its essentual features can only be accessed by manual config editing, using hotkeys that are only explained in the lengthy manual, etc.
Pretty much the #1 reason I quit playing. Along with bad AI that has zero intelligence but is hyper-accurate for miles, and that every multiplayer game you do end up joining is some really dumb domination game mode (which by the way, is a badly designed player made game mode and not an offical one) which just randomly spawns AI in cities that the entire server flies to and attacks.[/QUOTE]
Why would you even want to play ArmA 2 on public servers? You're not gonna get any teamwork or co-operation from that, which defeats the whole purpose of playing it online.
And, mods ruined ArmA 2? Are you really that dumb or are you just trying to act like it? Mods are what made ArmA 2 what it is at this point, it's what kept it alive this all time, mods did the complete opposite of ruining ArmA 2.
ACE mod is pretty fucking stupid. Mods didn't ruin ARMA though, it's always been like this, if it's ruined now it has been ruined since it came out. So, yeah.
Anyway this sounds like a good idea in theory, except, ARMA2's scripting system is highly exploitable and giving people the ability to create new accounts could spell disaster.
People will be like "Oh, s0beit, mods aren't allowed", you don't really know the nature of the scripting system of ARMA2 as i do, not to be insulting, but I've looked into how to actually get unsigned/spoofed addons onto the servers, if they keep the PBO system for basic _necessary_ game content, I suggest you ban anyone joining to server as F2P, lol.
[QUOTE=s0beit;30385918]ACE mod is pretty fucking stupid. Mods didn't ruin ARMA though, it's always been like this, if it's ruined now it has been ruined since it came out. So, yeah.
Anyway this sounds like a good idea in theory, except, ARMA2's scripting system is highly exploitable and giving people the ability to create new accounts could spell disaster.
People will be like "Oh, s0beit, mods aren't allowed", you don't really know the nature of the scripting system of ARMA2 as i do, not to be insulting, but I've looked into how to actually get unsigned/spoofed addons onto the servers, if they keep the PBO system for basic _necessary_ game content, I suggest you ban anyone joining to server as F2P, lol.[/QUOTE]
They do have ways of preventing addons from being loaded entirely (apart from the core game files of course), they do it with the light version of VBS2.
Although I have not actually attempted to load mods beyond simple fucking around, it might be really easy to bypass (just like the PBOs that cannot be loaded into arma or even opened :rolleyes:)
Looks like I can play with my friend on ARMA 2 now! yay!
Honestly this is a [I]very[/I] bold move.
[QUOTE=simkas;30365611]Why would you even want to play ArmA 2 on public servers? You're not gonna get any teamwork or co-operation from that, which defeats the whole purpose of playing it online.
And, mods ruined ArmA 2? Are you really that dumb or are you just trying to act like it? Mods are what made ArmA 2 what it is at this point, it's what kept it alive this all time, mods did the complete opposite of ruining ArmA 2.[/QUOTE]
I've had plenty of teamwork and coop situations doing public games on ArmA2 when it first came out. You are forgetting the only people who play this kind of game LOVE teamwork, so even though the gameplay itself doesn't reenforce teamwork or encourage it AT ALL, people tend to do it.
I don't want to tie myself to playing with a specific unit at a specific time of day and invest a specific amount of hours in a closed session in order to enjoy MP. I want to be able to jump in at anytime I'm feeling that realism itch and get a good experience. ArmA2 implies this is possible but with mods has made it impossible. You literally cannot play this game unless you join a unit, play on their server on their times. Too inflexible and closed, and there's no enjoyment out of being forced to do something like that for me.
[QUOTE=KorJax;30360157]TBH mods ruined ArmA2
Every sever has a highly specific set of mods that in order to install you have to go through a complicated process using an auto-downloader to download gigs worth of mod data, which includes hundreds of redundant weapons, missions, etc for each sever (as every sever has their own rules and community they play with). Basically if you are a pubber, you can't play ArmA2 online.
Not to mention ACE2, which is a mod that makes zero sense to newcomers since everything it changes and adds will only be noticable to hardcore veterans of the series, and many of its essentual features can only be accessed by manual config editing, using hotkeys that are only explained in the lengthy manual, etc.
Pretty much the #1 reason I quit playing. Along with bad AI that has zero intelligence but is hyper-accurate for miles, and that every multiplayer game you do end up joining is some really dumb domination game mode (which by the way, is a badly designed player made game mode and not an offical one) which just randomly spawns AI in cities that the entire server flies to and attacks.[/QUOTE]
You're stupid.
Mods are fixing the game, fixing offroad movement speeds, fixing the ai, zeus ai, slx, gl4.
I agree on ACE2, but there are plenty of mods that don't require everyone to have them, and without the mods the game has, noone would be playing it.
You have no idea what you're talking about, the #1 reason i still play arma2 is because of the modding and scripting. All other games bore me very quickly.
When i do events for my server for example, i almost never run with mods, recently at least.
And if there are mods, theres only basic ones like zeus_ai and offroad fixes.
This game was made for matches you play with groups, not pubber games, there are still a select few games that are public games that work like you want them to as well, but they are very rare and the scripting required to make something like that work is too much.
Not to mention that having a set rotation on missions on an arma2 server doesn't work as people have to vote for a mission unless an admin is there.
And rate me all you want korjax but arma2 might not have been here right now if it wasn't for all the mods ever since OFP.
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