• $60 boost to level 90 appears in World of Warcraft shop
    53 replies, posted
[QUOTE=Oizen;43970839]I'm guessing WOW is one of those MMOs with a great endgame people would want to skip to. I honestly with a lot of MMOs did away with grindy leveling, and just gave awesome endgame like content entirely.[/QUOTE] You're right, WoW is all about the endgame. You spend most of your time at max level.
to be fair, with the current expansion (and the one soon to come), leveling from 1 to maximum can get boring really damn fast because the last 5 or 10 levels just take so extremely long time to get by and during that it's really just the same do some kill-stuff quests while queuing for dungeons, now imagine doing that for multiple characters If this was during WoTLK or before that, it would be utterly ridiculous because it was still fairly quick to reach max level but it's understandable in these days
[QUOTE=.apex;43971946]to be fair, with the current expansion (and the one soon to come), leveling from 1 to maximum can get boring really damn fast because the last 5 or 10 levels just take so extremely long time to get by and during that it's really just the same do some kill-stuff quests while queuing for dungeons, now imagine doing that for multiple characters If this was during WoTLK or before that, it would be utterly ridiculous because it was still fairly quick to reach max level but it's understandable in these days[/QUOTE] The last 5 levels take 25 hours.
That's still less than what it would take from a leveling site that's not using bots. I remember I had paid 50€ for leveling my old character back in wotlk from 71 to 80.
[QUOTE=HoodedSniper;43963849]Im all for it honestly, well at least the WoD free 1 time 90, because fuck leveling 1-100 I love leveling but once I hit outland it becomes a chore, then when I hit Wotlk I generally stop and take like 15 sleeping pills.[/QUOTE] Yeah well how about basing it on the Death Knight logic where once you reach a certain level you can just create a new character that's immediately level 80 ? Why even charge for it ?
[QUOTE=Duskin;43966090]I just can't understand why people would want this. I remember years ago, leveling my Druid to 80 over a year or two. It was hard work, but I met some really awesome people along the way + it made the achievement so much more sweeter. In the end, the journey turned out MUCH better than the destination.[/QUOTE] Because people have been playing this game for a very long time. Yeah, on the first few characters the journey is great, but once you've been playing it for several years, the main appeal comes from treating end game like a sport. People can essentially already pay to boost themselves to max level through RaF, this just makes that process less tedious.
[QUOTE=The Combine;43970556]You could either play the game or skip playing 90% of the game by paying 60 €. The direction gaming is going to is pissing me off especially because it's turning into such a fucking blatant cash grab industry where no one actually gives 2 shits about the games. In general I don't even play games with microtransactions, the DLC spam some games have is enough but atleast you get more game there. Microtransactions should be cosmetic only and offer some alternative way to unlock them via the game. Kind of like Valve does it. Apart from that fuck Microtransactions and fuck the companies using them. I don't blame them since it's probably paying off from a marketing perspective but in my eyes it's despiseful and has nothing to do with gaming.[/QUOTE] The thing that really pisses me off with these microtransactions is that a company is expecting me to pay actual money on [I]nothing[/I]. Because that's what it is, it's just a fucking variable change that costs nothing at all to do. It's a paid cheat with an artificial price set high enough so that only a few people use it, to avoid unbalancing the game too much. If it was a F2P game it would be sort of excusable since they have to make money somehow after all, though pay-to-skip-grinding isn't what I consider to be a good F2P model.
mm if there's one thing I miss about WoW it was the people who clearly bought a pre-leveled character, finding out halfway through a dungeon your priest was just smiting at stuff and didn't know they could raise people
If Blizzard wanted to deal with leveling being too slow or boring, they would increase the amount of xp gained from killing monsters and completing quests (which they have done before) or buffing the heirlooms and stuff like that. This service isn't that - It's simply to make more money.
[QUOTE=Hellsten;43972381]If Blizzard wanted to deal with leveling being too slow or boring, they would increase the amount of xp gained from killing monsters and completing quests (which they have done before) or buffing the heirlooms and stuff like that. This service isn't that - It's simply to make more money.[/QUOTE] Eh, not the best argument against them, Blizzard consistently does exactly what you said, except for the heirloom part(iirc WoD is getting a new batch of them) Im sure they will do another XP patch where they make everything faster, they generally do it like at the start of a new expansion and sometimes in the middle.
[QUOTE=The Combine;43970556]You could either play the game or skip playing 90% of the game by paying 60 €. The direction gaming is going to is pissing me off especially because it's turning into such a fucking blatant cash grab industry where no one actually gives 2 shits about the games. In general I don't even play games with microtransactions, the DLC spam some games have is enough but atleast you get more game there. Microtransactions should be cosmetic only and offer some alternative way to unlock them via the game. Kind of like Valve does it. Apart from that fuck Microtransactions and fuck the companies using them. I don't blame them since it's probably paying off from a marketing perspective but in my eyes it's despiseful and has nothing to do with gaming.[/QUOTE] levelling is not 90% of the game
[QUOTE=Derpmeifter;43974435]levelling is not 90% of the game[/QUOTE] I have no idea about World of Warcraft except the basics which apply to all MMO's. I'm sure you got what I was trying to say though.
[QUOTE=Ganerumo;43972142]Yeah well how about basing it on the Death Knight logic where once you reach a certain level you can just create a new character that's immediately level 80 ? Why even charge for it ?[/QUOTE] DKs start at 55 not 80
[QUOTE=The Combine;43976264]I have no idea about World of Warcraft except the basics which apply to all MMO's. I'm sure you got what I was trying to say though.[/QUOTE] not really lol levelling at this point is simply a vehicle for introducing endgame play. since most of a player's time is spent at max, most of the stories introduced while levelling are tied up in the respective expansions of those quests. ergo, a brand new player levelling from 1-90 is going to go through a whole bunch of irrelevant garbage from 1-85. the only segment of the levelling process that is even vaguely important is that of whatever expansion we're in (in this case mop, so 85-90). We aren't going to finish off the bosses promised in Hyjal (unless we go back and do them for xmog or just for fun), we're not gonna be entering BT after questing in Shadowmoon, we're not going to enter Blackrock Mountain after reading about the bosses within after questing there. Players will, however, interact with the corrupted Mantid Queen after questing in the Dread Wastes, we will be beating up various sha after all the quests referring to them and the big one sitting in the middle of Kun-Lai, and we will be seeing the consequences of Garrosh's actions throughout the entire zone. Personally I would have preferred if this boost was 1-85 until the release of Warlords, but I can understand why they simply went with 90 - the raids have all been finished, we know what happens, it's no longer a surprise to anybody how all the questlines culminate. At any rate, this will allow folks with deep pockets (and a free 90 will come with Warlords, btw, for anyone concerned about new players without hella $$$) to skip the low level zones (which no longer matter) and get right into the meat of the action in the 90-100 questing zones. also the focus on either levelling or endgame is not really a constant in MMOs. GW2 for instance places a very heavy focus on an enjoyable levelelling experience, without much endgame meat. WoW is the opposite in that regard.
[QUOTE=DarkZero135;43976320]DKs start at 55 not 80[/QUOTE] He's saying that if you were to hit level 80 on a character, you should be able to start a character that starts at 80. Or 85, or 63, 57, 92. You have to have a character at least level 55 to make a Death Knight that starts at 55. Either way, his idea is dumb.
Good. I wish it costed more. With a price tag like that it's not a no brainer situation to make. If it were lowered then it would totally trivialise the leveling experience. I'm going out on a limb and saying that Blizzard shockingly are smart enough to make sure that the pros of the 90 boost outweigh the con of the cost, leaving plain leveling an on par option. People seem to forget that all you need to play this game at its 100% fullest is the cost of the game and the sub fee. Everything is optional or down to personal taste.
I'm okay with the price, it's enough so that I won't just buy it out of impulse and then end up never playing that character again. [QUOTE=The Combine;43970556]You could either play the game or skip playing 90% of the game by paying 60 €. The direction gaming is going to is pissing me off especially because it's turning into such a fucking blatant cash grab industry where no one actually gives 2 shits about the games.[/QUOTE] I get where you're coming from but people were just going to pay the $60 to buy another copy of WoD on another account for the extra free 90 and then another $25 or whatever to transfer that character to the main account anyway.
[QUOTE=Derpmeifter;43976379]not really lol levelling at this point is simply a vehicle for introducing endgame play. since most of a player's time is spent at max, most of the stories introduced while levelling are tied up in the respective expansions of those quests. ergo, a brand new player levelling from 1-90 is going to go through a whole bunch of irrelevant garbage from 1-85. the only segment of the levelling process that is even vaguely important is that of whatever expansion we're in (in this case mop, so 85-90). We aren't going to finish off the bosses promised in Hyjal (unless we go back and do them for xmog or just for fun), we're not gonna be entering BT after questing in Shadowmoon, we're not going to enter Blackrock Mountain after reading about the bosses within after questing there. Players will, however, interact with the corrupted Mantid Queen after questing in the Dread Wastes, we will be beating up various sha after all the quests referring to them and the big one sitting in the middle of Kun-Lai, and we will be seeing the consequences of Garrosh's actions throughout the entire zone. Personally I would have preferred if this boost was 1-85 until the release of Warlords, but I can understand why they simply went with 90 - the raids have all been finished, we know what happens, it's no longer a surprise to anybody how all the questlines culminate. At any rate, this will allow folks with deep pockets (and a free 90 will come with Warlords, btw, for anyone concerned about new players without hella $$$) to skip the low level zones (which no longer matter) and get right into the meat of the action in the 90-100 questing zones. also the focus on either levelling or endgame is not really a constant in MMOs. GW2 for instance places a very heavy focus on an enjoyable levelelling experience, without much endgame meat. WoW is the opposite in that regard.[/QUOTE] Now it atleast makes sense why anyone would buy this but this raisea another question, why not just make leveling fun instead of the atrocious experience you described? If getting to endgame would be fun instead of an endless grindfest there would be no need for this. Just seems like bad game design to me so they offer you a chance to skip the shit part for another 60€ which is kind of a cash grab strategy again. It's probably the reason I never got into MMO's. [editline]20th February 2014[/editline] [QUOTE=Jimesu_Evil;43980011]I'm okay with the price, it's enough so that I won't just buy it out of impulse and then end up never playing that character again. I get where you're coming from but people were just going to pay the $60 to buy another copy of WoD on another account for the extra free 90 and then another $25 or whatever to transfer that character to the main account anyway.[/QUOTE] I didn't know this but my point with the bad game design still stands, why not make that fun instead of boring and always the same?
[QUOTE=mon_ons;43965064]It's confirmed! Leveling in an MMORPG is a flaw.[/QUOTE] It can be. With WoW it just feels like getting a high level is too easy. On the other hand we have Asian MMO's going a bit overboard.
[QUOTE=The Combine;43980448]Now it atleast makes sense why anyone would buy this but this raisea another question, why not just make leveling fun instead of the atrocious experience you described? If getting to endgame would be fun instead of an endless grindfest there would be no need for this. Just seems like bad game design to me so they offer you a chance to skip the shit part for another 60€ which is kind of a cash grab strategy again. It's probably the reason I never got into MMO's. [editline]20th February 2014[/editline] I didn't know this but my point with the bad game design still stands, why not make that fun instead of boring and always the same?[/QUOTE] there's not some switch they can just flip and just 'make levelling fun'. once you've done all the quests, what are they supposed to do? just modify every single quest every time somebody finishes all of them? during blizzcon they discussed ways they intend to make levelling a bit more diverse, from world events to randomly getting shiny purple lootz from quests instead of greens on a dice roll. i obviously don't work for blizzard, and i won't be in the friends and family beta, so I can't tell you exactly how the levelling experience will be in WoD, but it isn't like they aren't trying to include shit to make it more enjoyable the 3rd or 4th go around
[QUOTE=The Combine;43980448]I didn't know this but my point with the bad game design still stands, why not make that fun instead of boring and always the same?[/QUOTE] They did put a shit-ton of work into reworking the entire 1-60 experience for Cata, and while it made the experience [i]way[/i] more enjoyable, it still ends up being boring from the third time onwards. Also as a result from Blizz putting so much effort into 1-60 content, the quality of 80-85 content suffered.
[QUOTE=Jimesu_Evil;43980853]the quality of 80-85 content suffered.[/QUOTE] Vashj'ir, i assume? I enjoyed deepholme though.
[QUOTE=KennyAwsum;43980868]Vashj'ir, i assume? I enjoyed deepholme though.[/QUOTE] With Vashj'ir I have to actually commend them for their effort into trying to make an underwater zone which didn't suck. Unfortunately it's still an underwater zone and underwater zones are just fucking awful by nature. Deepholm was pretty nice, but I still found the whole 80-85 experience lacking. Though thinking about it now I can't remember if it was the quests that were not that great or just that I didn't give a shit about the lore behind them.
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