[QUOTE=TacticalBacon;51892323][media]http://www.youtube.com/watch?v=m1-qnhOeO5U[/media]
Judge for yourself, but I'd really say the music definitely fits and is a huge part of what makes the gameplay so exciting.[/QUOTE]
tbh that fits in real well, as effectively as dooms I'd say even.
It's also not a song thats in the foreground, flooding your ears with it and making the game unplayable
[QUOTE=gk99;51911137]That seems really specific.[/QUOTE]
I think he may be referring to Far Cry 3. There was at least one required card game mini-game, and I'm pretty sure it was Texas Hold'em.
[QUOTE=Janus Vesta;51903716]It's especially fun when they decide to make the code symbols in the game.
"You want to keep your progress? Write down the order of these 32 sprites."[/QUOTE]
"Jafar Abu Abu Aladdin"
Yeah, mini-games that you need to progress are some bullshit.
The Witcher 3 had one of them I needed to win to save a guy's life and it just so happened to be the only game of Gwent I ever won
Not saving in the same directory as the game is installed in should be considered grounds for execution tbh
Or at the very least be considere crimes against humanity
stealth segments in MMOs that are not built for stealth :downs:
platforming segments in MMOs :hammered:
Sewer levels
FPS games where you can't see your feet, you're just a floating set of arms. I've been spoiled by games like Halo and Crysis that implement a full body while in FP. Some games have a cutscene where you get knocked back by an explosion or something, you see his legs there but as soon as you gain control, they phase out of existence.
[QUOTE=Dr.C;51913502]Yeah, mini-games that you need to progress are some bullshit.
The Witcher 3 had one of them I needed to win to save a guy's life and it just so happened to be the only game of Gwent I ever won[/QUOTE]
The Yakuza series can be really annoying about this. I never got very far in 3 because all of a sudden they went "Hey, beat this politician at a round of golf to save your orphanage!" and I just couldn't do it because I'm terrible at golf and golf video games.
I still love them anyway
Oh boy here's my 2 biggest pet peeves.
Boss fights with no real end, by design. I always think back to Metal Gear Solid 2 for this one.
The 2nd to last boss fight in the game has you facing off against a litteral endless hoard of Metal Gear Rays. The road to victory is actually simple enough, use the Stinger, shoot them in the leg to open them up, then in the mouth to actually damge them, dodge their attacks rinse and repeat. The problem is you never kill any of the Rays, instead what happens is when one takes enough damage, is simply jumps to the background and is repalced by another.
It takes bloody ages and has no end in sight, which leads the player into thinking if they're missing something or they're doing something wrong. Eventually the fight just ends with a cutscene of the player giving up because it's really is an endless hoard. But back in the day before the internet housed all the information to everything, i was at an impass, i'd grow tired and bored of the fight, lost my rag with it and then give up wondering if i'd ever finish it. It toook me till a year later to finnaly beat it (i'd put the game to one side and ignored it, not tried to beat it for an entire year and then did it on the first time of asking).
And then also from Metal Gear Solid, Mash 'X' to not die, and keep mashing it till your thumb and hand aches. Seriously, fuck off game, that shit is not fun and getting stuck on a game as a result of it is equally frustratiing (here's looking at your European Extreme from MGS1).
[QUOTE=Dr.C;51913502]Yeah, mini-games that you need to progress are some bullshit.
The Witcher 3 had one of them I needed to win to save a guy's life and it just so happened to be the only game of Gwent I ever won[/QUOTE]
you know there are difficulty settings just for Gwent right? :v:
[QUOTE=TacticalBacon;51916544]The Yakuza series can be really annoying about this. I never got very far in 3 because all of a sudden they went "Hey, beat this politician at a round of golf to save your orphanage!" and I just couldn't do it because I'm terrible at golf and golf video games.
I still love them anyway[/QUOTE]
not only do you get the ability to redo every shot you make, but you dont even have to beat him
you just have to go through 3 holes and talk to him between each
[QUOTE=bdd458;51917041]you know there are difficulty settings just for Gwent right? :v:[/QUOTE]
well I ended up winning that one so that wasn't a problem. TW3 was just the first example to come to mind and that was just for a single sidequest.
Now that I think about it, Ratchet and Clank had you compete in races to win something you needed to progress but I actually like racing so that wasn't a problem
[QUOTE=wauterboi;51903370]By far, the worst game design feature has to go to password systems. They're irrelevant for games today, but I don't think everything today pales in comparison to repeatedly needing to entire your progress using 16 alphanumeric characters using a D-Pad and A button. And god help you if there's symbols.
For me, what's more bothersome is when it's clear they were lazy. I'm cool with developers who gave you easy-to-remember words to punch in or small patterns with shapes. But that wasn't the norm. That would have required work.
And may a Cesium-137 laced gold medal be delivered to the man who completely clears your password should it be invalid, forcing you to waste even more time retyping everything.[/QUOTE]
Here's a cool video series about these: [url]https://www.youtube.com/playlist?list=PLzLzYGEbdY5nEFQsxzFanSDv_38Hz0w7B[/url]
[editline]5th March 2017[/editline]
[QUOTE=gokiyono;51913797]Not saving in the same directory as the game is installed in should be considered grounds for execution tbh
Or at the very least be considere crimes against humanity[/QUOTE]
That's actually standardised (on Windows), so games are [I]supposed[/I] to save in [url=file://%USERPROFILE%\Documents\My Games]%USERPROFILE%\Documents\My Games[/url]. Games (trying to) save where they're installed is usually a huge mess due to file system permissions etc.
Steam games that have cloud save support do this differently though.
[QUOTE=Hakita;51917075]not only do you get the ability to redo every shot you make, but you dont even have to beat him
you just have to go through 3 holes and talk to him between each[/QUOTE]
I must've missed something then, because I distinctly remember just swinging over and over again for hours and never getting anywhere or having the opportunity to talk to him.
Third person games with a camera bias to one side of the characters shoulder and no option presented to quickly swap to another shoulder via keybind or even in options menu. Makes trying to aim around a corner at your left side very awkward when the camera is away over at the right.
Bosses that heal themselves.
Lazy way to make it more ''difficult' and it's just really, really fucking annoying. That ninja dude from one of the Mass Effect games (3?) comes to mind.
somebody here mentioned invincibility phases and warframe
it's fucking annoying to have the best weapons in the game but a low level boss can tank everything, until you trigger it's """""""""WEAK POINT"""""""""" so you can do 1/3 of it's health in one shot and then rinse and repeat
lieutenant kril is a good mention because I still have no idea what the fuck you're meant to do
he'll whip his hammer around and then he'll freeze up and you're meant to shoot his coolant tank (WEAK SPOT BTW IF YOU DIDN'T NOTICE HAHA) and do that a couple of times until he hits phase 2 where he doesn't have invincibility phases and he just gets mowed down
but sometimes no matter how much I shoot at his coolant tank when it's a """""""""""""""WEAK SPOT""""""""" it doesn't fucking do shit and he just unfreezes and rips my dick off
honestly, it's flat out bad, lazy design where all I can do is wait for his """"""WEAK SPOT"""""""" to open up and blast him
now that I think about it, most bosses in warframe has some sort of invincibility phase, I say most cause I haven't fought all of them since a few new ones have come out since I last played
[QUOTE=Fr3ddi3;51916952]Boss fights with no real end, by design. I always think back to Metal Gear Solid 2 for this one.
The 2nd to last boss fight in the game has you facing off against a litteral endless hoard of Metal Gear Rays. The road to victory is actually simple enough, use the Stinger, shoot them in the leg to open them up, then in the mouth to actually damge them, dodge their attacks rinse and repeat. The problem is you never kill any of the Rays, instead what happens is when one takes enough damage, is simply jumps to the background and is repalced by another.
It takes bloody ages and has no end in sight, which leads the player into thinking if they're missing something or they're doing something wrong. Eventually the fight just ends with a cutscene of the player giving up because it's really is an endless hoard. But back in the day before the internet housed all the information to everything, i was at an impass, i'd grow tired and bored of the fight, lost my rag with it and then give up wondering if i'd ever finish it. It toook me till a year later to finnaly beat it (i'd put the game to one side and ignored it, not tried to beat it for an entire year and then did it on the first time of asking).[/QUOTE]
well actually [sp]you have to defeat the fifth one, labeled RAY-RO5E to allude to Jack's girlfriend, to end the fight[/sp]
it is still really difficult and lasts for a while, but there is a typical Kojima method to the madness
[QUOTE=TacticalBacon;51919542]I must've missed something then, because I distinctly remember just swinging over and over again for hours and never getting anywhere or having the opportunity to talk to him.[/QUOTE]
the game gives the option to redo every shot you make, so you probably kept redoing the same shot over and over thinking you did something wrong
i recently played through it again and missed every shot on purpose and still got through the mission
the point wasnt to beat him in golf, it was to get to know him so the asshole teacher cant manipulate him into tearing down your orphanage, you just happen to bond over golf
[QUOTE=kisaraji;51900925]"I just pushed an important lever, I have no idea where to go now"[/QUOTE]
Literally Shadow Warrior Classic, "Would rather kick ass than solve puzzle!".
[QUOTE=GentlemanLexi;51922945]somebody here mentioned invincibility phases and warframe
it's fucking annoying to have the best weapons in the game but a low level boss can tank everything, until you trigger it's """""""""WEAK POINT"""""""""" so you can do 1/3 of it's health in one shot and then rinse and repeat
lieutenant kril is a good mention because I still have no idea what the fuck you're meant to do
he'll whip his hammer around and then he'll freeze up and you're meant to shoot his coolant tank (WEAK SPOT BTW IF YOU DIDN'T NOTICE HAHA) and do that a couple of times until he hits phase 2 where he doesn't have invincibility phases and he just gets mowed down
but sometimes no matter how much I shoot at his coolant tank when it's a """""""""""""""WEAK SPOT""""""""" it doesn't fucking do shit and he just unfreezes and rips my dick off
honestly, it's flat out bad, lazy design where all I can do is wait for his """"""WEAK SPOT"""""""" to open up and blast him
now that I think about it, most bosses in warframe has some sort of invincibility phase, I say most cause I haven't fought all of them since a few new ones have come out since I last played[/QUOTE]
don't forget general sargas ruk whose weak point is often on his back, and who doesn't have any such frozen frames, instead continuing to kick your ass the whole time and knock you over with explosions
and whose weak point is signified by a GIGANTIC BLINDING SPOTLIGHT that, ironically, makes it harder to see because it's so huge and blocks out your hit numbers
fuck that guy i hated fighting him because it always ended up way more tedious than i expected it to be
edit: also if it helps you're supposed to shoot specifically at the tubes, not just the tank in general
[QUOTE=Dr.C;51913502]Yeah, mini-games that you need to progress are some bullshit.
The Witcher 3 had one of them I needed to win to save a guy's life and it just so happened to be the only game of Gwent I ever won[/QUOTE]
I feel like this whenever button mashing is required. I have a dodgy wrist so they can get physically painful quite quickly. For me, the MGS torture sequences are literally torture sequences. :v:
[QUOTE=Corndog Ninja;51922994]well actually [sp]you have to defeat the fifth one, labeled RAY-RO5E to allude to Jack's girlfriend, to end the fight[/sp]
it is still really difficult and lasts for a while, but there is a typical Kojima method to the madness[/QUOTE]
Fuck me I never noticed that actually
[QUOTE=Corndog Ninja;51922994]well actually [sp]you have to defeat the fifth one, labeled RAY-RO5E to allude to Jack's girlfriend, to end the fight[/sp]
it is still really difficult and lasts for a while, but there is a typical Kojima method to the madness[/QUOTE]
What the fuck
Mind literally blown.
Goddamn you, Kojima!
Okay wait, you lied
[media]https://www.youtube.com/watch?v=z9GwJt3pHl4[/media]
[QUOTE=Bread_Baron;51930471]I feel like this whenever button mashing is required. I have a dodgy wrist so they can get physically painful quite quickly. For me, the MGS torture sequences are literally torture sequences. :v:[/QUOTE]
At this point I'd say a turbo button controller is worth investing in, despite [sp]Ocelot[/sp] explicitly saying not to.
[QUOTE=gk99;51931087]At this point I'd say a turbo button controller is worth investing in, despite [sp]Ocelot[/sp] explicitly saying not to.[/QUOTE]
Usually I can get through them, the toughest was Peace Walker's (bloody hell I almost shattered my PSP). The only thing that's defeated me so far is Test Your Might on Mortal Kombat.
[QUOTE=CruelAddict;51930876]What the fuck
Mind literally blown.
Goddamn you, Kojima!
Okay wait, you lied
[media]https://www.youtube.com/watch?v=z9GwJt3pHl4[/media][/QUOTE]
The fight actually ends after you defeat a set number of RAYs, the number increases with difficulty level.
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