H1Z1 shambles onto Steam Early Access with zombie infested trailer
77 replies, posted
You know, Facepunch liked the look of this when it was announced. APparently not now. Weird how that works, right? :v:
This doesn't even deserve to be compared to dayz...
I don't know why these games don't put in PvE elements such as roaming bands of NPC bandits that drop loot, big bosses and mobs that like wise give you great equipment.
It would certainly bring the world to life and have people going out hunting more.
[editline]11th January 2015[/editline]
Oh and NPC survivors with shops would be nice, a little S.T.A.L.K.E.R element to it I suppose.
What a shame, I was looking forward to this but they added micro transactions so I wont be touching that shit
[QUOTE=proch;46897903]I really don't like the Pay2Win aspect of this. I mean, it's not so bad in Planetside, but in a game that's about survival and scarce resources like this one it seems like kind of a deal breaker.[/QUOTE]
[quote="Smedley"]People are going to like how we are doing crates in H1Z1. Inside you will only find recipes, not actual stuff. you still have to go out and get it in game then and make it.[/quote]
Make of that what you will, but stop crying "Pay 2 Win" as soon as you see the word "microtransactions". And bought wearables are purely cosmetic, they don't give you stats or anything like that.
[QUOTE=Darkslicer;46901824]This doesn't even deserve to be compared to dayz...[/QUOTE]
I know, right? I didn't see a single npc clip through a wall and break someone's legs in that trailer
So what's the gimmick with this one. What sets it apart from the others?
I like to think SOE learns from their mistakes, but only time will tell. PS2's system is beyond saving without a complete revamp, whereas here they have a chance to get it right the first time around.
[QUOTE=Mr. Zombie;46902331]So what's the gimmick with this one. What sets it apart from the others?[/QUOTE]
More arcadey than DayZ, fewer dongs than Rust.
[QUOTE=Mr. Zombie;46902331]So what's the gimmick with this one. What sets it apart from the others?[/QUOTE]
zombie collision
[QUOTE=Mr. Zombie;46902331]So what's the gimmick with this one. What sets it apart from the others?[/QUOTE]
Does there have to be a gimmick? Why can't it just be "we're finally making something playable"?
planetside 2 was pretty awful and came into its own as a decent game as it went, maybe this'll be the same
except i'm kind of hoping it'll die so they won't just throw PS2 to the wind
[QUOTE=Simplemac3;46902533]planetside 2 was pretty awful and came into its own as a decent game as it went, maybe this'll be the same
except i'm kind of hoping it'll die so they won't just throw PS2 to the wind[/QUOTE]
They have two seperate teams working on PS2 and H1Z1.
It's like how Valve has people working on TF2 and people working on CS:GO. Just because they come out with a new game, doesn't mean they're dropping support for their past games.
This is the first zombie survival game that's been made by a giant company. They have a lot of potential to get things right. The gun play looks closer to Rust (which is a good thing, I enjoyed Rust's gun play). The building looks like it has potential.
Only time will tell if this game will do well, but this is the first zombie survival that my entire group from Rust is actually coming back for, and playing with friends, makes any game that much more fun.
Also I can see some people being friendly in this game still. I played Rust earlier last year and even then there were people being friendly. So don't just think it's going to be completely PvP, but that's what makes these survival games fun. If the PvP is fun I can see myself playing this for a long time just like I did with Rust. They aren't putting in too many mechanics like Day Z did (zeroing in, taking a long time to swap guns through inventory, reloading clips, blah blah). I know people like the whole realism aspect to that game, but it does get a bit annoying having to do so much just to shoot your gun. That's why I'm glad that they went a little bit more arcadey like Rust.
But besides comparing it to other games, I truly believe this game has potential because the company behind it can effectively develop their game without it taking months to add small things or bug fixes.
SOE + fp2 micro = bad combo...
WTS rare H1Z1 crafting recipes as preorder/dlc...
More to come!
[QUOTE=Hendo;46902249]What a shame, I was looking forward to this but they added micro transactions so I wont be touching that shit[/QUOTE]
It's F2P what the fuck did you expect?
Third person melee animations are... Less than fantastic (In particular, the impacts from machetes and what not.) but everything else looks relatively ok.
Also, is the guy towards the beginning that the dude finds in the wreckage even holding the machete (When he puts his hands up)? It looks like he's just doing a generic hands up pose and the machete is magnetically attached.
Like planetside 2 from what I have seen this is a game that looks and works in first person and that footage from third person looks off and weird because of third person animations. Also yes that machete in the trailer is just floating in front of his hands with luck those animations are place holder.
[QUOTE=Mr. Zombie;46902331]So what's the gimmick with this one. What sets it apart from the others?[/QUOTE]
I love posts like these because they imply the "others" aren't fucking terrible to begin with.
Hopefully it's gonna be [B]good[/B], which is a very important aspect of any video game, and that's what it should set it apart from the others.
You know how they could have made it a better game than DayZ? They should've started by not releasing it in pre-fucking-alpha, and actually take the time to release a finished product that was free of all the bugs and gameplay issues that DayZ is plagued with.
I don't hold much hope for it though
[editline]11th January 2015[/editline]
whoops automerge
[editline]11th January 2015[/editline]
[QUOTE=Jimesu_Evil;46902254]Make of that what you will, but stop crying "Pay 2 Win" as soon as you see the word "microtransactions". And bought wearables are purely cosmetic, they don't give you stats or anything like that.[/QUOTE]
[quote]People are going to like how we are doing crates in H1Z1. Inside you will only find recipes, not actual stuff. you still have to go out and get it in game then and make it[/quote]
So basically what he says is that you can't make anything that requires blueprints unless you pay for it?
Yeah, that can very, very easily make it p2w, doesn't matter if you didn't get it instantly.
Unless you can find those blueprints without paying too so they aren't premium exclusive.
[QUOTE=Blueplastic;46904388]I don't hold much hope for it though
[editline]11th January 2015[/editline]
whoops automerge
[editline]11th January 2015[/editline]
So basically what he says is that you can't make anything that requires blueprints unless you pay for it?
Yeah, that can very, very easily make it p2w, doesn't matter if you didn't get it instantly.
Unless you can find those blueprints without paying too so they aren't premium exclusive.[/QUOTE]
I believe the recipes are just for making cosmetics, the main reason for that is I don't think they want loads of people just spawning in a full set of fancy clothes if you pay money for a bunch of cosmetics. So you'll spawn and have the ability to make that unique bit of clothing if you've gotten the blueprint.
[QUOTE=Mr. Zombie;46902331]So what's the gimmick with this one. What sets it apart from the others?[/QUOTE]
It's more of an MMO, so the servers are going to be persistent and will support a lot more players. Initially only something like around 200 per server mainly due to map size, but they'll increase it as it goes, since it's using the same engine as PlanetSide 2 it can support up to around 2000 per map.
There's also things like the zombies being a bit more free to do what they want rather than just spawning in the vicinity of a player, so you can potentially come across big hordes just wandering around.
[QUOTE=Docc;46904450]I believe the recipes are just for making cosmetics, the main reason for that is I don't think they want loads of people just spawning in a full set of fancy clothes if you pay money for a bunch of cosmetics. So you'll spawn and have the ability to make that unique bit of clothing if you've gotten the blueprint.[/QUOTE]
That makes sense in aesthetics and atmosphere standpoint, but not in the business standpoint.
Not only you're paying for purely cosmetic stuff, but you have to work for it and sometimes get frustrated because you can't find it?
Of course there will be lots of people that will prefer this as some kind of quest system and find it addicting, but I still very much doubt it. Most people are gonna enjoy it the first time, but fifth? Tenth? Twentieth? Do they want to make people not buy microtransactions or something? That's already worse F2P model to earn money than Dota 2 and Path of Exile
And as the main reason why I basically don't believe this is the case is because they'd state it VERY, VERY clearly that the blueprints are PURELY COSMETIC to attract as many people as possible.
They wouldn't let it so vague considering how important it is to know that.
These blueprints are already something they never mentioned half a year ago when they were talking only about cosmetics.
Considering this is the company that didn't mention any microtransaction in Planetside 2 besides cosmetics before it was released, they're probably gonna use the excuse that you have to find stuff before you can use your bought item to counter P2W claims.
[QUOTE=Blueplastic;46904388]Unless you can find those blueprints without paying too so they aren't premium exclusive.[/QUOTE]
Pretty sure if it's a recipe for a weapon or anything that gives any sort of gameplay advantage it won't be exclusive to crates, but obviously it does mean paying players [i]do[/i] have a quicker way of obtaining them if they're lucky. Then again you could be a free player and get lucky finding an actual blueprint without a crate.
I know I'm defending SOE a lot because I have faith in them, but I do understand it is entirely possible for them to fuck this up.
[QUOTE=Blueplastic;46904499]Considering this is the company that didn't mention any microtransaction in Planetside 2 besides cosmetics before it was released[/QUOTE]
What
They were pretty straightforward in saying weapons would be buyable, and implants weren't even being developed until after release.
[QUOTE=Jimesu_Evil;46904520]What
They had always said right off the bat weapons would be buyable.[/QUOTE]
Jesus no, I remember getting showered in dumbs saying that I don't believe the microtransations will be purely cosmetics.
"You can only buy weapons with ingame currency only, not real money" is what practically everyone said. I felt smug as fuck when it was released(beta release, not full game release of course), no way I'll forget that.
[QUOTE=Blueplastic;46904499]And as the main reason why I basically don't believe this is the case is because they'd state it VERY, VERY clearly that the blueprints are PURELY COSMETIC to attract as many people as possible.
They wouldn't let it so vague considering how important it is to know that.
These blueprints are already something they never mentioned half a year ago when they were talking only about cosmetics.
Considering this is the company that didn't mention any microtransaction in Planetside 2 besides cosmetics before it was released, they're probably gonna use the excuse that you have to find stuff before you can use your bought item to counter P2W claims.[/QUOTE]
They've already stated quite a bit that they're not going to sell anything that directly affects gameplay because they know how unfair it would be in a game like H1Z1, so it generally goes without saying. Although [URL="https://twitter.com/j_smedley/status/553389218324434944"]Smedley did clarify it for someone else on Twitter.[/URL]
We also knew they were going to be selling weapons well before PlanetSide 2 went into beta, the weapons were meant to be classed as sidegrades from the start, but would always be available through playing the game. Cosmetics were the only thing that would be available solely through paying.
I'm not hyped for it, but when I look at the livestreams it actually looks half-decent. Dunno, I'll keep it in mind.
[QUOTE=Blueplastic;46904388]I don't hold much hope for it though
[editline]11th January 2015[/editline]
whoops automerge
[editline]11th January 2015[/editline]
So basically what he says is that you can't make anything that requires blueprints unless you pay for it?
Yeah, that can very, very easily make it p2w, doesn't matter if you didn't get it instantly.
Unless you can find those blueprints without paying too so they aren't premium exclusive.[/QUOTE]
Pretty sure blueprints are probably going to be in the world as well as in the crates. You don't need to spend money for crates to drop, people can buy crate drops for extra crates that drop at random spots on the map so it's not like they're going to get it all the time.
It's still in no way P2W because they aren't guaranteed the items. Some group could take whoever bought the drop and get free recipes. Also pretty sure that air drops happen without purchases, but people can buy them for extra air drops.
But as someone showed a tweet from Smedley, the recipes are only for different skinned items it seems.
Also they aren't selling weapons in H1Z1 afaik, in a previous stream they said they're going to look at data and control how much ammo/guns spawn in the world.
[QUOTE=Lamar;46898617]Still probably better than DayZ, the game where scripters can take control of your character and break your legs from 1000m away.[/QUOTE]
Anything is better than the broken buggy mess that's DayZ
[QUOTE=Cairn Trenor;46897811]Well yeah that's why I'm so surprised too.. PlanetSide 2 is great, but this looks worse than the War Z.. Okay maybe not that bad, but still it looks amateur as fuck.[/QUOTE]
War Z has good potential for PVP and makes a shitty survival type game.
I say this because I play the shitty War Z on a regular basis. I thrive on shitty shit shit.
Also..Planetside 2 did turn their shit around, I wish I could say the same for WarZ.
Why can't I just pay my $60 dollars and get it over with, I don't want TF2-esque wearables and buyable character slots. I want a full and completely Pay 2 Play game.
Sorry, you need to Log In to post a reply to this thread.