The way basic iron sights work is you line up two bits with your target. Two lined up bits = gun points at target. Red dots are colliminating optics, as in they project an image on a glass plane at infinity, and therefore can be used to tell where the gun is aiming.
If you just have a piece of glass with a red dot painted on it, you don't get the angle of the gun, only that the piece of glass is between your eye and the target, which isn't helpful at all.
ahhh.
Alright that makes sense.
So what could be a possible way to make a scope-of-sorts in Rust. For example removing the red-dot and replacing it with something else?
[QUOTE=JoeSkylynx;45381999]I'll be honest with you, I'm a retard in the subject we are discussing, pls explain how that works.[/QUOTE]
when you aim down sights irl you're basically aligning two things (front & rear sight) with a lot of depth between the two (sight radius) which can give you a very good idea about just where you're gun's pointing
so even an angle of 1/2 degree:
[t]http://puu.sh/aahRU/56d9e680dd.jpg[/t][t]http://puu.sh/aahSD/1804e0cab6.jpg[/t]
can skew your sight picture drastically
[t]http://puu.sh/aahL6/12a913f499.jpg[/t][t]http://puu.sh/aahRs/01503e44bd.jpg[/t]
buuut if you only have a flat plane for aiming then you remove the sight radius (because you have only one sight), so the differences in angle become unnoticable
even at an extreme degree (5 degrees)
[t]http://puu.sh/aahZq/4cc295abbe.jpg[/t][t]http://puu.sh/aai09/066e1ef532.jpg[/t]
the dot will appear to still be 'in the middle':
[t]http://puu.sh/aai1U/4613ba7da8.jpg[/t][t]http://puu.sh/aai2k/e981ee82d6.jpg[/t]
even though by that time you'd be aiming at something very far above your target
reflective sights solve this by creating depth with a curved lens which shows the dot image only at the correct viewing angle, but in most games this doesn't matter because it sends bullets from 'in the middle' of the screen anyways. Insurgency's new update adds parallaxed sights and it's very cool to look at
I hope that Rust doesn't have Minecraft's problem in that objects can't cross unloaded chunks. It really makes things like telegraphs or long-distance transport systems impossible to use properly because the 'signal' ends up entering an unloaded chunk and dies a lonely death.
I'm not sure if such devices are even necessary, seeing as how global chat makes such devices irrelevant, but it would certainly be a nice feature.
[QUOTE=onebit;45382237]A prism could be used to make a diy laser.[/QUOTE]
Going with the theme, half a DVD+lens in a can would be a better solution.
[QUOTE=elixwhitetail;45380974]Soup can with two pieces of thin twine stretched across to make a manual crosshair.
I mean, it's what the Rust crosshair kiddies did to their monitors, so it'll feel natural to them.[/QUOTE]
That's just silly. I use a blob of blu-tac instead.
I imagine in the future when everyone has touchscreens, doing that will trigger a VAC ban.
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