• The 50 Things PC Games Must Stop Doing Right Now
    135 replies, posted
holy shit this is like one of the worst written things I've ever seen like is the person who wrote this the DSP of journalism??? like how can you fail to understand the industry you're working in and also computers, ya know the thing you're using to write this and a crucial part of that same industry? I just fuck
I kinda miss the days when you'd install a game to your Program Files folder or whatever and everything related to the game would stay in that folder. But that's just because I like things organised, most people wouldn't give a shit. When I got Steam for the first time back in '05 or something I was like why do I need this client thing to be able to run my games? In retrospect, I was just being a dick about it. Just like this guy, I'm getting this feeling he's still stuck in the early 2000s or something, where DirectX updates were still somewhat relevant and console ports weren't really a thing. While agreeing on some of his arguments, others backfired horribly because he's acting like some tech-savvy 12 year old. Most of his points don't even make sense at all.
[QUOTE=darth-veger;44666956]1080p was introduced quite some years ago, i mean John Carmack was coding on a 1080p screen back in 1995. [IMG]http://www.geek.com/wp-content/uploads/2011/09/john_Carmack_working.jpg[/IMG] 4k right now is all the hype but we haven't even fleshed out decent 1080p support for consoles yet.[/QUOTE] The thing is that super high resolutions in the 90's were not at all for real-time video or 3D and as mentioned above it wasn't even a consumer affordable thing yet. The idea wasn't even yet possible. It was simply to have more screen space to put shit on. Carmack is running on an Intergraph machine in that photo so when he isn't programming he was modelling on his hella expensive workstation. [img]http://fd.fabiensanglard.net/quake2/28hd96.jpg[/img]
[QUOTE=Asgard;44666545]Written by a person who clearly knows absolutely nothing about software or game development.[/QUOTE] I got the impression that the author was told to write the piece, so he had to make up a bunch of bullshit to fill it in.
[QUOTE=ThePuska;44668530]No, that's a shitty idea. Binaries shouldn't be stored in the same folder as the data they modify. Writing to the installation folder (of any program) should require elevated rights compared to executing.[/QUOTE] lol I never mentioned binaries. I mentioned savegames. That shit worked just damn fine for the longest time. They're also not stored in the [i]same[/i] folder as anything else. The only thing that would reside in the savegames folder is savegames, nothing else. It'd be a subfolder of the main directory for the game, as it used to be. [editline]29th April 2014[/editline] [QUOTE=Teddybeer;44670681]They were moved to your documents folder so people would only have to face UAC when updating or installing not everytime they wanted to run a game. So in the end UAC pisses off less gamers and leave it on.[/QUOTE] Which is moot since most gamers turn UAC off out of principle if nothing else. Besides, UAC doesn't always bitch about it. Source games store their saves in the proper location, in a subfolder of the main game folder, and they don't trigger UAC when they save.
[QUOTE=Sam Za Nemesis;44669201]Not to mention 4K tech is 30hz right now[/QUOTE] Not if you're using display port (or dual-DVI?).
[QUOTE=Lordgeorge16;44667058]Paper is going to go the way of the dinosaurs sooner or later. Hell, tablet computers are already starting to resemble those datapads you see on Star Trek or Mass Effect all the time. Work and resources being used in schools are becoming more and more of an online thing too. As soon as we reach that apex in another decade or two, printers are going to become as obsolete as paper.[/QUOTE] Paper doesn't have batteries. I can jot something down on a piece of paper quickly. I can just grab a piece of paper from anywhere, or even write on the back of a receipt if needs be. I can be surrounded by sheets of paper for under £20.
49. Bring back game boxes with chunky manuals and CDs because we're old and this new era of convenience terrifies us. 50. Disable the Windows key. Game boxes still exist... it's not like they're gone unless it's an indie game or something. and most of the shit here you can do yourself, like number 50.
Read it to about here : [QUOTE]34. MOBAs that look a bit like Dota. 35. FPSes that look a bit like Battlefield. 36. MMOs that look a bit like World of Warcraft.[/QUOTE] Then I just stopped reading since this writer is just fucking retarded.
[QUOTE=TestECull;44673815]lol I never mentioned binaries. I mentioned savegames. That shit worked just damn fine for the longest time. They're also not stored in the [i]same[/i] folder as anything else. The only thing that would reside in the savegames folder is savegames, nothing else. It'd be a subfolder of the main directory for the game, as it used to be. [editline]29th April 2014[/editline] Which is moot since most gamers turn UAC off out of principle if nothing else. Besides, UAC doesn't always bitch about it. Source games store their saves in the proper location, in a subfolder of the main game folder, and they don't trigger UAC when they save.[/QUOTE] Since you seem to have failed to read even the first page: [QUOTE=itisjuly;44666668]The reason many games do it in My Documents is because of permissions. If you have multiple accounts on your windows, it is possible some of them do not have write permission to game folder. My Documents is guaranteed to be writable.[/QUOTE]
Apps are actually supposed to use appdata in windows, but w/e. Also people are very susceptible to trolling
Article sucks, it's like something from buzzfeed minus the gifs stolen from tumblr
[QUOTE=Map in a box;44681278]Apps are actually supposed to use appdata in windows, but w/e. Also people are very susceptible to trolling[/QUOTE]Isn't appdata for caches and other stuff that is meant to be stored but not backed up?
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