[QUOTE=Vasili;35664601]well I managed to, on sniper elite mode.
Started off and killed the sniper guy and just ran towards the enemy to get close, killed them with the thompson and picked up their MP's and carried on. I like the sniper tuning but thats about it, I was hoping for something with more realism. Will probably pick it up in a sale.[/QUOTE]
Sounds to me like you're playing the game wrong. I suppose you theoretically could dash from cover to cover, shooting guys with the Thompson, but that kind of defeats the purpose of the game does it not?
[QUOTE=Vasili;35664601]well I managed to, on sniper elite mode.
Started off and killed the sniper guy and just ran towards the enemy to get close, killed them with the thompson [B]and picked up their MP's and carried on[/B]. I like the sniper tuning but thats about it, I was hoping for something with more realism. Will probably pick it up in a sale.[/QUOTE]
That's not killing everyone with the Thompson.
Maybe you should kill people with the sniper rifle like, I dunno, the game promotes you to fucking do.
[editline]21st April 2012[/editline]
[QUOTE=JeanLuc761;35664636]Sounds to me like you're playing the game wrong. I suppose you theoretically could dash from cover to cover, shooting guys with the Thompson, but that kind of defeats the purpose of the game does it not?[/QUOTE]
Well you see, he could use the sniper rifle in a game called SNIPER ELITE but where's the logic in that!
How come. When I shoot one enemy the whole area knew where I was instantly. Thats the only thing that annoyed me.
[QUOTE=Neddy;35665040]How come. When I shoot one enemy the whole area knew where I was instantly. Thats the only thing that annoyed me.[/QUOTE]
Demo level! Why do people have such a hard time understanding this concept? It's not like it's a new practice to edit an existing level in various ways for demonstration purposes.
If you paid attention you'll notice that the group of dudes after you the first large group doesn't have a fucking clue where you are even after you've killed one of them.
[b]BY THE OFF CHANCE THAT ANY DEVELOPERS FROM ANY COMPANY ARE READING THIS:[/b]
This game is one that I would never have decided to purchase without the demo. I don't play many games nowadays because I've got nothing to whet my appetite. No first-hands experience. This demo was enjoyable and showed me that it's a game that I'll enjoy playing, so [b]PLEASE[/b] make demos. It'll boost your sales and your reputation as developers.
[QUOTE=Vasili;35663914]Haven't played the other ones no, so what I was getting from this when I downloaded it was it would be a stealth orientated game (because since when do snipers run around with Thompson killing everyone they see?).
Game isn't for me.[/QUOTE]
That's all wrong. When the full game releases you'll have more opportunities to go around patrols and completely ignore them than you will shooting them with your In-Case-Of-Emergency-Thompson. Or finding that kick ass spot, look through your loophole, and take out a clueless patrol as mortars fall, masking your gun shot, and watch them scramble shitting themselves.
None of which you can do in the Demo
[editline]21st April 2012[/editline]
[QUOTE=geogzm;35665092][b]BY THE OFF CHANCE THAT ANY DEVELOPERS FROM ANY COMPANY ARE READING THIS:[/b]
This game is one that I would never have decided to purchase without the demo. I don't play many games nowadays because I've got nothing to whet my appetite. No first-hands experience. This demo was enjoyable and showed me that it's a game that I'll enjoy playing, so [b]PLEASE[/b] make demos. It'll boost your sales and your reputation as developers.[/QUOTE]
I've been saying this for ages. It also cuts down on Piracy. This is just a short 10 minute demo and most of us have played it more than the amount of time it takes to beat Call of Duty's entire campaign
[QUOTE=Vasili;35645440]Game does not feel very stealthy for me, there seemed to be no way to avoid the Germans other than to just kill then all.
Other times they just know you're there too.
The guns don't feel realistic at all and why am I carrying a Thompson around? Game feels very arcadey.
It's also 3rd person which is another gripe for me, though not important.
From what I played in the demo, it just feels like a one path system and you're pushed into follow just a specific direction, I tried sneaking through a broken window at the start to avoid the Germans but it wouldn't allow me to enter, I was basically forced to just kill all the soldiers.[/QUOTE]this isnt a simulator
[QUOTE=chunkymonkey;35665070]Demo level! Why do people have such a hard time understanding this concept? It's not like it's a new practice to edit an existing level in various ways for demonstration purposes.
If you paid attention you'll notice that the group of dudes after you the first large group doesn't have a fucking clue where you are even after you've killed one of them.[/QUOTE]
If I was showing off a game that is nearly done. I would expect the demo level to show off the full product in its glory instead of showing off enemy's instantly finding where you are like a wallhacker.
[QUOTE=Neddy;35665132]If I was showing off a game that is nearly done. I would make sure that the 'demo level'. I would expect the demo level to show off the full product in its glory instead of showing off enemy's instantly finding where you are like a wallhacker.[/QUOTE]
Except only the first group does that so...
The hardest difficulty is way too easy aside from the clunky nature of the game having its way with you at times, and the tagging stuff feels cheap and disgusting. Can't stand leaving that shit on. And it's way too linear- I don't even get one of those painfully obvious side-paths to take, just a straight shot through the level, shooting gallery to shooting gallery. Maybe I'm just too good a shot, but when I fuck up and take ten rounds to the chest, once again on the hardest difficulty, I don't really feel like I'm playing a tactical shooter at all. It just feels like Call of Duty with only a sniper rifle and some other neat little tools that have been done a million times before- really arcadey. Why can I pick up rounds for an American sniper rifle off of dead bodies? Is that me grabbing the microscopic traces of lead from their in-and-out wounds and somehow filling all these empty cases I leave in my jacket with it to create bullets? And why does the most advanced AI setting always decide to sprint through the doorway that I'm hiding behind with their weapon lowered, only noticing me 2 or 3 seconds after having entered the room, allowing me to spray them down? I don't even have to go through the trouble of using the sniper rifle half of the time, I can just kill one guy then let the rest charge mindlessly into the room since there's no backpaths or anything.
All in all I don't think I'll be buying this. Feels like Splinter Cell: Conviction. I guess one could argue "they put invisible walls everywhere" so I could see how cool their sniping system is, and I will admit it is very fun to pop guys and watch the detailed kill cameras, but I don't really want to pay sixty dollars to "outsmart" their artificial unintelligence in cheap situation-to-situation combat scenarios and maybe instead of giving me a half-assed demo I get to play the actual finished product so I can make a better decision. The protagonist broods too much and the story is cheesy and overall I just get "don't buy this game" rays every time I consider trying to launch the demo and hope I can enjoy the experience to the fullest for once.
[QUOTE=Kung Fu Jew;35665147]The hardest difficulty is way too easy aside from the clunky nature of the game having its way with you at times, and the tagging stuff feels cheap and disgusting. Can't stand leaving that shit on. And it's way too linear- I don't even get one of those painfully obvious side-paths to take, just a straight shot through the level, shooting gallery to shooting gallery. Maybe I'm just too good a shot, but when I fuck up and take ten rounds to the chest, once again on the hardest difficulty, I don't really feel like I'm playing a tactical shooter at all. It just feels like Call of Duty with only a sniper rifle and some other neat little tools that have been done a million times before- really arcadey. Why can I pick up rounds for an American sniper rifle off of dead bodies? Is that me grabbing the microscopic traces of lead from their in-and-out wounds and somehow filling all these empty cases I leave in my jacket with it to create bullets? And why does the most advanced AI setting always decide to sprint through the doorway that I'm hiding behind with their weapon lowered, only noticing me 2 or 3 seconds after having entered the room, allowing me to spray them down? I don't even have to go through the trouble of using the sniper rifle half of the time, I can just kill one guy then let the rest charge mindlessly into the room since there's no backpaths or anything.
All in all I don't think I'll be buying this. Feels like Splinter Cell: Conviction. I guess one could argue "they put invisible walls everywhere" so I could see how cool their sniping system is, and I will admit it is very fun to pop guys and watch the detailed kill cameras, but I don't really want to pay sixty dollars to "outsmart" their artificial unintelligence in cheap situation-to-situation combat scenarios and maybe instead of giving me a half-assed demo I get to play the actual finished product so I can make a better decision. The protagonist broods too much and the story is cheesy and overall I just get "don't buy this game" rays every time I consider trying to launch the demo and hope I can enjoy the experience to the fullest for once.[/QUOTE]
Been done a million times before? If by a million time you mean the first game(SE1) then yeah, that's a million times before.
It's $50, well $45 if you pre-order.
The protagonist broods too much? What the fuck? He only ever talks once! The story is cheesy? It's about a guy killing people and V-2 rockets. It's a demo, so how you are able to know what happens during the entire story and every single line of dialogue he says in the full game is quite the amazing feat there!
We probably won't even see this level in the full game, not like we see it now anyway
[QUOTE=TheTalon;35665100]That's all wrong. When the full game releases you'll have more opportunities to go around patrols and completely ignore them than you will shooting them with your In-Case-Of-Emergency-Thompson. Or finding that kick ass spot, look through your loophole, and take out a clueless patrol as mortars fall, masking your gun shot, and watch them scramble shitting themselves.[/QUOTE]
Its the fact they find it necessary to give you a thompson in the first place, as if a sniper would run around with it 'just in case'. If a sniper needs a smg just in case he gets caught or keeps giving himself away then he probably isn't doing his job correctly. I thought the game was going to have realism to it, that's all. Having played the demo and finding out its not then its just not my thing so I'll probably buy it when it goes on sale for some arcade fun.
[QUOTE=Vasili;35665353]Its the fact they find it necessary to give you a thompson in the first place, as if a sniper would run around with it 'just in case'. If a sniper needs a smg just in case he gets caught or keeps giving himself away then he probably isn't doing his job correctly. I thought the game was going to have realism to it, that's all. Having played the demo and finding out its not then its just not my thing so I'll probably buy it when it goes on sale for some arcade fun.[/QUOTE]
It does have realism but you seem stuck on the fact the you have a Thompson. This is one dumb complaint. Guess what you could carry in the first game? A FUCKING MG34 and they gave you a fuck ton of ammo for it too and not the one clip you get here or the 2-3 bullets you pick off corpses.
[QUOTE=chunkymonkey;35665429]It does have realism but you seem stuck on the fact the you have a Thompson. This is one dumb complaint. Guess what you could carry in the first game? A FUCKING MG34 and they gave you a fuck ton of ammo for it too and not the one clip you get here or the 2-3 bullets you pick off corpses.[/QUOTE]
You think this game is realistic? My opinion is dumb for disagreeing?
maybe you should calm down, its just a game.
[QUOTE=Vasili;35665501]You think this game is realistic? My opinion is dumb for disagreeing?
maybe you should calm down, its just a game.[/QUOTE]
More realistic than most and certainly more realistic than you're giving it credit for(Read: NONE).
Just making sure people don't confuse your brand of bullshit with actual fact.
you have regenerating health
you can a bolt action rifle incredibly quick while running
thompson has no recoil
3rd person
only thing with a sense of realism on this is the ballistics with the sniper.
game isn't very realistic, I don't know why you think that but its nothing to get worked up about, especially if the previous games were never focused on that. all i'm saying here is i tried the game out thinking it was a realism stealth game and was wrong from what i played of it.
there is no reason to get upset over it.
[QUOTE=Vasili;35665641]you have regenerating health[/QUOTE]
Yes, clearly that's the biggest issue with the game, regenerating health.
[quote]you can a bolt action rifle incredibly quick while running[/quote]
Yeah, except that run-and-gun in this game, combined with aiming while running looking like you've got fucking Parkinson's, has a high chance of making you resemble a sieve.
[quote]thompson has no recoil[/quote]
It's not like you'll be using the weapon in the full game much, I could barely care less about it having no recoil.
[quote]3rd person[/quote]
Okay, now you're just being a tosser.
Didn't expect much from this game but it's actually great. I haven't really experienced any of the problems some of you are having.
[QUOTE=Sir Whoopsalot;35665726]
Okay, now you're just being a tosser.[/QUOTE]
I'm sorry i was coming under the conclusion those are some reasons what doesn't make a game realistic, if you want me to be perfectly honest with you the bullet drop and wind drift are rather greatly exaggerated. Range estimation is really exaggerated too.
I don't know why people are getting upset because i don't find it realistic, name calling and saying my opinion is dumb doesn't really get people anywhere.
the game is nice if you enjoy arcade styled action games but just isn't for me, all I'm saying.
[QUOTE=Vasili;35665927]I'm sorry i was coming under the conclusion those are some reasons what doesn't make a game realistic, if you want me to be perfectly honest with you the bullet drop and wind drift are rather greatly exaggerated. Range estimation is really exaggerated too.
I don't know why people are getting upset because i don't find it realistic, name calling and saying my opinion is dumb doesn't really get people anywhere.
the game is nice if you enjoy arcade styled action games but just isn't for me, all I'm saying.[/QUOTE]
because it's pretty much the exact opposite of an "arcade styled game." jesus, it's like you're making shit up just to bash the game
you're getting worked up over a demo. A DEMO. the reason it feels arcade-ish is because the devs wanted to showcase every aspect of the game within a space of about twenty minutes.
by the way, there's a very good reason why the main character has a submachine gun as well as a rifle and pistol - he's quite literally alone in Berlin during the peak of fighting, going up against Germans AND Russians by him-fucking-self. if you seriously think that kind of situation doesn't call for having a backup weapon, you're daft
from what I can tell, stealth will become a much more viable approach to objectives in the full game. (paths won't be blocked off like they are in the linear demo, and yes, the demo was meant to be linear) So wait until the full game comes out before you lay final judgment, you muppet
[QUOTE=Furioso;35666169]because it's pretty much the exact opposite of an "arcade styled game." jesus, it's like you're making shit up just to bash the game
you're getting worked up over a demo. A DEMO. the reason it feels arcade-ish is because the devs wanted to showcase every aspect of the game within a space of about twenty minutes.
by the way, there's a very good reason why the main character has a submachine gun as well as a rifle and pistol - he's quite literally alone in Berlin during the peak of fighting, going up against Germans AND Russians by him-fucking-self. if you seriously think that kind of situation doesn't call for having a backup weapon, you're daft
from what I can tell, stealth will become a much more viable approach to objectives in the full game. (paths won't be blocked off like they are in the linear demo, and yes, the demo was meant to be linear) So wait until the full game comes out before you lay final judgment, you muppet[/QUOTE]
To be honest a demo should sample the average of the game. If the demo is arcadeish, then you can expect the whole game to be arcadish. So if they made the demo linear, while the game isn't, then the devs horribly fucking messed up.
If someone doesn't like it for that dno't bash on.
[QUOTE=wraithcat;35666426]To be honest a demo should sample the average of the game. If the demo is arcadeish, then you can expect the whole game to be arcadish. So if they made the demo linear, while the game isn't, then the devs horribly fucking messed up.
If someone doesn't like it for that dno't bash on.[/QUOTE]
Hey guess what, it's common practice for a demo level to differ from the one that will actually be in the game. Heck, if we go way back it was common practice to make a level JUST for the demo.
and the demo level is obviously taken from an existing level, if you glitch over the barrier right below the spawn and enter the building, there will be a German standing in your spawn.
So I'm assuming in the full game, you start somewhere at street level and enter the building you spawn in from below, triggering that German to spawn.
Played it a little after playing the 360 demo for the past week. This feels like a very proper PC port, very pleased. If I ever do pick it up, it will be on PC.
[QUOTE=chunkymonkey;35666714]Hey guess what, it's common practice for a demo level to differ from the one that will actually be in the game. Heck, if we go way back it was common practice to make a level JUST for the demo.[/QUOTE]
Well I disagree, although you are right. Demo should represent the game in it's full version, it should give the player a great insight on how the game is played. But most demos are not really showing off the game as it is.
[QUOTE=Icedshot;35640612]I killed the bloke at the end by firing a sniper bullet into the jeep he was hiding behind
Bullet fragmented, fragment flew straight through his brains[/QUOTE]
This just convinced me to buy the game
So it's better than the first one? Heard it was terrible.
[QUOTE=RivaGe;35674636]So it's better than the first one? Heard it was terrible.[/QUOTE]
You may be thinking of Sniper: Ghost Warrior, which was an awful game and is also getting a sequel. Sniper Elite was kind of a cult hit.
I can't count how many times I've replayed this demo, it's so satisfying getting hits especially on the hardest difficulty.
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