• Riftlight – Devblog #1
    44 replies, posted
This looks really cool, I really like the backgrounds and enemy concepts. Perhaps you can look at other sea creatures for inspiration like manta rays or jelly fish. Since you said you intend to do missions, does that mean there will be hub sort of area to accept missions from? And also since the game does have player levelling, will the stages scale accordingly or will there be zones of particular level/difficulty?
what the hell, we have paid for Rust for an unfinished game... and now you start an another game, OooK... 1st finish Rust and now after we can maybe talk for an another games, and you said Garry there will be always update each week but now you just tease us with the new engine of rust and no official update we can all play... I think I have spent my money into trash... gg Garry !!
I really like what he has going. Also 2D top down games aren't space games if they're 2D top down, so I don't really get what the passive aggressive comments about math degrees and space are all about.
I'm liking the graphics and the artwork that is showed, but I'm not really a great fan of the top-down shooter genre. I like the "loot hunting" experiance but dislike having a hard time trying to min-max everything, so sometimes I really wish it was just optional to actually attempt to min-max and let everything be casually and not so roughly hard and frusterating that makes me want to throw my controller across the room.
[QUOTE=garry;45498897]Adam doesn't work on Rust. We're more than capable of doing more than one thing. Or maybe we should start a new company for each game?[/QUOTE] New forums for each game too. And host the servers in different countries.
[QUOTE=Zeke129;45502563]New forums for each game too. And host the servers in different countries.[/QUOTE] Also outsource development
Hopefully this doesn't turn out like facewound. Remember that?
Yeah, Facewound was 10 years ago though :)
[QUOTE=garry;45505227]Yeah, Facewound was 10 years ago though :)[/QUOTE] it's not too late to pick up the pieces pretty pls
The concept for riftlight has 100x the potential that Facewound does.
I am jealous that you just have artists doing whatever the fuck you want them to, must be developer heaven
Seems like a neat idea although I do hope the loot and upgrades are somewhat varied and keeping the game fresh. Usually I loose interest pretty fast on those types of game because there isn't much to gain or explore at all.
honestly i am more excited for Riftlight than Rust, I've wanted a space ARPG type of game for a while now
[QUOTE=garry;45505227]Yeah, Facewound was 10 years ago though :)[/QUOTE] Surprise 10 year anniversary release?
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