Wii U CPU is a 'bottleneck,' Digital Foundry concludes
47 replies, posted
J[QUOTE=Rusty100;38612371]I thought it was concluded that BLOPS2 looked and ran the best on the wii u?[/QUOTE]
I believe this is true, however the developer in this case is citing specific areas in the game lagging, which just sounds like shoddy porting. But overall it definitely looks better than the other consoles despite being a poor port.
[QUOTE=Paul McCartney;38617191]Nintendo has been a generation behind for 16 years.
[editline]27th November 2012[/editline]
They're stubborn when it comes to change.[/QUOTE]
That is actually false. The Gamecube was also up to date and even better than the PS2 in the 6th gen. IIRC it was only slightly worse than the Xbox. The Wii, of course, was barely better than the Gamecube, but with proper programming it was shown to be able to compete. Just look at Super Mario Galaxy. Although the hardware was much worse than the other consoles, it actually looks pretty good imo. [img]http://www.gamingenthusiast.net/wp-content/uploads/2012/08/Super-Mario-Galaxy-Screenshot-6.jpg[/img]
There were some good looking games on the Wii; however, apparently only Nintendo knew how to code for it effectively.
[QUOTE=lemonsman;38621420]That is actually false. The Gamecube was also up to date and even better than the PS2 in the 6th gen. IIRC it was only slightly worse than the Xbox. The Wii, of course, was barely better than the Gamecube, but with proper programming it was shown to be able to compete. Just look at Super Mario Galaxy. Although the hardware was much worse than the other consoles, it actually looks pretty good imo.
There were some good looking games on the Wii; however, apparently only Nintendo knew how to code for it effectively.[/QUOTE]
Good programming isn't everything. The biggest problem is that the original Wii has very low RAM and GPU RAM. That will severely limit the quality of the textures used and the amount of polygons it can have at the same time. It has around 88mb RAM all together, and 3 mb dedicated to textures and framebuffers. One single HQ texture can and most likely will be more then those 3mb in size alone.
Maybe it's because Nintendo focuses more on game play over graphics. Most of their own games are stylized anyway rather than going for realism.
[QUOTE=wombo;38606415]Oh please, the Wii u is more powerful than the last generation (obviously). Developers just need to optimize for the Wii U. If what this article says is true:
[URL]http://www.zeldainformer.com/news/comments/developers-have-it-wrong-the-wii-u-is-powerful-its-just-next-generation-pow[/URL]
Developers just need to get used to the system. PS3 games didn't look too good at launch, but overtime they got fairly good. The next Xbox and PlayStation will probably be more powerful, but who knows by how much, Sony probably won't sell the next PlayStation at a massive loss again so they won't make it too powerful. Give the system some time.[/QUOTE]
Reading that article hurts my brain. The guy is mixing just about everything into one big cake incuding nstuff that just makes no sense.
[QUOTE=Glaber;38631862]Maybe it's because Nintendo focuses more on game play over graphics. Most of their own games are stylized anyway rather than going for realism.[/QUOTE]
The problem is, that the Wii U does the exact opposite. It has a fairly good GPU for what it is, so can pixel push a lot better. But the CPU side of things is miserable. And very often, a lot of "gameplay" tasks are handled by that.
Bot AI
NPC pathfinding
Multiple character scenes etc etc.
The original Wii had the same issue actually. Remember dead rising?
[QUOTE=Brt5470;38612353]880x720. Are you joking me? That's pitiful.[/QUOTE]
and to think there are PC gamers with resolutions well above 1920x1080 or 1920x1200
[editline]28th November 2012[/editline]
Also I heard the Wii U CPU is basically a quad core Wii CPU? If this is true (or sorta true) then a Dolphin U could come as soon as Wii support in Dolphin came.
[QUOTE=The Baconator;38633149]and to think there are PC gamers with resolutions well above 1920x1080 or 1920x1200
[editline]28th November 2012[/editline]
Also I heard the Wii U CPU is basically a quad core Wii CPU? If this is true (or sorta true) then a Dolphin U could come as soon as Wii support in Dolphin came.[/QUOTE]
a big part of getting an emulator to work is emulating the graphics compoment/software and sound, and iirc they had to make those from scratch for dolphin because distributing some of the software was illegal
[QUOTE=mopman999;38633250]a big part of getting an emulator to work is emulating the graphics compoment/software and sound, and iirc they had to make those from scratch for dolphin because distributing some of the software was illegal[/QUOTE]
eh I can wait, the only reason why I want emulators for all consoles is for I can one day play the ~5 games every console gets that I actually give even the slightest fuck about. I just simply don't wanna buy more cumbersome triple digit priced plastic boxes because a few devs' heads are too far up their ass to make a version for platforms I own and use.
[QUOTE=The Baconator;38633364]eh I can wait, the only reason why I want emulators for all consoles is for I can one day play the ~5 games every console gets that I actually give even the slightest fuck about. I just simply don't wanna buy more cumbersome triple digit priced plastic boxes because a few devs' heads are too far up their ass to make a version for platforms I own and use.[/QUOTE]
and well you know, contracts
but i get what you mean
[QUOTE=Paul McCartney;38617191]Nintendo has been a generation behind for 16 years.
[editline]27th November 2012[/editline]
They're stubborn when it comes to change.[/QUOTE]
They don't have to stay current. And they're smarter for doing it. When the PS3 came out, they were losing 200~ on each console while already having an outrageous price tag. The Wii is cheaper and has sold over 20 million more units.
The GPU in the Wii U is probably around 3-5 times as powerful (depending on the task) as the PS3. The PS3 GPU is roughly in-between a 7600GT and a 7800GT, but closer to the 7600GT in some respects. The Wii U has roughly the same chip as a 4850, and probably around the same output. I'd imagine that the CPU, while it may not be a huge improvement, is also quite a bit better. I won't really give this much credit.
[QUOTE=Glaber;38631862]Maybe it's because Nintendo focuses more on game play over graphics. Most of their own games are stylized anyway rather than going for realism.[/QUOTE]
Irrelevant. If anything the weaker hardware is limiting Nintendo's potential.
Not to mention the 1GB ram developers get to use freely. I'm not saying that they won't need improving, just that when you reach a certain threshold you don't need a much more powerful console.
As long as the technical specifications aren't hindering anything and it's purely developers not being used to the architecture, it's not going to be an issue really.
I think when the other consoles release the next gen, the wiiu will still be standing, I can't imagine nintendo dropping out of the console industry tbh they have been here since the 80's crash and have stood their ground for a long time
I'm probably going to handle this the same way I handled the Wii: Wait till it drops to $100 used then buy it at a winter sale for $75.
[QUOTE=GoDong-DK;38635980]The GPU in the Wii U is probably around 3-5 times as powerful (depending on the task) as the PS3. The PS3 GPU is roughly in-between a 7600GT and a 7800GT, but closer to the 7600GT in some respects. The Wii U has roughly the same chip as a 4850, and probably around the same output. I'd imagine that the CPU, while it may not be a huge improvement, is also quite a bit better. I won't really give this much credit.[/QUOTE]
5670 actually.
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