• New Doom beta only coming to Xbox One, PS4, and PC
    43 replies, posted
[QUOTE=spectator1;44458789]New Wolfenstein and New Doom I love it when classics are coming back.[/QUOTE] New [I]Hexen[/I] please A full 3D remake of [I]Hexen[/I] that stayed true to the original gameplay would be fucking amazing
[QUOTE=Ganerumo;44458780]Even when ID games are rather meh, they're still fairly decent titles that do the job at being fun. Wolfenstein 2009 had its flaws but ultimately I still enjoyed it.[/QUOTE] Seems like whenever Raven was involved, the games turned out a bit mediocre. Same with Quake 4. Let's see how they do without Carmack or Raven software.
I fucking loved Doom 3 and its expansion pack, Resurrection of Evil. I had no problems with the games being excessively dark (literally), but I hope Doom 4 steps away from that mechanic and brings something new to the table. You can have a game be grimdark without literal patches of can't-see-shit-captain darkness. There's not a whole lot I can complain about doom 3 besides teleporting/closet monsters. The only weapon I found unsatisfying to shoot was the SMG, but Doom 3 made up with that with the chaingun. That weapon is -so satisfying- to hear fire. One thing I hope doom 4 improves on is the multiplayer aspect. Doom 3 had a fun multiplayer, but it quickly died out and I found no one to play with after about a month of release because it got a little stale. I loved the fact that they kept secret rooms in the game, there's tons of easter eggs and power ups you can get your hands on if you know where to look.
[QUOTE=Ganerumo;44458780]Even when ID games are rather meh, they're still fairly decent titles that do the job at being fun.[/QUOTE] I disagree. Rage wasn't fun, the only thing that game made me feel was bored. [I]Really[/I] bored.
I still own my Doom 3, RoE and Quake 4 Special Edition boxes and have been a fan of id's games ever since I got Doom 3. I really hope that the next Doom instalment is kick ass.
[QUOTE=Cows Rule;44455203]I'd like to see Doom 4, just not be a horror dark scary shooter, but return to mass demon slaughter with small amounts of story rather being shoved down your throat. I kind of like some of the simpler shooters that had more action and less story. Sometimes stories get complicated and it's hard to remember who's who and what's happening vs it's you alone and here's what you're doing.[/QUOTE] I actually really liked Doom 3's storytelling, with the audio logs and such. Gave it a System Shock 2 sorta vibe
[QUOTE=milkandcooki;44457087]am i the only person on the planet who found all of the doom games fun in one way or another? like, the way i see some of you guys talking makes me think that it's impossible for you to enjoy a new game unless it's [I]exactly[/I] like an older title. [editline]4th April 2014[/editline] tbh i'd rather have 4 titles that are different than 4 titles that are almost the same thing.[/QUOTE] To be honest I think most people liked Doom 3, but people were just a bit disappointed it tried to be scary rather than just a straight up shooter.
Only coming to Xbox One, PS4 and PC...so...everything? Regardless, I gotta say Doom 3 was pretty disappointing IMO. They really need to get back to the roots of Doom 1/Doom 2 to redeem themselves.
it better have less [B]BOO[/B] and more [highlight]DAKKA[/highlight] cautiously optimistic
[QUOTE=Morbo!!!]I actually really liked Doom 3's storytelling, with the audio logs and such. Gave it a System Shock 2 sorta vibe[/QUOTE] I'm not saying minimal story is a good thing, I for one loved the audio logs in System Shock 2 (I would replay some of the older ones just to hear a friendly human voice.), but I think sometimes there's a point where too much immediate detail can lead to a sort of "literary disorientation". But that might just be my own preference.
[QUOTE=Morbo!!!;44462947]I actually really liked Doom 3's storytelling, with the audio logs and such. Gave it a System Shock 2 sorta vibe[/QUOTE] True that, but it didn't excuse the other downsides. Also, the execution was a bit off as you had to go into the PDA menu to listen to them, which kinda broke the flow of the action for not many good reasons other than the occasional code for lockers. Yes, you could still listen to them outside the menus, but you didn't get any subtitles or accompanying transcript to read, so if a stompy demon yells over the guy telling you the code it means you have to play back the audiolog again which introduces another unwelcome and probably unnecessary flow break. As Yahtzee said when reviewing Painkiller, "Doom 3 slipped over something in the dark, banged its head and forgot it wasn't System Shock". Don't get me wrong, audiologs can be a good way to do storytelling and/or worldbuilding for some genres (in comparison to pinning you down with a cutscene), but when put into FPS it needs to not break the flow too severely, since breaking the flow without good reason can detract from the experience. BioShock is a good example of fast-game audiologs done right, wherein you can access a recently acquired audiolog at the press of a button, so you don't have to fiddle about in menus unless you wait for it to slide off the screen and into your collection, and whilst it isn't fair to say Doom 3 should have done the same since BioShock was probably just a collection of notes preceding a design doc back during Doom 3's dev cycle, it would definitely have helped and should have been a feature implemented into the BFG Edition.
I know it's pretty trivial but I hope the monsters in this Doom look like HD versions of the old Dooms. Go for pure hell spawn, forget about all that weird alien influence.
[QUOTE=Marden;44464905]I know it's pretty trivial but I hope the monsters in this Doom look like HD versions of the old Dooms. Go for pure hell spawn, forget about all that weird alien influence.[/QUOTE] I dunno, some of the original Doom monsters seemed a bit alieny with twisted cybernetic augments like Cyberdemon and the evil Krang-in-a-robot-spider monster whose name I forget. But still I understand where you're coming from, since the hellspawn of Doom 3 did look a bit more "alien abomination" than demonic, and the "human" enemies looked and sounded more like zombies than possessed individuals. Zombies are boring and kinda generic, I'd rather have seen the human enemies look and sound more like they were possessed rather than just shambling zombies and greyscale shooty men. Maybe make them have smaller horn-bumps starting to pierce through their foreheads or limbs bent at unnatural angles to suggest that the possessor was twisting their body into something more akin to their true form. Also, maybe have them yell things in reverse or something, like "!lleH ni skcoc skcus rehtom ruoY" or "!kcor s'teL" or "?dnilb eh si ro ees he naC". (bonus points if you get all of them) "Swoon doog tog viy! Lights utni cab muk ut neewog see Kyle uey mug tath!"
[QUOTE=Ray-The-Sun;44462522]I disagree. Rage wasn't fun, the only thing that game made me feel was bored. [I]Really[/I] bored.[/QUOTE] Well the shooting sections in Rage were decent. It's just everything around them that's boring as shit. I mean if you play the coop missions exclusively the game is actually fun.
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