• Watch the first mission of Thief
    50 replies, posted
[QUOTE=Crazy;43925701]The new voice actor isn't half bad. Pretty Garrett-ish[/QUOTE] Yeah, at first in the trailers he seemed terrible but it really made sense when I heard it in game. I almost felt a bit of Garrett's old sardonic ways.
[QUOTE=SGTNAPALM;43925652]I think The Dark Mod has some of what you're talking about. Semi-random paths, alert mode, etc.[/QUOTE] That's what I'm talking about, all of that has been done before, by mods even. So there's no excuse for having AI that is worse than, say, even SC: Chaos Theory but thinking that their audience is comprised of dumbasses.
I'm pretty inpressed; looks fun to play.
what's with the lightning and no thunder [editline]15th February 2014[/editline] also why is there a crier saying the gate is closed late at night when no one's out and it looks like he's in a market area
My favorite thing so far about this game has to be Garret's design.
Game design looks too edgy for my tastes.
Well then, I was convinced it would be utter shit after reading all the negative things about it. Looks thief-ish enough. Not a fan of batvision and takedowns though.
It looks... eh, alright. It's sort of what I expected from a modern Thief game, so I was hardly surprised either way. The AI is retarded, yeah, but movement looks okay, the UI isn't in your face and it looks pretty sweet graphically. Really, for me, the only thing is that by making the game more or less linear, they're completely defying the original Thief formula. The whole point of the Thief was that it allowed players to freely explore a world that they can steal from. It makes me wonder just how big this would flop with modern audiences if they were to do something like that now. Kids and casual players just want straight, easy fun, and you can even see in the controls how the game panders to that compared to the original. Oh, yeah. Focus is kinda the epitome of that. Which is why I hate it.
"... residence upstairs. Stealing the Mask shouldn't be a problem" *WHOOMB!!* - New Step + Steal the Jewelled Mask. AI seems to be suffering generic Guard AI problems. Shame.
I thought they were ditching the supernatural stuff?
[QUOTE=Pappi_man;43931734] AI seems to be suffering generic Guard AI problems. Shame.[/QUOTE] It's the training they went through.
[QUOTE=Sir Drone;43931786]I thought they were ditching the supernatural stuff?[/QUOTE] I really hope they won't try to dramatically introduce actual magic in the game, thinking we'll be surprised.
Basic scripted AI "Huh, who smothered that fire??" wait a few seconds to trigger next spe- "Come on out so I can crack your head!" wait a couple of more seconds for the next speech to trigg- "It's nothing I guess, too bad."
[QUOTE=Sir Drone;43931786]I thought they were ditching the supernatural stuff?[/QUOTE] no but you can disable a lot of stuff by making your own difficulty level [media]http://www.youtube.com/watch?v=sX9QkKya3-o[/media] it's actually a really great idea i don't know if you can disable the dash thing but if not you can just not use it of course
[QUOTE=CorporalCupCake;43933363]I really hope they won't try to dramatically introduce actual magic in the game, thinking we'll be surprised.[/QUOTE] [sp]They will[/sp]
[QUOTE=Fish_poke;43939611][sp]They will[/sp][/QUOTE] Even though they've shown magic in most of the trailers. Hardly dramatic since they've already shown it.
[QUOTE=Fish_poke;43939611][sp]They will[/sp][/QUOTE] In a haunted house :v:...Fuck that level
[QUOTE=JerryK;43939554]no but you can disable a lot of stuff by making your own difficulty level [media]http://www.youtube.com/watch?v=sX9QkKya3-o[/media] it's actually a really great idea i don't know if you can disable the dash thing but if not you can just not use it of course[/QUOTE] I'm actually really impressed with this. Maybe they do care after all; you can easily enable or disable certain modifiers to make the game [I]exactly[/I] like how the old Thief games played; no takedowns, no focus mode, no upgrades, just you and your skill. [editline]17th February 2014[/editline] Also I'm willing to bet that the dash move is an upgrade.
[QUOTE=JerryK;43939554]no but you can disable a lot of stuff by making your own difficulty level [media]http://www.youtube.com/watch?v=sX9QkKya3-o[/media] it's actually a really great idea i don't know if you can disable the dash thing but if not you can just not use it of course[/QUOTE] My only concern is that even though you can turn stuff like Focus, the game world will have been designed with those sorts of things in mind. It's like Skyrim with quest markers. Yes you can turn them off, but the quests are written with them in mind. You don't get directions to the places you need to go because the game expects you to just follow the marker, so you end up having no clue where the random dungeons you're sent are.
[QUOTE=An Armed Bear;43942506]My only concern is that even though you can turn stuff like Focus, the game world will have been designed with those sorts of things in mind. It's like Skyrim with quest markers. Yes you can turn them off, but the quests are written with them in mind. You don't get directions to the places you need to go because the game expects you to just follow the marker, so you end up having no clue where the random dungeons you're sent are.[/QUOTE] This is not comparable. You can't design the game with focus in mind since it plays such a little role in overall gameplay.
[QUOTE=gudman;43925584]I agree with you that no one would play a stealth game with realistic AI, it would be aggravating. And it's kind of impossible to make them behave like real people would, because real people are unpredictable. I don't think I'm asking for too much when I ask for some more life in NPCs. Just a little bit more. More details. Make it harder, but without overdoing it. Hero shot a fucking arrow at that fire. And that guard didn't even try to look around, just stood there like a retard. Make him search for the PC, just a bit. Looking around, checking dark places or something! Another one, a guard "patrolling" in circles. Exactly the same pattern. Looking at the same things. Over and over again. Make his path a bit more varied, make him look at more things at random. Come on, it's not that hard and it has been done before. And then "distractions". This idiotic concept has to go completely. You can't make a person go to a certain place by throwing a bottle there. And then this, someone has to do an "impossible" game, so everyone else in the industry can look at it and decide how far they want to take their game. Like Demon and Dark Souls. I'm not saying that necessarily Thief has to be that game, but someone has to.[/QUOTE] The MGS series had some pretty damn good AI, I remember playing MGS3 and missing a shot on a guy, he started up calling control for backup but before he could finish I managed to hit him. Because the conversation was segmented he got up to calling them, saying something was up and then nothing, so they didn't say "oh it was probably nothing", [I]they sent someone anyway[/I]. Apart from the various ways you could distract or disable the AI, they were also really good at hunting you down. This is why I can't wait for MGS5 on the PC, because the platform really deserves a stealth game on that level. [editline]17th February 2014[/editline] [QUOTE=An Armed Bear;43942506]My only concern is that even though you can turn stuff like Focus, the game world will have been designed with those sorts of things in mind. It's like Skyrim with quest markers. Yes you can turn them off, but the quests are written with them in mind. You don't get directions to the places you need to go because the game expects you to just follow the marker, so you end up having no clue where the random dungeons you're sent are.[/QUOTE] Actually in skyrim they tell you where you're supposed to go, like the name of the tavern or shit like that. That's on a bigger scale though, here we're talking about what you can or can't open in a room.
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